Diablo Wiki
For other uses for Shrines, see Shrines.

A shrine

Goat shrine

Goat shrine

Blood fountain

Blood fountain

Purifying spring

Purifying spring

Foutnain tears

Fountain of tears

Murky pool

Murky pool

Shrines are environmental objects found throughout the journey within the labyrinth beneath Tristram. Each shrine can only be used once, but they bestow a (semi)permanent effect upon the user.

Not all of these shrines are beneficial. Some have been cursed by the minions of Hell, and permanently debuff the user foolish enough to activate them, in return for trivial gains. In the PlayStation version of the game, this is especially risky since shrines do not show their names until activated.

The list of all the shrines and fountains from Diablo I and Hellfire.
Shrine Name Message Effect
Abandoned Shrine The hands of men may be guided by fate +2 Dexterity
Blood Fountain - Each click heals 1 HP (can be used infinitely).
Cauldron Random Any random shrine effect (expansion and player count appropriate)
Creepy Shrine Strength is bolstered by heavenly faith +2 Strength
Cryptic Shrine Arcane power brings destruction Restores mana and casts Nova
Divine Shrine Drink and be Refreshed

Fully restores health and mana

(dlvl 1-3) Drops a potion of full healing and a potion of full mana

(dlvl 4+) Drops two full rejuvenation potions.

Eerie Shrine Knowledge and wisdom at the cost of self +2 Magic (attribute)
Eldritch Shrine Crimson and azure become as the sun Changes "potions" into "rejuvenation potion".

Changes "full potion" into "full rejuvenation potion"

Enchanted Shrine Magic is not always what it seems to be +1 to all learned spells, but -1 to one random spell
Fascinating Shrine Intensity comes at the cost of wisdom - 10% of total Mana, +2 lvl to firebolt
Fountain of Tears - -1 to a random attribute, +1 to an other
Glimmering Shrine Mysteries are revealed in the light of reason Identifies all items in inventory
Goat Shrine Random Any random shrine effect (expansion and player count appropriate)
Gloomy Shrine²³ Those who defend seldom attack +2 AC to all armor, helms and shields in inventory.

-1 to max damage to all weapons in inventory.

Glowing Shrine (Hellfire only) Knowledge is power Increases Magic attribute by 5 at the expense of 5% experience.
Hidden Shrine New strength is forged through destruction -10 current and max durability to a random equipped item

+10 current and max durability to all others

Holy Shrine Wherever you go, there you are Casts Phasing
Magical Shrine While the spirit is vigilant the body thrives Casts Mana Shield
Mendicant's Shrine (Hellfire only) Give and you shall receive Takes half of your gold and converts to experience
Murky Pool - Casts Infravision
Murphy's Shrine↑ (Hellfire only) That which can break, will Causes a randomly chosen equipped item to lose 50% durability, or else takes away 1/3 of the gold in inventory
Mysterious Shrine Some are weakened as one grows strong +5 to a random attribute. -1 to all other
Ornate Shrine Salvation comes at the cost of Wisdom -10% of Max Mana +2 lvl to Holy Bolt
Oily Shrine (Hellfire only) That which does not kill you...

+2 Strength (Warrior) / +2 Dexterity (Rogue) / +2 Magic (Sorcerer) / +1 Strength and +1 Dexterity (Monk) / +1 Dexterity and +1 Magic (Bard) / +2 Vitality (Barbarian).

Casts a single square Fire Wall on the shrine.

Purifying Spring - Each click regenerates 1 Mana point (can be used infinitely).
Quiet Shrine The essence of life flows from within +2 to Vitality
Religious Shrine Time cannot diminish the power of steel Repairs all items
Sacred Shrine Energy comes at the cost of wisdom - 10% of total Mana +2 lvl to Charged Bolt
Secluded Shrine The way is made clear when viewed from above Shows complete map of the current level
Shimmering Shrine (Hellfire only) Spiritual energy is restored Restores mana to full
Solar Shrine (Hellfire only) You feel stronger

You feel wiser

You feel refreshed

You feel more agile

(12:00 - 18:00) +2 Strength

(18:00 - 20:00) +2 Magic

(20:00 - 04:00) +2 Vitality

(04:00 - 12:00) +2 Dexterity

Sparkling Shrine (Hellfire only) Some experience is gained by touch Gives 1000 x (dungeon level) experience points, casts a Flash spell
Spiritual Shrine Riches abound when least expected Fill empty slots in inventory with level-appropriate gold
Spooky Shrine¹ Where avarice fails, patience brings reward(user)

Blessed by a benevolent companion (others)

(user) No effect

(others) Health and Mana are restored to full

Stone Shrine The powers of mana refocused renews Recharges all staves
Tainted shrine↑¹ Those who are last may yet be first (user)

Generosity brings its own reward (others)

(user) No effect

(others) +1 to a random attribute; -1 to all other attributes

Thaumaturgic Shrine² What was once opened now is closed Closes and refills all opened chests on current level
Town Shrine (Hellfire only) There's no place like home Casts a Town Portal
Weird Shrine²³ The sword of justice is swift and sharp +1 to max damage of all weapons in inventory

↑- These shrines are almost purely detrimental, and the rewards do not make up for the losses at all, no matter the character class.

†- For the reason listed above, Cauldrons and Goat Shrines should be ignored in Multiplayer games. It is recommended to save beforehand in Singleplayer if one is found, and to reload and avoid it if the effect turns out to be detrimental.

¹- Multiplayer games only

²- Singleplayer games only

³- These effects fade away if the hero who earned them begins a new game.