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For the Diablo III variant of this skill, see Sacrifice (Diablo III).

Sacrifice
Increased damage at the cost of health.
Class Paladin
Skill Tree Combat Skills (Paladin)
Level 1
Prerequisites None
Damage Type Physical
Mana Cost None
Other Stats

8% Damage to Self

Synergies Redemption, Fanaticism, Zeal
"At what price glory? By sanctifying his weapon with some of his own blood, a Paladin of Zakarum is able to increase his efficiency in combat by forfeiting a portion of his own physical essence. This sacrifice is a symbol of faith that even the lowliest Paladin must submit before the Light, in order that he may prove himself worthy of victory."

Sacrifice is a Paladin Skill. It increases his damage output at the cost of some of his life per hit.

Strategy

At first, Sacrifice might seem counter-productive, taking health from the Paladin to increase his attack effectiveness. But as points are invested in this Skill, the amount of damage inflicted increases. The amount of harm inflicted to the Paladin himself, though, is always the same; 8% of the physical damage the Paladin inflicts, in exchange for the damage-boosting effect. This makes Sacrifice more harmful to Paladins the more damage they do. Combined with a life-stealing weapon, Sacrifice becomes a powerful tool; otherwise the use of this skill on high levels can be suicidal and cannot be healed enough fast by potions, except by rejuvination potions. Notable that lifesteal on Nightmare is cut in 1/2 and on Hell is cut in 2/3. The health damage works as a negative lifesteal, so a character with more than 8% lifesteal for the difficulty level, difficult as it may be, won't suffer the health damage. Be warned that any attempts to use Sacrifice on enemies that shrug off life steal are best considered as insanely bold or insanely suicidal in later difficulties. The reason for this is that while the positive life steal is affected, the negative life steal from Sacrifice does not take that into consideration.

Skill points are most commonly invested in Sacrifice as a prerequisite, or maxed to provide synergy for Zeal.

Synergies

  • Gives Synergy to :
    • Zeal: +12% Damage Per Level
  • Receives Synergy from :

Skill Progression

8% Damage to Self

Level 1 2 3 4 5 6 7 8 9 10
Attack +% 20 27 34 41 48 55 62 69 76 83
Damage +% 180 195 210 225 240 255 270 285 300 315
Level 11 12 13 14 15 16 17 18 19 20 25
Attack +% 90 97 104 111 118 125 132 139 146 153 188
Damage +% 330 345 360 375 390 405 420 435 450 465 540
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