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"Mere survival among the wilds of Sharval demands compromises of soul and body both."

(src)

Sharval Wilds

Sharval Wilds

The Sharval Wilds, a.k.a. the First Forest[1] or simply "Sharval" are located in Entsteig.[2]

Lore[]

"A place of venerated kings and ancient wilderness."
Gloomland Rover

Rangers within the Wilds

The Wilds are inimical to human life, and it is said that mere survival in Sharval demands compromises of both body and soul.[3] The people of Entsteig believe the Wilds to be an enchanted place of fey spirits. Many of Entsteig's old customs and pagan rituals dating from before the kingdom's conversion to Zakarum are still practiced by Entsteig's inhabitants in the Wilds.[2] The Witch Circles are based in the Wilds,[4] and the rangers that patrol this region give themselves to the land, as equipment and technique alone will not salvage a hunt in the Wilds.[5] Druids also exist in Sharval.[1]

Little light breaks through Sharval's canopy.[1]

History[]

"I have entered the Sharval Wilds. In some ways, these forested lands remind me of the deep woods of Scosglen; in other ways, this is a far stranger place. The Zakarum faith still holds sway. It has come to a kind of truce with the old gods and myths that persist in the region's folk traditions. I wonder what will happen if the Cathedral of Light ever attempts to bring their demanding guidance to the people here..."
Untamed Wisdom

Adventurers within the Sharval Wilds

The Sharval Wilds are an ancient place. A land of kings and venerated wilderness.[1]

The Witches and Druids of Sharval have long been enemies. By the 13th century, they had been fighting and killing each other for centuries.[1]

Omens of Plenty

Corruptions spreads through Sharval

c. 1274, Albrecht led the Shardborne into Sharval, intent on making it their new home. The forest began to be twisted by an unseen force. At the same time, the fey began to emerge from Sharval in record numbers. They abducted numerous humans, consumed entire villages, and refused every attempt to appease them.[1] As the region grew further unbalanced and more dangerous, the citizens of Sharval looked for a savior. The Shard-seeker was one such option.[6]

During the Great Enmity, the Zakarum faith still held sway in the region, though it had come to a kind of a truce with the old gods and myths of the Wilds' folk traditions. The forested lands and the wolves of the region reminded Lorath Nahr of Scosglen in some ways, though in other ways he found it to be a far stranger place.[7]

In-game[]

"A gale blows through a shrouded forest, the restless beasts within stir, and the air thrums with powerful magic. There are many secrets to discover in the Sharval Wilds."

- Area description(src)

Sharval Wilds-game

The Sharval Wilds in-game

The Sharval Wilds will be a playable zone in Diablo Immortal.[8] The zone will be expanded over the duration of the Epoch of Madness.[1]

Zones[]

Trivia[]

This section contains facts and trivia relevant to this article.

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 2023-03-19, Diablo Immortal | The Writhing Wilds | Dev Video Update. YouTube, accessed on 2025-03-23
  2. 2.0 2.1 Book of Cain
  3. Diablo Immortal, Untamed Wisdom
  4. Diablo Immortal, Crimson Slag
  5. Diablo Immortal, Gloomland Rovers
  6. 2025-03-19, Discover Secrets Hidden in the Sharval Wilds. Blizzard Entertainment, accessed on 2025-03-27
  7. Book of Lorath
  8. 2025-03-19, Discover Secrets Hidden in the Sharval Wilds. Blizzard Entertainment, accessed on 2025-03-22
  9. 2024-8-5;DISCOVER THE OVERFLOWING ARSENAL’S BOUNTY. Blizzard Entertainment, accessed on 2024-8-13
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