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Scouring the Mists is the third quest in the Forgotten Nightmares questline in Diablo Immortal. It leads on directly from Emergency Reinforcement, after the player finishes talking to the guard. Completing this quest leads directly into Seeker of Truth.

Objectives[]

  • Search for the Guards in the Misty Valley.
    (Your persistence has paid off! Shura is fighting the monsters deeper in the Misty Valley. Head into the mists and help the people of Zavain fight back against the nightmares.)
  • Kill the Nightmares (0/10).
    (After tracking down the missing guards, you discover them battling a throng of nightmare demons. Lend your aid, quickly!)
  • Talk to the Acolyte.
    (By your aid, the guards and acolytes have been pulled from the talons of the nightmares just in time. Speak to them to learn more and perhaps track down Shura once and for all.)
  • Find Shura.
    (Shura continues to fight against the nightmares somewhere to the west. Head into the blackened mists and seek him out.)
  • Defend Shura from the Nightmares (0/6).
    (Nightmares pour forth from the black mists, threatening to tear Shura apart. Join him in his fight against the darkness.)
  • Talk to Shura.
    (It has been quite the battle to reach this moment, but finally you stand before Shura, the Veradani monk who begged for your aid. It seems his request[1] has been quite vindicated.)

Transcript[]

Search for the guards in the Misty Valley
Guards vs Nightmares

The guards and some monks are fighting nightmares. A monk is killed

After killing the Nightmares
  • Acolyte of Order: We've lost another! Oh Zaim, embrace your fallen son...
Scour Mists

Talk to the Acolyte

  • Acolyte of Order:
    • Standard: The nightmares are endless, born from an old hatred that still seethes in the dark. The children of Rakkis...it is not their fault, but their fathers' fathers. See how we bleed to mend the wounds they inflicted.
    • Crusader: I know that armor...adorned with the symbols of Zakarum's crusaders. Many terrible things were done upon this mountain by zealots wearing similar attire. Even now my people bleed to mend the wounds they inflicted.
  • Class
    • Standard: They are still fighting beside you, friend. Tell me, do you know where Shura is? I must find him before this worsens.
    • Crusader: Two hundred years ago, my order swore to purge the corruption from the heart of our faith. Wearing this armor is my vow to root out the darkness. I will do everything in my power to aid you, but to do so, I must find Shura.
  • Acolyte of Order
    • Standard: To the west. If you move quickly, you will reach him. But be warned, he fights like a bull wisent whose calf has been stolen. Where he is, the mists will be at their thickest...and it is unlikely he will leave easily.
    • Crusader: I believe you, but you may find your armor's weight harder to bear when the Zakarum's sins are revealed to you. Shura is to the west, if you move quickly you may still reach him.
  • Class: A fair warning. Return to Sentinel's Watch. I will see to Shura's safety.
Search for Shura
Shura vs Nightmare

Shura battles nightmares. After killing them, another wave including a powerful one, appears

After killing the Nightmares
  • Shura:
    • Standard: A life of adventure has served you well. I now see why Oza spoke so highly of you.
    • Monk: A familiar technique. I see that Oza did not exaggerate your skills.
Scour Mists1

Talk to Shura

  • Class
    • Standard: Any praise from Oza, I will gladly accept. You're Shura, yes? Captain Vereks was worried for your safety.[1] We should head back to the Watch and discuss strategy.
    • Monk: Oza was a force of Zaim's might, any praise of hers I will gladly accept. You're Shura, yes? Captain Vereks was worried for your safety. We should head back to the Watch and discuss strategy.
  • Shura: As good of a man as Vereks is, he and the children of Rakkis do not have the interests of Zavain at heart. The Zakarum unleashed this terror and again it falls to my people to clean up their mess.
    I called for you because I knew you can be trusted. You have proven it, with deeds.[2] I need you to help me, to save Esil, Kavash, and the others. They are still in the monastery, held captive beyond the blackened mists.
  • Shura:
    • Standard: If we wait, they die, but you and I can save them! A mantra given by the great Patriarch Sladyan can help us. But I cannot do it alone. Only the power of my ancestors can disperse the fog that chokes this mountain.
    • Monk: If we wait, they die, but you and I can save them! A mantra given by the great Patriarch Sladyan can help us. But I cannot do it alone. Only the power of our ancestors can disperse the fog that chokes this mountain.
  • Class: What is your plan?

Locations[]

Monsters[]

Bosses[]

References[]

Cold Isles
Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt
  • Open Revolt: The Leftovers
  • Open Revolt: Owl's Perch
  • Open Revolt: Sabotage
  • Open Revolt: Vigilance
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary
  • An Oath Sanctified
  • Friends in the Shadows
  • Sight Unbound
  • The Dreadlands Remember
  • The Mountain's Might
The Long Voyage
The Crown of the World
An Alliance to End Evil
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
The Writhing Wilds
Writhing Winds
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
New Wolf City Tavern
Ore Mining (Crafting)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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