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+ | {{for|the skill as it appears in [[Diablo Immortal]]|Seven-Sided Strike (Diablo Immortal)}} |
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− | {{Infobox D3 skill |
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+ | {{New Skill Template |
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⚫ | |||
− | | name=Seven-Sided Strike |
+ | | name = Seven-Sided Strike |
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⚫ | |||
− | | desc=Dash rapidly between nearby enemies, dealing {{value|5677%}} damage as [[Physical]] over {{value|7}} |
+ | | desc = Dash rapidly between nearby enemies, dealing {{value|5677%}} damage as [[Physical]] over {{value|7}} strikes. |
+ | | class = Monk |
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⚫ | |||
+ | | skill_cat = Focus |
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⚫ | |||
+ | | gen = |
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+ | | level_required = {{value|17}} |
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⚫ | |||
+ | | damage_type = Physical |
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⚫ | |||
+ | | other = Does not start cooldown until after effects expire |
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+ | | skill_image = SevenStrikes.jpg |
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}} |
}} |
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− | '''Seven-Sided Strike''' is a Focus skill used by the [[Monk]] in ''[[Diablo III]]'' |
+ | '''Seven-Sided Strike''' is a Focus skill used by the [[Monk]] in ''[[Diablo III]]''. |
==In-game== |
==In-game== |
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− | When activated, the Monk disappears from the battlefield (and cannot be harmed until the effect ends, minimum 0. |
+ | When activated, the Monk disappears from the battlefield (and cannot be harmed until the effect ends, minimum 0.25 seconds). Every 0.2 seconds, a random enemy within 20 yards of the cast location (indicated by a glowing glyph on the ground) will suffer a hit for 811% damage as Physical. If there are 7 enemies or more, each hit will find a different target, but if less enemies remain, it can hit the same target more than once. If there are no enemies in range, the effect ends, so using this skill against a moving target can be less effective. |
Against Illusionist affix monsters, it is less effective, for most likely the hits will destroy the illusions, leaving the real enemy more or less unharmed. For the same reason, trying to reach a stronger enemy hiding among the lesser foes will waste the powerful [[cooldown]] for overkill effect. |
Against Illusionist affix monsters, it is less effective, for most likely the hits will destroy the illusions, leaving the real enemy more or less unharmed. For the same reason, trying to reach a stronger enemy hiding among the lesser foes will waste the powerful [[cooldown]] for overkill effect. |
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+ | |||
+ | As of patch 2.3, the cooldown of this skill only starts after its effect expires. |
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===Runes=== |
===Runes=== |
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− | *'''Sudden Assault''': [[Teleport|teleports]] to the targeted location (no more than 40 yards) before cast, increases damage to |
+ | *'''Sudden Assault''': damage type changes to [[Lightning]], [[Teleport|teleports]] to the targeted location (no more than 40 yards) before cast, and increases damage to 1184% per hit (to a total of 8285%) (unlocked at level 23). |
− | *''' |
+ | *'''Incinerate''': damage type changes to [[Fire]], and each enemy hit also burns for 630% damage as Fire over 3 seconds; multiple applications stack, but are not renewed (unlocked at level 29). |
− | *'''Pandemonium''': |
+ | *'''Pandemonium''': damage type changes to [[Cold]], removes the Spirit cost, and all enemies hit are also [[Frozen]] for 7 seconds (unlocked at level 37). |
− | *'''Sustained Attack''': reduces the cooldown to |
+ | *'''Sustained Attack''': reduces the cooldown to 14 seconds (unlocked at level 43). |
− | *'''Fulminating Onslaught''': instead of single hit, each strike creates an explosion for |
+ | *'''Fulminating Onslaught''': instead of a single hit, each strike creates an explosion for 877% damage as [[Holy Damage|Holy]] in a 7 yard radius around the target (unlocked at level 60). |
===Non-rune enhancements=== |
===Non-rune enhancements=== |
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− | *'''[[The Flow of Eternity]]''' (Legendary Daibo): reduces the cooldown by 45- |
+ | *'''[[The Flow of Eternity]]''' (Legendary Daibo): increases damage by +100% and reduces the cooldown by 45-60%. |
+ | *'''[[Binding of the Lost]]''' (Legendary Belt): each hit of Seven-Sided Strike reduces all damage taken by 4-5% for 7 seconds, stacking without cap. |
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+ | *'''[[Lion's Claw]]''' (Legendary Fist Weapon): increases number of strikes by 7. |
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+ | *'''[[Madstone]]''' (Legendary Spirit Stone): applies [[Exploding Palm]] to each enemy hit by Seven-Sided Strike, exploding outright if the enemy dies from the hit. |
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+ | *'''[[Uliana’s Stratagem]] Set''' (Set Bonus for 4 items): Seven-Sided Strike delivers 777% of its full damage with each strike. |
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+ | *'''[[Uliana’s Stratagem]] Set''' (Set Bonus for 6 items): Seven-Sided Strike detonates Exploding Palm on each enemy it hits. |
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==Gallery== |
==Gallery== |
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</gallery> |
</gallery> |
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− | {{ |
+ | {{D3MonkSkills}} |
− | [[Category:Monk]] |
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− | [[Category:Skills]] |
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[[Category:Monk Skills]] |
[[Category:Monk Skills]] |
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− | [[Category:Diablo III Skills]] |
Latest revision as of 07:58, 7 November 2018
Seven-Sided Strike Class: Monk Required Level: 17 Skill Category: Focus Active Cost: 50 Spirit Cooldown: 30 seconds Dash rapidly between nearby enemies, dealing 5677% damage as Physical over 7 strikes. Damage Type: Physical Other Stats: Does not start cooldown until after effects expire |
Seven-Sided Strike is a Focus skill used by the Monk in Diablo III.
In-game
When activated, the Monk disappears from the battlefield (and cannot be harmed until the effect ends, minimum 0.25 seconds). Every 0.2 seconds, a random enemy within 20 yards of the cast location (indicated by a glowing glyph on the ground) will suffer a hit for 811% damage as Physical. If there are 7 enemies or more, each hit will find a different target, but if less enemies remain, it can hit the same target more than once. If there are no enemies in range, the effect ends, so using this skill against a moving target can be less effective.
Against Illusionist affix monsters, it is less effective, for most likely the hits will destroy the illusions, leaving the real enemy more or less unharmed. For the same reason, trying to reach a stronger enemy hiding among the lesser foes will waste the powerful cooldown for overkill effect.
As of patch 2.3, the cooldown of this skill only starts after its effect expires.
Runes
- Sudden Assault: damage type changes to Lightning, teleports to the targeted location (no more than 40 yards) before cast, and increases damage to 1184% per hit (to a total of 8285%) (unlocked at level 23).
- Incinerate: damage type changes to Fire, and each enemy hit also burns for 630% damage as Fire over 3 seconds; multiple applications stack, but are not renewed (unlocked at level 29).
- Pandemonium: damage type changes to Cold, removes the Spirit cost, and all enemies hit are also Frozen for 7 seconds (unlocked at level 37).
- Sustained Attack: reduces the cooldown to 14 seconds (unlocked at level 43).
- Fulminating Onslaught: instead of a single hit, each strike creates an explosion for 877% damage as Holy in a 7 yard radius around the target (unlocked at level 60).
Non-rune enhancements
- The Flow of Eternity (Legendary Daibo): increases damage by +100% and reduces the cooldown by 45-60%.
- Binding of the Lost (Legendary Belt): each hit of Seven-Sided Strike reduces all damage taken by 4-5% for 7 seconds, stacking without cap.
- Lion's Claw (Legendary Fist Weapon): increases number of strikes by 7.
- Madstone (Legendary Spirit Stone): applies Exploding Palm to each enemy hit by Seven-Sided Strike, exploding outright if the enemy dies from the hit.
- Uliana’s Stratagem Set (Set Bonus for 4 items): Seven-Sided Strike delivers 777% of its full damage with each strike.
- Uliana’s Stratagem Set (Set Bonus for 6 items): Seven-Sided Strike detonates Exploding Palm on each enemy it hits.
Gallery
Primary Skills
Fists of Thunder • Deadly Reach • Crippling Wave • Way of the Hundred Fists
Secondary Skills
Lashing Tail Kick • Tempest Rush • Wave of Light
Defensive Skills
Blinding Flash • Breath of Heaven • Serenity • Inner Sanctuary
Techniques
Dashing Strike • Exploding Palm • Sweeping Wind
Focus
Cyclone Strike • Seven-Sided Strike • Mystic Ally • Epiphany
Mantra
Mantra of Salvation • Mantra of Retribution • Mantra of Healing • Mantra of Conviction
Passive Skills
Resolve • Fleet Footed • Exalted Soul • Transcendence • Chant of Resonance • Seize the Initiative
The Guardian's Path • Sixth Sense • Determination • Relentless Assault • Beacon of Ytar • Alacrity
Harmony • Combination Strike • Near Death Experience • Unity • Momentum • Mythic Rhythm
Removed
Guiding Light • Mantra of Evasion • One with Everything • Pacificism • Provocation
Cut
Impenetrable Defense • Radiant Visage