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{{New Skill Template
{{Infobox D3 skill
 
 
| name = Sentry
| icon=[[File:Sentry2.png]]
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| icon = Sentry2.png
| name=Sentry
 
 
| desc = Summon a turret that fires at nearby enemies for {{value|280%}} damage as [[Physical]]. Lasts {{value|30}} seconds.
| res=Active
 
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| class = Demon Hunter (Diablo III)
| cd={{value|6}} seconds
 
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| skill_cat = Devices
| cost={{value|30}} [[Hatred and Discipline|Hatred]]
 
 
| cd = {{value|8}} seconds
| desc=Summon a turret that fires at nearby enemies for {{value|200%}} weapon damage. Lasts {{value|30}} seconds. You may have {{value|2}} turrets active at a time.
 
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| level_required = {{value|25}}
}}
 
 
| res = Active
'''Sentry''' is a Device skill for the [[Demon Hunter]]. It is unlocked at [[Character Level|level]] 25. The concept is loosely based on [[Assassin]]'s [[Traps (Skill)|Traps]].
 
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| damage_type = Physical
 
| cost = {{value|20}} [[Hatred]]
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| other = May have {{value|2}} turrets active at a time; Charges (one charge gained every {{value|8}} seconds, up to {{value|2}} charges at a time); [[Pets|Summon]]; Unattackable
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| skill_image = Sentry2.jpg
 
}}'''Sentry''' is a Device skill for the {{3|Demon Hunter}}. The concept is loosely based on [[Assassin]]'s Sentinel [[Traps (Skill)|Traps]].
   
 
==In-game==
 
==In-game==
 
The stationary turret is placed within 60 yards, at the cursor location. The fire is completely independent, and Sentries may not be attacked, only being destroyed if the Demon Hunter dies. Turret fire has zero [[Proc Coefficient]]. A buff icon displays the number of Sentries a character has active.
   
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It is one of seven skills (along with [[Overpower]], [[Dashing Strike]], {{3|Bone Spirit}}, [[Blood Rush]] with Metabolism rune, [[Avalanche]] with Tectonic Rift rune, and [[Furious Charge]] with Dreadnought rune) that uses a Charge system, allowing multiple casts to be performed in a single cooldown period if enough charges have been accumulated. The charge replenishment time is treated as a [[cooldown]], and reduced accordingly.
The stationary turret is placed within 60 yards, at the cursor location. The fire is completely independent, and Sentries may not be attacked, only being destroyed if the Demon Hunter dies.
 
   
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Sentries have very small (but still tangible) collision size, and therefore may not effectively block enemy pathing.
===Skill Runes===
 
   
 
===Runes===
*'''Spitfire Turret''': the turret will also fire homing [[rocket]]s at random nearby enemies for {{value|70%}} weapon damage as [[Fire]]'' (unlocked at level 28).
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*'''Spitfire Turret''': The turret will also fire homing [[rocket]]s at random nearby enemies for {{value|120%}} damage as [[Fire]]. Damage type of the bolts changes to [[Fire]] (unlocked at level 28).
 
*'''Impaling Bolt''': ''the turret now fires a bolt with a {{value|100%}} chance to pierce'' (unlocked at level 36).
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*'''Impaling Bolt''': Damage type changes to [[Lightning]], and the bolts now [[piercing|pierce]] through enemies (unlocked at level 36).
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*'''Chain of Torment''': Turrets no longer fire; Instead, chains form, both between Sentries and between the Demon Hunter and each Sentry. Chains deal {{value|300%}} damage as Physical every tick to each enemy they touch. Chains have a maximum range of 40 yards each (unlocked at level 45).
 
*'''Chain of Torment''': ''instead of turret fire, creates a chain between you and the Sentry and between each Sentry that deals {{value|240%}} weapon damage every second to each enemy it touches. Has a maximum range of 40 yards each.'' (unlocked at level 45).
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*'''Polar Station''': Damage type changes to [[Cold]], and the turret also [[chill]]s nearby enemies (16 yards radius) by {{value|60%}} (unlocked at level 52).
 
*'''Guardian Turret''': The turret also creates a shield that reduces damage taken by nearby allies (20 yards radius) by {{value|25%}}, effect from multiple Sentries does not stack (unlocked at level 60).
 
*'''Aid Station''': ''the turret also heals nearby allies for {{value|1%}} of their maximum [[Life]] per second, effect from multiple Sentries stacks.'' (unlocked at level 52).
 
 
*'''Guardian Turret''': ''the turret also creates a shield that reduces damage taken by allies by {{value|15%}}, effect from multiple Sentries does not stack.'' (unlocked at level 60).
 
   
 
===Non-rune enhancements===
 
===Non-rune enhancements===
*'''[[Bombardier's Rucksack]]''' (Legendary Quiver): maximum number of Sentries increased by 2.
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*'''[[Bombardier's Rucksack]]''' (Legendary Quiver): Increases Sentry damage by 75–100%. Increases the maximum number of Sentries (''not'' charges) at one time by 2.
*'''[[Embodiment of the Marauder]] Set]]''' (Set Bonus for 6 items): every 6 seconds, each Sentry will fire one of your Hatred spender skills instead of normal fire: [[Elemental Arrow]], [[Cluster Arrow]], [[Multishot]], [[Impale]], [[Chakram]] or [[Rapid Fire]], fully benefiting from all runes.
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*'''[[Embodiment of the Marauder]] Set''' (Set Bonus for 4 items): Increases Sentry damage by +400%. Whenever the Demon Hunter uses [[Elemental Arrow]], [[Cluster Arrow]], [[Multishot]], {{3|Impale}}, or [[Chakram]], all of their Sentries fire it as well at their current targets, fully benefiting from runes and enhancements.
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*'''[[Embodiment of the Marauder]] Set''' (Set Bonus for 6 items): For every active Sentry, damage dealt by [[Companion]]s, {{3|Vengeance}}, the Demon Hunter's Primary (Hatred generator) skills, Elemental Arrow, Cluster Arrow, Impale, Chakram, and Multishot increases by +12000%.
*'''[[Helltrapper]]''' (Legendary Hand Crossbow): chance on hit to summon a Sentry.
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*'''[[Helltrapper]]''' (Legendary Hand Crossbow): Chance on hit to summon a Sentry.
 
*'''[[Tasker and Theo]]''' (Legendary Gloves): Sentry attack speed increases by 40-50%.
 
*'''[[Tasker and Theo]]''' (Legendary Gloves): Sentry attack speed increases by 40-50%.
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*'''[[Enforcer]]''' (Legendary Gem): Increases damage by 15% (+0.3% per rank).
   
 
===Passives===
 
===Passives===
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[[File:Sentry.png|frame|Old icon]]
*'''[[Numbing Traps]]''': enemies hit by Sentry fire deal 25% reduced damage for 3 seconds.
 
*'''[[Custom Engineering]]''': doubles the duration and increases maximum number of Sentries by 1.
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*'''[[Numbing Traps]]''': Enemies hit by Sentry fire deal 25% reduced damage for 5 seconds.
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*'''[[Custom Engineering]]''': Doubles the duration of Sentries (to 60 seconds). Also increases maximum number of Sentry charges from 2 to 3, and increases the maximum number of Sentries at a time by 1 (normally to 3).
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*'''[[Ballistics]]''': Damage dealt by rockets from Spitfire Turret is doubled.
   
{{Template:D3DHSkills}}
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{{D3DHSkills}}
[[Category:Diablo III Skills]]
 
 
[[Category:Demon Hunter Skills]]
 
[[Category:Demon Hunter Skills]]
[[Category:Demon Hunter]]
 
[[Category:Skills]]
 

Latest revision as of 12:55, 19 July 2019

Sentry
Sentry2

Class: Demon Hunter (Diablo III)
Required Level: 25
Skill Category: Devices
Active
Cost: 20 Hatred
Cooldown: 8 seconds

Summon a turret that fires at nearby enemies for 280% damage as Physical. Lasts 30 seconds.

Damage Type: Physical
Other Stats: May have 2 turrets active at a time; Charges (one charge gained every 8 seconds, up to 2 charges at a time); Summon; Unattackable
Sentry2

Sentry is a Device skill for the Demon Hunter. The concept is loosely based on Assassin's Sentinel Traps.

In-game

The stationary turret is placed within 60 yards, at the cursor location. The fire is completely independent, and Sentries may not be attacked, only being destroyed if the Demon Hunter dies. Turret fire has zero Proc Coefficient. A buff icon displays the number of Sentries a character has active.

It is one of seven skills (along with Overpower, Dashing Strike, Bone Spirit, Blood Rush with Metabolism rune, Avalanche with Tectonic Rift rune, and Furious Charge with Dreadnought rune) that uses a Charge system, allowing multiple casts to be performed in a single cooldown period if enough charges have been accumulated. The charge replenishment time is treated as a cooldown, and reduced accordingly.

Sentries have very small (but still tangible) collision size, and therefore may not effectively block enemy pathing.

Runes

  • Spitfire Turret: The turret will also fire homing rockets at random nearby enemies for 120% damage as Fire. Damage type of the bolts changes to Fire (unlocked at level 28).
  • Impaling Bolt: Damage type changes to Lightning, and the bolts now pierce through enemies (unlocked at level 36).
  • Chain of Torment: Turrets no longer fire; Instead, chains form, both between Sentries and between the Demon Hunter and each Sentry. Chains deal 300% damage as Physical every tick to each enemy they touch. Chains have a maximum range of 40 yards each (unlocked at level 45).
  • Polar Station: Damage type changes to Cold, and the turret also chills nearby enemies (16 yards radius) by 60% (unlocked at level 52).
  • Guardian Turret: The turret also creates a shield that reduces damage taken by nearby allies (20 yards radius) by 25%, effect from multiple Sentries does not stack (unlocked at level 60).

Non-rune enhancements

  • Bombardier's Rucksack (Legendary Quiver): Increases Sentry damage by 75–100%. Increases the maximum number of Sentries (not charges) at one time by 2.
  • Embodiment of the Marauder Set (Set Bonus for 4 items): Increases Sentry damage by +400%. Whenever the Demon Hunter uses Elemental Arrow, Cluster Arrow, Multishot, Impale, or Chakram, all of their Sentries fire it as well at their current targets, fully benefiting from runes and enhancements.
  • Embodiment of the Marauder Set (Set Bonus for 6 items): For every active Sentry, damage dealt by Companions, Vengeance, the Demon Hunter's Primary (Hatred generator) skills, Elemental Arrow, Cluster Arrow, Impale, Chakram, and Multishot increases by +12000%.
  • Helltrapper (Legendary Hand Crossbow): Chance on hit to summon a Sentry.
  • Tasker and Theo (Legendary Gloves): Sentry attack speed increases by 40-50%.
  • Enforcer (Legendary Gem): Increases damage by 15% (+0.3% per rank).

Passives

Sentry

Old icon

  • Numbing Traps: Enemies hit by Sentry fire deal 25% reduced damage for 5 seconds.
  • Custom Engineering: Doubles the duration of Sentries (to 60 seconds). Also increases maximum number of Sentry charges from 2 to 3, and increases the maximum number of Sentries at a time by 1 (normally to 3).
  • Ballistics: Damage dealt by rockets from Spitfire Turret is doubled.