Sentry Active Cost: 20 Hatred Cooldown: 8 seconds Summon a turret that fires at nearby enemies for 280% damage as Physical. Lasts 30 seconds. You may have 2 turrets active at a time, and the skill stores up to 2 charges at a time. |
Sentry is a Device skill for the Demon Hunter. It is unlocked at level 25. The concept is loosely based on Assassin's Sentinel Traps.
In-game
The stationary turret is placed within 60 yards, at the cursor location. The fire is completely independent, and Sentries may not be attacked, only being destroyed if the Demon Hunter dies. Turret fire has zero Proc Coefficient.
Runes
- Spitfire Turret: the turret will also fire homing rockets at random nearby enemies for 120% damage as Fire. Damage type of the bolts changes to Fire (unlocked at level 28).
- Impaling Bolt: damage type changes to Lightning, and the bolts now pierce through enemies (unlocked at level 36).
- Chain of Torment: instead of turret fire, creates chains between the Demon Hunter and the Sentry and between each Sentry that deal 300% damage as Physical every second to each enemy they touch. Chains have a maximum range of 40 yards each (unlocked at level 45).
- Polar Station: damage type changes to Cold, and the turret also chills nearby enemies (16 yards radius) by 60% (unlocked at level 52).
- Guardian Turret: the turret also creates a shield that reduces damage taken by nearby allies (20 yards radius) by 15%, effect from multiple Sentries does not stack (unlocked at level 60).
Non-rune enhancements
- Bombardier's Rucksack (Legendary Quiver): maximum number of Sentries increased by 2.
- Embodiment of the Marauder Set (Set Bonus for 6 items): every few seconds, each Sentry will fire one of your Hatred spender skills instead of normal fire: Elemental Arrow, Cluster Arrow, Multishot, Impale, Chakram or Rapid Fire, fully benefiting from runes. The frequency varies with each skill.
- Helltrapper (Legendary Hand Crossbow): chance on hit to summon a Sentry.
- Tasker and Theo (Legendary Gloves): Sentry attack speed increases by 40-50%.
- Enforcer (Legendary Gem): increases damage by 15% (+0.3% per rank).
Passives
- Numbing Traps: enemies hit by Sentry fire deal 25% reduced damage for 3 seconds.
- Custom Engineering: doubles the duration and increases maximum number of Sentries and charges by 1.
Primary Skills
Hungering Arrow • Entangling Shot • Bolas • Evasive Fire • Grenade
Secondary Skills
Impale • Rapid Fire • Chakram • Elemental Arrow
Defensive Skills
Caltrops • Smoke Screen • Shadow Power
Hunting
Vault • Preparation • Companion • Marked for Death
Devices
Fan of Knives • Spike Trap • Sentry • Vengeance
Archery
Strafe • Multishot • Cluster Arrow • Rain of Vengeance
Passive Skills
Thrill of the Hunt • Tactical Advantage • Blood Vengeance • Steady Aim • Cull the Weak • Night Stalker
Brooding • Hot Pursuit • Archery • Numbing Traps • Perfectionist • Custom Engineering
Grenadier • Sharpshooter • Ballistics • Leech • Ambush • Awareness • Single Out