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{{Quote|The hero who wields a shield in their off-hand is giving up the capacity to hold killing devices in both hands or carry a power-enhancing item, but choosing to do so can save their life, or at least prolong it a few seconds under a storm of arrows or claws.|Game Guide||url = http://us.battle.net/d3/en/item/shield/}}'''Shields''' are an excellent way to improve your defense. Shields increase your defense rating and provide heroes with a chance to [[block]] incoming attacks (effectively reducing damage of those attacks by a fixed amount). Some classes, like [[Paladin]]s and [[Crusader]]s, rely more heavily on shields than others, though with the introduction of [[Hardcore]], there are respectable builds for all classes that involve a shield.
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{{Quote|The hero who wields a shield in their off-hand is giving up the capacity to hold killing devices in both hands or carry a power-enhancing item, but choosing to do so can save their life, or at least prolong it a few seconds under a storm of arrows or claws.|Game Guide||url = http://us.battle.net/d3/en/item/shield/}}'''Shields''' are an excellent way to improve your defense. Shields increase your [[Defense|Defense Rating]] and provide heroes with a [[Block|Chance To Block]] incoming attacks (effectively reducing damage of those attacks by a fixed amount). Some classes like [[Paladin|Paladins]] and [[Crusader|Crusaders]] rely more heavily on shields than others, though with the introduction of [[Hardcore]], there are respectable builds for all classes that involve a shield.
   
All shields occupy the off-hand slot, so equipping a [[two-handed]] weapon with a shield is impossible unless one of two conditions is fulfilled:
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All shields occupy the off-hand slot, so equipping a [[Two-handed]] weapon with a shield is impossible unless one of two conditions is fulfilled:
   
*The user is a Crusader with the passive skill [[Heavenly Strength]]. This will give them the choice of ''any'' Two-Handed melee weapon, as long as a shield is equipped
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*The user is a Crusader with the passive skill [[Heavenly Strength]]. This will give them the choice of ''any'' Two-Handed melee weapon, as long as a Shield is equipped.
 
*The user is a [[Barbarian (Diablo II)|Barbarian]] attempting to use a two-handed weapon. Due to their great strength, the Barbarian can choose to wield a two-handed sword with one hand, while being able to equip a shield, or another feasible weapon in his offhand.
 
*The user is a [[Barbarian (Diablo II)|Barbarian]] attempting to use a two-handed weapon. Due to their great strength, the Barbarian can choose to wield a two-handed sword with one hand, while being able to equip a shield, or another feasible weapon in his offhand.
**This point is more easily seen in the ''[[Diablo: Hellfire|Hellfire]]'' expansion to the original ''[[Diablo (Game)|Diablo]]'', while nonexistant in ''Diablo III''. In ''Hellfire'', the [[Barbarian (Hellfire)|Barbarian]] could choose to use a two-handed sword or mace in one hand, with a shield in the other hand. This was limited to two-handed swords in the second game, and penalized the damage dealt on successful hits, but in return, the Barbarian gained the ability to dual wield these weapons. Their capabilities to use a two-handed weapon has been straight up removed in the third game, replaced by [[Mighty Weapons]].
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**This point is more easily seen in the ''[[Diablo: Hellfire|Hellfire]]'' expansion to the original ''[[Diablo (Game)|Diablo]]'', while nonexistant in ''[[Diablo III]]''. In ''Hellfire'', the [[Barbarian (Hellfire)|Barbarian]] could choose to use a Two-handed [[Swords|Sword]] or [[Maces|Mace]] in one hand, with a Shield in the other hand. This was limited to two-handed swords in the second game and penalized the damage dealt on successful hits, but in return the Barbarian gained the ability to dual wield these weapons. Their capabilities to use a two-handed weapon in one hand have been straight up removed in the third game, replaced by [[Mighty Weapons]].
==Diablo/Hellfire==
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==Diablo I/Hellfire==
Shields in [[Diablo I]] and [[Hellfire]] function at their most basic levels. Unless you have a shield but no melee weapon equipped, you cannot use a shield to damage your enemies. They are best in the hands of a Warrior or a Barbarian wishing to use blunt weaponry, because not only do they possess the natural strength needed to equip the higher end shields, but they naturally possess Fast Block as well. A hero's Chance to Block is not limited by a hard cap, so one could bring their Dexterity high enough to guarantee blocks against melee and ranged attacks.
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Shields in [[Diablo I|''Diablo I'']] and [[Hellfire|''Hellfire'']] function at their most basic levels. Provided you have a Shield but no melee weapon equipped, you can use a shield to minimally damage your enemies. They are best in the hands of a [[Warrior]] or a Barbarian wishing to use blunt weaponry, because not only do they possess the natural [[Strength]] needed to equip the higher end shields, but they naturally possess [[Faster Block Rate|Fast Block]] as well which means that they do not need any shield giving faster blocking like [[Stormshield (Diablo I)|Stormshield]], therefore they're better off with [[Magic Items|Magical]] Shields in their hands giving even greater [[Defense|Armor Class]] than the formerly mentioned one, combined with bonus [[Life|Health]]. A hero's Chance To Block is not limited by a hard cap, so one could bring their [[Dexterity]] high enough to guarantee blocks against melee and ranged attacks.
   
 
{{D1 Shields}}{{ushield D1}}
 
{{D1 Shields}}{{ushield D1}}
 
==Diablo II/Lord of Destruction==
 
==Diablo II/Lord of Destruction==
Shields in [[Diablo II]] / [[Lord of Destruction]] have some new tricks onto them, compared to Diablo/Hellfire. To name one, there are certain [[Shrunken Heads|totems]] only usable by the [[Necromancer]], and there are certain [[Paladin Shields]] that only the Paladin can equip. Another example is the Paladin's [[Smite]] skill, which allows him to stun and knockback his foes by bashing them with his shield (and cannot be used if no shield is equipped). Chance to Block has a hard cap of 75% when immobile, walking, or attacking, and 25% when running. Having an increase in [[Dexterity]] will contribute to a higher block chance, as well as the Paladin's [[Holy Shield]] skill.
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Shields in [[Diablo II|''Diablo II'']]/[[Lord of Destruction|''Lord of Destruction'']] have some new tricks unto them, compared to ''Diablo I''/''Hellfire''. To name one, there are certain [[Shrunken Heads|Totems]] only usable by the [[Necromancer]], and there are certain [[Paladin Shields]] which only the Paladin can equip. Another example is the Paladin's [[Smite]] [[Skill Trees|Skill]], which allows him to stun and knock back his foes by bashing them with his shield (and cannot be used if no shield is equipped). [[Block|Chance To Block]] has a hard cap of 75% when immobile, walking or attacking, and 25% when running. Having an increase in [[Dexterity]] will contribute to a higher block chance, as well as the Paladin's [[Holy Shield]] Skill.
   
 
{{Shields}}{{ushield}}
 
{{Shields}}{{ushield}}
 
==Diablo III==
 
==Diablo III==
Shields return in [[Diablo III]] / [[Reaper of Souls]], but their functions are nerfed down from that of Diablo II / Lord of Destruction. A successful Chance to Block is a bit more difficult to attain, due to the fact that Shields cannot roll higher than 20% Chance to Block without affixes that increase said chance (up to 31% total). They also do not block ''all'' damage when they do block an attack. Instead, each shield carries a Block Amount, seen under its Chance to Block. They do, however, contribute the most [[Defense|Armor]] out of '''any''' equipment type, being the only piece able to achieve 1,000 Armor (on level 60) and 2000 Armor (on level 70) without affixes that increase that Armor or [[Strength]].
+
Shields return in [[Diablo III|''Diablo III'']]/[[Reaper of Souls|''Reaper of Souls'']], but their functions are nerfed down from that of Diablo II / Lord of Destruction. A successful Chance to Block is a bit more difficult to attain, due to the fact that Shields cannot roll higher than 20% Chance to Block without affixes that increase said chance (up to 31% total). They also do not block ''all'' damage when they do block an attack. Instead, each shield carries a Block Amount, seen under its Chance to Block. They do, however, contribute the most [[Defense|Armor]] out of '''any''' equipment type, being the only piece able to achieve 1,000 Armor (on level 60) and 2000 Armor (on level 70) without [[Ancient Legendary]] bonus or affixes that increase Armor or [[Strength]].
   
Shields may also roll reduced damage from [[elites]], bonus damage to elites, reduced damage from melee / ranged attacks, [[Critical Hit]] chance, reduced resource costs, increased [[Life]] and Life regeneration, increased healing, {{3|Thorns}}, status effect duration reduction, all [[resistances]], a [[socket]], and various 'on hit' effects.
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Shields may also roll reduced damage from [[elites]], bonus damage to elites, reduced damage from melee / ranged attacks, [[Critical Hit]] chance, [[cooldown]] reduction, reduced resource costs, increased [[Life]] and [[Life regeneration]], increased healing, {{3|Thorns}}, [[status effect]] duration reduction, all [[resistances]], a [[socket]], and various 'on hit' effects.
   
 
Like Paladins in Diablo II, Crusaders have their own type of shields: [[Crusader Shields]]. Some of Crusader skills can only be used with a Shield equipped in the off-hand.
 
Like Paladins in Diablo II, Crusaders have their own type of shields: [[Crusader Shields]]. Some of Crusader skills can only be used with a Shield equipped in the off-hand.
   
In addition, force fields protecting the players from harm ('bubbles' granted by certain abilities) are also generally called Shields.
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In addition, [[Absorption|force fields]] protecting the character from harm ('bubbles' granted by certain abilities) are also generally called Shields.
  +
  +
{{Normal Shields}}
 
{{LShield}}
  +
{{CraftShield}}
   
{{LShield}}{{CraftShield}}
 
 
==See also==
 
==See also==
 
{{armor}}
 
{{armor}}

Revision as of 16:12, 25 August 2015

"The hero who wields a shield in their off-hand is giving up the capacity to hold killing devices in both hands or carry a power-enhancing item, but choosing to do so can save their life, or at least prolong it a few seconds under a storm of arrows or claws."

- Game Guide(src)

Shields are an excellent way to improve your defense. Shields increase your Defense Rating and provide heroes with a Chance To Block incoming attacks (effectively reducing damage of those attacks by a fixed amount). Some classes like Paladins and Crusaders rely more heavily on shields than others, though with the introduction of Hardcore, there are respectable builds for all classes that involve a shield.

All shields occupy the off-hand slot, so equipping a Two-handed weapon with a shield is impossible unless one of two conditions is fulfilled:

  • The user is a Crusader with the passive skill Heavenly Strength. This will give them the choice of any Two-Handed melee weapon, as long as a Shield is equipped.
  • The user is a Barbarian attempting to use a two-handed weapon. Due to their great strength, the Barbarian can choose to wield a two-handed sword with one hand, while being able to equip a shield, or another feasible weapon in his offhand.
    • This point is more easily seen in the Hellfire expansion to the original Diablo, while nonexistant in Diablo III. In Hellfire, the Barbarian could choose to use a Two-handed Sword or Mace in one hand, with a Shield in the other hand. This was limited to two-handed swords in the second game and penalized the damage dealt on successful hits, but in return the Barbarian gained the ability to dual wield these weapons. Their capabilities to use a two-handed weapon in one hand have been straight up removed in the third game, replaced by Mighty Weapons.

Diablo I/Hellfire

Shields in Diablo I and Hellfire function at their most basic levels. Provided you have a Shield but no melee weapon equipped, you can use a shield to minimally damage your enemies. They are best in the hands of a Warrior or a Barbarian wishing to use blunt weaponry, because not only do they possess the natural Strength needed to equip the higher end shields, but they naturally possess Fast Block as well which means that they do not need any shield giving faster blocking like Stormshield, therefore they're better off with Magical Shields in their hands giving even greater Armor Class than the formerly mentioned one, combined with bonus Health. A hero's Chance To Block is not limited by a hard cap, so one could bring their Dexterity high enough to guarantee blocks against melee and ranged attacks.

Diablo II/Lord of Destruction

Shields in Diablo II/Lord of Destruction have some new tricks unto them, compared to Diablo I/Hellfire. To name one, there are certain Totems only usable by the Necromancer, and there are certain Paladin Shields which only the Paladin can equip. Another example is the Paladin's Smite Skill, which allows him to stun and knock back his foes by bashing them with his shield (and cannot be used if no shield is equipped). Chance To Block has a hard cap of 75% when immobile, walking or attacking, and 25% when running. Having an increase in Dexterity will contribute to a higher block chance, as well as the Paladin's Holy Shield Skill.

Diablo II Shields

Normal Shields — BucklerSmall ShieldLarge ShieldKite ShieldSpiked ShieldTower ShieldBone ShieldGothic Shield
Exceptional Shields — DefenderRound ShieldScutumDragon ShieldBarbed ShieldPaviseGrim ShieldAncient Shield
Elite Shields — HeaterLunaHyperionMonarchBlade BarrierAegisTroll NestWard

Diablo III

Shields return in Diablo III/Reaper of Souls, but their functions are nerfed down from that of Diablo II / Lord of Destruction. A successful Chance to Block is a bit more difficult to attain, due to the fact that Shields cannot roll higher than 20% Chance to Block without affixes that increase said chance (up to 31% total). They also do not block all damage when they do block an attack. Instead, each shield carries a Block Amount, seen under its Chance to Block. They do, however, contribute the most Armor out of any equipment type, being the only piece able to achieve 1,000 Armor (on level 60) and 2000 Armor (on level 70) without Ancient Legendary bonus or affixes that increase Armor or Strength.

Shields may also roll reduced damage from elites, bonus damage to elites, reduced damage from melee / ranged attacks, Critical Hit chance, cooldown reduction, reduced resource costs, increased Life and Life regeneration, increased healing, Thorns, status effect duration reduction, all resistances, a socket, and various 'on hit' effects.

Like Paladins in Diablo II, Crusaders have their own type of shields: Crusader Shields. Some of Crusader skills can only be used with a Shield equipped in the off-hand.

In addition, force fields protecting the character from harm ('bubbles' granted by certain abilities) are also generally called Shields.

See also