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'''[[File:Chargetower.jpg|thumb|Charged Towers]]Shock Towers '''(a.k.a. Charged Towers)''' '''are constructs found in [[Battlefields of Eternity]] and [[Pandemonium Fortress]] in {{3|Act V}} of [[Diablo III]], as well as in dungeons of these zones.
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'''Shock Towers '''(a.k.a. Charged Towers)''' '''are constructs found in [[Battlefields of Eternity]] and [[Pandemonium Fortress]] in {{3|Act V}} of [[Diablo III]], as well as in dungeons of these zones.
   
They are similar to [[Lightning Spire]]s from the second game; immobile charged orbs that deal [[Lightning]] damage if players come too close to them. They are technically enemies (count as Ancient Construct type), and even grant [[experience]] when destroyed, but drop no loot and are overall more of [[traps]] than monsters.
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They are similar to [[Lightning Spire]]s from the second game; immobile charged orbs. Whenever a player comes within 30 yards, they release several [[chain lightning]]s, dealing [[Lightning]] damage to any target, enemy or ally, in vicinity. They are technically enemies (count as Ancient Ordnance type), and even grant [[experience]] when destroyed, but drop no loot and are overall more of [[traps]] than monsters.
   
The damage they deal is very low, yet they can make fighting other enemies in the area more complicated, especially in dense corridors of Pandemonium Fortress.
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The damage they deal is below average, yet they can make fighting other enemies in the area more complicated, especially in dense corridors of Pandemonium Fortress.
   
 
The design of Shock Towers implies that they are of [[angel]]ic origin.
 
The design of Shock Towers implies that they are of [[angel]]ic origin.
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<gallery>
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Chargetower.jpg
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shock_tower.png
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</gallery>
 
[[Category:Act 5 Bestiary (Diablo III)]]
 
[[Category:Act 5 Bestiary (Diablo III)]]
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Latest revision as of 16:22, 10 May 2017

Shock Towers (a.k.a. Charged Towers) are constructs found in Battlefields of Eternity and Pandemonium Fortress in Act V of Diablo III, as well as in dungeons of these zones.

They are similar to Lightning Spires from the second game; immobile charged orbs. Whenever a player comes within 30 yards, they release several chain lightnings, dealing Lightning damage to any target, enemy or ally, in vicinity. They are technically enemies (count as Ancient Ordnance type), and even grant experience when destroyed, but drop no loot and are overall more of traps than monsters.

The damage they deal is below average, yet they can make fighting other enemies in the area more complicated, especially in dense corridors of Pandemonium Fortress.

The design of Shock Towers implies that they are of angelic origin.