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(correction: Sacrifice doesn't lose you 8% of your life, it hurts you 8% of the damage you are dealing)
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'''Effect:''' ''Increased damage at the cost of health.''
 
'''Effect:''' ''Increased damage at the cost of health.''
   
At first, '''Sacrifice''' might seem counter-productive, taking health from the Paladin to increase his attack effectiveness. But as points are invested in this Skill, the amount of damage inflicted increases. The amount of harm inflicted though is always the same; 8% of the Paladin's total life force, in exchange for the damage-boosting effect. Combined with a life-stealing weapon, Sacrifice becomes a powerful tool; than the use of this skill on high levels can be suicidal and cannot be healed enought fast by potions, except by full rejuvation potions. Notable that lifesteal on Nightmare is cut in 1/2 and on Hell is cut in 2/3. The health damage works as a negative lifesteal, so a character with more lifesteal won't suffer the health damage.
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At first, '''Sacrifice''' might seem counter-productive, taking health from the Paladin to increase his attack effectiveness. But as points are invested in this Skill, the amount of damage inflicted increases. The amount of harm inflicted though is always the same; 8% of the physical damage the Paladin inflicts, in exchange for the damage-boosting effect. Combined with a life-stealing weapon, Sacrifice becomes a powerful tool; than the use of this skill on high levels can be suicidal and cannot be healed enought fast by potions, except by full rejuvation potions. Notable that lifesteal on Nightmare is cut in 1/2 and on Hell is cut in 2/3. The health damage works as a negative lifesteal, so a character with more lifesteal won't suffer the health damage.
   
 
'''Synergy:'''
 
'''Synergy:'''

Revision as of 10:58, 8 September 2010

Sacrifice Sacrifice

Class: Paladin

Skill Tree: Combat Skills

Required Level: 1

Prerequisites: None

Effect: Increased damage at the cost of health.

At first, Sacrifice might seem counter-productive, taking health from the Paladin to increase his attack effectiveness. But as points are invested in this Skill, the amount of damage inflicted increases. The amount of harm inflicted though is always the same; 8% of the physical damage the Paladin inflicts, in exchange for the damage-boosting effect. Combined with a life-stealing weapon, Sacrifice becomes a powerful tool; than the use of this skill on high levels can be suicidal and cannot be healed enought fast by potions, except by full rejuvation potions. Notable that lifesteal on Nightmare is cut in 1/2 and on Hell is cut in 2/3. The health damage works as a negative lifesteal, so a character with more lifesteal won't suffer the health damage.

Synergy:

Receives Synergy from:
Redemption: +15% Damage per level
Fanaticism: +5% Damage per level
Gives Synergy to:
Zeal: +12% Damage per level