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*'''Shadow Glide: '''While affected by Shadow Power, the Demon Hunter gains {{value|+30%}} movement speed.
 
*'''Shadow Glide: '''While affected by Shadow Power, the Demon Hunter gains {{value|+30%}} movement speed.
 
===Non-rune enhancements===
 
===Non-rune enhancements===
*'''[[The Shadow's Mantle]] Set''' (Set Bonus for 4 items): Shadow Power lasts until death. Note that Night Bane rune must be recast to be effective again, and Well of Darkness becomes useless.
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*'''[[The Shadow's Mantle]] Set''' (Set Bonus for 4 items): Shadow Power gains the effect of all runes at once.
 
===Passives===
 
===Passives===
 
*'''[[Perfectionist]]''': reduces Discipline cost by 10%.
 
*'''[[Perfectionist]]''': reduces Discipline cost by 10%.

Revision as of 20:41, 28 August 2014

IconShadowPower

Shadow Power is a Defensive Demon Hunter skill in Diablo III. It is unlocked at level 16.

In-game

ShaPower

Shadow Power effect

Gives the Demon Hunter a Life per Hit bonus for 5 seconds. The amount scales with character level, up to 16093 at level 70. Visually, the Demon Hunter gains wing-like tendrils of darkness.

Shadow Power costs 14Discipline, but it also has no cooldown naturally.

Runes

  • Night Bane: when activated, the Demon Hunter slows the movement speed of enemies within 30 yards by 80% for 5 seconds. Only affects enemies who were within that range at the moment of activation.
  • Blood Moon: The Life on Hit granted by Shadow Power doubles in effectiveness, up to 32185 (at level 70).
  • Well of Darkness: reduces the Discipline cost to 10.
  • Gloom: Reduces all damage taken by the Demon Hunter by 35% while Shadow Power is active.
  • Shadow Glide: While affected by Shadow Power, the Demon Hunter gains +30% movement speed.

Non-rune enhancements

  • The Shadow's Mantle Set (Set Bonus for 4 items): Shadow Power gains the effect of all runes at once.

Passives

Development

Before Patch 2.0., this skill used to grant 15% Life Steal, which was mandatory for endgame builds.