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Sentry2 Sentry
Active
Cost: 30 Hatred
Cooldown: 6 seconds
Summon a turret that fires at nearby enemies for 280% damage as Physical. Lasts 30 seconds. You may have 2 turrets active at a time.

Sentry is a Device skill for the Demon Hunter. It is unlocked at level 25. The concept is loosely based on Assassin's Sentinel Traps.

In-game

The stationary turret is placed within 60 yards, at the cursor location. The fire is completely independent, and Sentries may not be attacked, only being destroyed if the Demon Hunter dies. Turret fire has zero Proc Coefficient.

Runes

  • Spitfire Turret: the turret will also fire homing rockets at random nearby enemies for 120% damage as Fire. Damage type of the bolts changes to Fire. (unlocked at level 28).
  • Impaling Bolt: damage type changes to Lightning, and the bolts now pierce through enemies (unlocked at level 36).
  • Chain of Torment: instead of turret fire, creates a chain between you and the Sentry and between each Sentry that deals 300% damage as Physical every second to each enemy it touches. Has a maximum range of 40 yards each. (unlocked at level 45).
  • Polar Station: damage type changes to Cold, and the turret also chills nearby enemies (16 yards radius) by 60%. (unlocked at level 52).
  • Guardian Turret: the turret also creates a shield that reduces damage taken by nearby allies (20 yards radius) by 15%, effect from multiple Sentries does not stack. (unlocked at level 60).

Non-rune enhancements

Passives

  • Numbing Traps: enemies hit by Sentry fire deal 25% reduced damage for 3 seconds.
  • Custom Engineering: doubles the duration and increases maximum number of Sentries by 1.
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