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+ | {{New Skill Template |
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− | {{Infobox D3 skill |
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+ | | name = Seven-Sided Strike |
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+ | | icon = Seven-Sided Strike.png |
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+ | | class = Monk |
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+ | | skill_cat = Focus |
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+ | | gen = |
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+ | | level_required = {{value|17}} |
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+ | | damage_type = Physical |
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+ | | other = |
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+ | | skill_image = SevenStrikes.jpg |
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− | '''Seven-Sided Strike''' is a Focus skill used by the [[Monk]] in ''[[Diablo III]]'' |
+ | '''Seven-Sided Strike''' is a Focus skill used by the [[Monk]] in ''[[Diablo III]]''. |
==In-game== |
==In-game== |
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{{Template:D3MonkSkills}} |
{{Template:D3MonkSkills}} |
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− | [[Category:Monk]] |
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− | [[Category:Skills]] |
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[[Category:Monk Skills]] |
[[Category:Monk Skills]] |
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− | [[Category:Diablo III Skills]] |
Revision as of 15:19, 6 June 2015
Seven-Sided Strike Class: Monk Required Level: 17 Skill Category: Focus Active Cost: 50 Spirit Cooldown: 30 seconds Dash rapidly between nearby enemies, dealing 5677% damage as Physical over 7 strikes. Damage Type: Physical |
Seven-Sided Strike is a Focus skill used by the Monk in Diablo III.
In-game
When activated, the Monk disappears from the battlefield (and cannot be harmed until the effect ends, minimum 0.25 seconds). Every 0.2 seconds, a random enemy within 20 yards of the cast location (indicated by a glowing glyph on the ground) will suffer a hit for 811% damage as Physical. If there are 7 enemies or more, each hit will find a different target, but if less enemies remain, it can hit the same target more than once. If there are no enemies in range, the effect ends, so using this skill against a moving target can be less effective.
Against Illusionist affix monsters, it is less effective, for most likely the hits will destroy the illusions, leaving the real enemy more or less unharmed. For the same reason, trying to reach a stronger enemy hiding among the lesser foes will waste the powerful cooldown for overkill effect.
Runes
- Sudden Assault: damage type changes to Lightning, teleports to the targeted location (no more than 40 yards) before cast, and increases damage to 1184% per hit (to a total of 8285%) (unlocked at level 23).
- Incinerate: damage type changes to Fire, and each enemy hit also burns for 630% damage as Fire over 3 seconds; multiple applications stack, but are not renewed (unlocked at level 29).
- Pandemonium: damage type changes to Cold, removes the Spirit cost, and all enemies hit are also Frozen for 7 seconds (unlocked at level 37).
- Sustained Attack: reduces the cooldown to 14 seconds (unlocked at level 43).
- Fulminating Onslaught: instead of a single hit, each strike creates an explosion for 877% damage as Holy in a 7 yard radius around the target (unlocked at level 60).
Non-rune enhancements
- The Flow of Eternity (Legendary Daibo): reduces the cooldown by 45-60%.
- Madstone (Legendary Spirit Stone): applies Exploding Palm to each enemy hit by Seven-Sided Strike, exploding outright if the enemy dies from the hit.
- Inna's Mantra Set (Set Bonus for 6 items): every time the Monk casts Seven-Sided Strike, Mystic Ally does so as well.
Gallery
Primary Skills
Fists of Thunder • Deadly Reach • Crippling Wave • Way of the Hundred Fists
Secondary Skills
Lashing Tail Kick • Tempest Rush • Wave of Light
Defensive Skills
Blinding Flash • Breath of Heaven • Serenity • Inner Sanctuary
Techniques
Dashing Strike • Exploding Palm • Sweeping Wind
Focus
Cyclone Strike • Seven-Sided Strike • Mystic Ally • Epiphany
Mantra
Mantra of Salvation • Mantra of Retribution • Mantra of Healing • Mantra of Conviction
Passive Skills
Resolve • Fleet Footed • Exalted Soul • Transcendence • Chant of Resonance • Seize the Initiative
The Guardian's Path • Sixth Sense • Determination • Relentless Assault • Beacon of Ytar • Alacrity
Harmony • Combination Strike • Near Death Experience • Unity • Momentum • Mythic Rhythm
Removed
Guiding Light • Mantra of Evasion • One with Everything • Pacificism • Provocation
Cut
Impenetrable Defense • Radiant Visage