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Shroud of the Horadrim is an Act I campaign quest in Diablo IV. It leads directly from Wayward, and into Fleding Scholar. It is the second part of the "Secrets of the Horadrim" chapter.

Objectives[]

  1. Enter the Darkened Holt (Neyrelle continued her search for the Horadric Vault in the Darkened Holt, a place known to swallow locals in its swirling, cold air and dense foliage. I must find her before it's too late.)
  2. Search for Neyrelle
  3. Enter the Fiery Portal
  4. Speak with the Bloodied Wolf
  5. Follow the Bloodied Wolf
  6. Speak with the Bloodied Wolf (While searching for Neyrelle in the dreaded Darkened Holt, I came across a giant wolf as familiar as it is terrifying. It speaks to me. Shows me visions I am not sure I comprehend. But I am compelled to follow them and listen.
  7. Open the Living Gate
  8. Continue with the Bloodied Wolf
  9. Speak with the Bloodied Wolf
  10. Use the Fiery Portal to return to the Darkened Holt (The great and horrible wolf concludes its lectures and visions. While I find them worthy of deep contemplation, I must resume my search for Neyrelle in the Darkened Holt before it's too late.)
  11. Search for Neyrelle in the Darkened Holt
  12. Speak with Neyrelle
  13. Find the way to the Horadric Vault (Neyrelle was found none the worse for wear. I gather she is more resilient than people credit her for. It is time for us to leave this seemingly endless Horadric illusion. What that means for our search for the Horadric Vault, I am unsure.)
  14. Slay all Phantoms
  15. Examine the Three-Faced Statue

Transcript[]

  • Class: There is something strange going on here. Neyrelle must be nearby.
  • Bloodied Wolf: You're stuck in an illusion created by the Horadrim. The portal will lead you through this crude trap.
  • Bloodied Wolf: Relax. No harm will come to you here.
  • Class: Who are you?
  • Bloodied Wolf: An admirer, of sorts. I saved you in the mountains. You'd lost your horse, and crawled into that cave--would've frozen to death if not for me.
  • Class: Why are you helping me?
  • Bloodied Wolf: Oh, it's very simple. You want to stop Lilith, and I want you to succeed. But you'll never do that by following the Horadrim.
  • Bloodied Wolf: Their path always ends in fire and death.
  • Bloodied Wolf: Seen enough? Open the door.
  • Class: Why are you telling me all this?
  • Bloodied Wolf: To warn you. A day will come when the Horadrim stumble. Don't be there when they do.
  • Bloodied Wolf: The portal will lead you to that little girl you're looking for.
  • Class: Back in the Horadrim's illusion.
  • Class: Neyrelle!
  • Neyrelle: There you are!
  • Neyrelle: I think I've lost my way. The same thing happened to my mother and me earlier on.
  • Neyrelle: The trail to the vault ends here, so it should be somewhere around in these woods.
  • Neyrelle: Is someone toying with us? This place is a maze. And now this. What's that supposed to be?

Optional Dialogue[]

  • Class: What is this place?
  • Bloodied Wolf: Tristram. The Horadrim of old imprisoned Diablo, the Lord of Terror, beneath the earth, and they built this town nearby (chuckle).
  • Bloodied Wolf: You can see how that turned out.
  • Class: Why do you want to stop Lilith?
  • Bloodied Wolf: I like the world the way it was--without Lilith. Her little game of rebellion will only lead to chaos. You've already seen visions of the damage she can do.
  • Bloodied Wolf: Yes. I know you were fed her blood. Do you feel it changing you? Perhaps not yet, but as long as Lilith walks in your world, it is only a matter of time.
Prologue
Dusk on the Mountain
Darkness Within
A Hero's Return
A Hero's Reward
Prayers for Salvation
In Search of Answers
Rite of Passage
Missing Pieces
Act I
Ill Tidings
Tarnished Luster
The Knight and the Magpie
Undertaking
Below
In Her Wake
Storming the Gates
The Cost of Knowledge
Light's Guidance
Kor Valar
Pilgrimage
Light's Judgment
Light's Protection
Wayward
Shroud of the Horadrim
Fledgling Scholar
Crossing Over
Descent
Light's Resolve
Act II
An Unforeseen Visit
Dark Omens
Encroaching Shadows
Exhuming the Forgotten
Harrowed Lament
Apex of Misery
Parting Embers
Feral Nature
The Beast Within
The Path of Rage
Fangs of Corruption
Stemming the Flow
Buried Secrets
In Ruins
Entombed Legacy
Shadow Over Cerrigar
As the World Burns
Act III
The Spreading Darkness
Whittling Sanity
Suffering Disquiet
A Moment to Collect
Brought Low
The City of Blood and Dust
Small Blessings
Whispers from the Past
Through the Dark Gates
Descent into Flame
Loose Threads
Oasis of Memories
Flesh from Bone
Beneath the Mask
Piercing the Veil
Exhumed Relics
Act IV
Prying the Eye
A Master's Touch
Lost Arts
A Meeting of the Minds
Anguish Incarnate
Eye of the Storm
Act V
The Path Divided
Tainted Flesh
Cold Blood
Judgment of the Swamp
The Serpentine Path
Dirge of the Mire
The Slow, Beating Heart
A Cold and Lifeless Shore
Picking Through the Bones
Beneath the Wine-Dark Sea
Fragments of Mortality
Secrets of the Zakarum
Entombed Hatred
Swamp Hospitality
Witch of the Wastes
Encumbered Minds
The Cage of Grief
One Step Forward
On the Precipice
Knee-Deep in Filth
A Chorus of Voices
Act VI
Evil Stirs in Kehjistan
The Jewel of the East
The Scouring of Caldeum
The Walls Shake
Turning the Tide
Essence of Hatred
In Desolation's Wake
Light Extinguished
The Blind Eye
What Lies Ahead
Epilogue
Promises
A Heavy Burden
Legacy of the Horadrim
Whispers of the Dead
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