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Shred Class: Druid (Diablo IV) Skill Category: Basic Active Generate: 8 Spirit Shapeshift into a Werewolf and shred an enemy, dealing Physical damage. Has a 30% chance to strike twice. Damage Type: Physical Other Stats: Shapeshifting skill; Shapeshift; Werewolf Form |
Shred is a Basic Shapeshift skill used by Druid in Diablo IV.
In-game[]
While Shred generates less Spirit than most attacks, it compensates by a high chance to hit twice with the same cast, dealing double damage and generating double Spirit within the same time frame.
When cast, the Druid immediately shifts into the Werewolf form, and the skill itself always counts as being cast in it. Lasts for 3 seconds or until a non-Werewolf skill is cast.
Talents:[]
- Predatory Instinct (5): Deal 3% increased damage to nearby enemies per point.
- Lupine Swiftness (5): While in werewolf form, movement speed is increased by 5% per point. This bonus persists for 3 seconds after leaving werewolf form.
- Call of the Wild (5): Critical Strike Chance is increased by 8% per point against the Wolves' focus target. Ravens passive attacks make enemies Vulnerable for 20% of the damage dealt per point.
- Overpower (5): Up to a 8% chance on hit per point to Knock Down Slowed enemies for 1 second.
- Rabid Strikes (5): Werewolf skills Poison the target for 3% of the damage dealt per point over 5 seconds.
- Scent of Blood (5): Deal 4% increased damage per point to Crowd Controlled enemies.
- Hunt the Weak (5): Critical Strike Chance is increased by 6% per point against Poisoned enemies while shapeshifted.
- Feral Spirit (5): Critical Strike Damage is increased by 6% per point for 4 seconds after using a Shapeshifting skill.
- Quickshift (1): After Shapeshifting into a different form, next skill deals 30% increased damage.
- Storm and Claw (1): while Hurricane or Cataclysm is active, Shapeshifting skills deal an additional 40% damage as Lightning.
- Abundance (5): Basic skills generate 5% more Spirit per point.
- Eye of the Storm (5): Critical Strikes with Storm skills increase the Critical Strike Chance of non-Storm skills by 5% per point for 3 seconds.
- Fury of Nature (5): Enemies hit by Earth and Storm skills have up to a 20% chance to take 25% increased Critical Strike Damage from attacks per point for 5 seconds.
Basic
Earthspike • Shred • Storm Strike • Maul • Wind Shear
Spirit
Pulverize • Landslide • Tornado
Defensive
Cyclone Armor • Earthen Bulwark • Trample • Debilitating Roar • Ravenous Bite
Wrath
Hurricane • Boulder
Companion
Wolves • Ravens • Vine Creeper
Ultimate
Cataclysm • Grizzly Rage • Petrify
Talents
Heightened Senses • Predatory Instinct • Iron Hide • Lupine Swiftness • Call of the Wild • Overpower • Rabid Strikes • Hunt the Weak • Scent of Blood • Feral Spirit • Quickshift • Storm and Claw • Abundance • Natural Balance • Eye of the Storm • Ancestral Fortitude • Elemental Exposure • Natural Resonance • Primal Resonance • Endless Tempest • Earthbind • Undergrowth • Fury of Nature • Perfect Storm • Earthen Might