m (Sacrifice moved to Sacrifice (Paladin)) |
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+ | {{for|the [[Witch Doctor]] skill in [[Diablo III]]|Sacrifice (Diablo III)}}{{New Skill Template |
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− | + | | name = Sacrifice |
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+ | | class = Paladin |
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⚫ | |||
+ | | gen = |
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+ | | cd = |
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+ | | level_required = {{value|1}} |
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+ | | res = Active |
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+ | | prerequisites = |
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+ | | damage_type = Physical |
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+ | | cost = {{value|8%}} of damage inflicted as [[Life]] |
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+ | | other = |
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+ | | synergies = [[Redemption]], [[Fanaticism]], [[Zeal]] |
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+ | | skill_image = smite01.jpg |
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+ | }} |
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+ | '''Sacrifice''' is a [[Paladin]] [[Skill]] in ''[[Diablo II]]''. |
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+ | ==Lore== |
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− | '''Class:''' [[Paladin]] |
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+ | ''At what price glory? By sanctifying his weapon with some of his own blood, a Paladin of Zakarum is able to increase his efficiency in combat by forfeiting a portion of his own physical essence. This sacrifice is a symbol of faith that even the lowliest Paladin must submit before the [[Light]], in order that he may prove himself worthy of victory.'' |
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+ | ==Strategy== |
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+ | Sacrifice may seem counter-productive, taking health from the Paladin to increase his attack effectiveness. But as points are invested in this skill, the amount of damage inflicted increases. The relative amount of harm inflicted to the Paladin himself, though, is always the same: 8% of the physical damage the Paladin inflicts, in exchange for the damage-boosting effect. |
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+ | This makes Sacrifice more harmful to Paladins the more damage they do, but also makes their attacks independent from [[Mana]] pool (which is beneficial for builds that focus on [[Aura]]s and therefore do not invest into Mana-increasing gear). [[Combat Shrine]]s<span style="font-weight:normal;line-height:20px;"> greatly increase the life lost when using Sacrifice as they increase physical damage dealt.</span> |
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− | '''Required Level:''' 1 |
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+ | Combined with a [[Life Steal|life-stealing]] weapon, Sacrifice becomes a powerful tool; otherwise the use of this skill on high levels can be suicidal and cannot be healed enough fast by [[potions]], except by [[Rejuvenation Potion]]s. This is more problematic on higher difficulties: lifesteal on Nightmare is cut to 1/2 the original value and on Hell it is cut to 1/3 of the original value. |
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− | '''Prerequisites:''' None |
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+ | The health damage works as a negative lifesteal, so a character with more than 8% lifesteal for the difficulty level, difficult as it may be, doesn't suffer any health damage. Enemies that shrug off life steal are exceptions to this rule. [[Prayer]] and [[Redemption]] work well with Sacrifice as both serve to replenish health. |
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⚫ | |||
+ | <span style="line-height:20px;">As a powerful synergetic skill for </span>[[Zeal]]<span style="line-height:20px;">, Sacrifice is a useful skill to invest in even if it isn't used directly.</span> |
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+ | ==Synergies== |
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− | Gives Synergy to: |
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+ | |||
+ | ==Skill Progression== |
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+ | |||
+ | '''8% Damage to Self''' |
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+ | |||
+ | {|class="dwtable" |
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+ | !scope="row"|Level |
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+ | !1 |
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+ | !2 |
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+ | !3 |
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+ | !4 |
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+ | !5 |
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+ | !6 |
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+ | !7 |
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+ | !8 |
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+ | !9 |
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+ | !10 |
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+ | |- |
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+ | !scope="row"|Attack +% |
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+ | |20 |
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+ | |27 |
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+ | |34 |
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+ | |41 |
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+ | |48 |
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+ | |55 |
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+ | |62 |
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+ | |69 |
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+ | |76 |
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+ | |83 |
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+ | |- |
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+ | !scope="row"|Damage +% |
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+ | |180 |
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+ | |195 |
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+ | |210 |
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+ | |225 |
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+ | |240 |
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+ | |255 |
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+ | |270 |
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+ | |285 |
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+ | |300 |
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+ | |315 |
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+ | |} |
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+ | {|class="dwtable" |
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+ | !scope="row"|Level |
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+ | !11 |
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+ | !12 |
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+ | !13 |
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+ | !14 |
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+ | !15 |
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+ | !16 |
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+ | !17 |
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+ | !18 |
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+ | !19 |
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+ | !20 |
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+ | !25 |
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+ | |- |
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+ | !scope="row"|Attack +% |
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+ | |90 |
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+ | |97 |
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+ | |104 |
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+ | |111 |
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+ | |118 |
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+ | |125 |
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+ | |132 |
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+ | |139 |
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+ | |146 |
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+ | |153 |
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+ | |188 |
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+ | |- |
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+ | !scope="row"|Damage +% |
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+ | |330 |
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+ | |345 |
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+ | |360 |
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+ | |375 |
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+ | |390 |
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+ | |405 |
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+ | |420 |
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+ | |435 |
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+ | |450 |
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+ | |465 |
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+ | |540 |
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+ | |} |
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{{Paladin Skills}} |
{{Paladin Skills}} |
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+ | [[Category:Combat Skills (Paladin)]] |
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+ | [[Category:Paladin Skills]] |
Revision as of 17:12, 28 January 2019
Sacrifice Class: Paladin Required Level: 1 Skill Tree: Combat Skills Active Cost: 8% of damage inflicted as Life Increased damage at the cost of health. Damage Type: Physical Synergies: Redemption, Fanaticism, Zeal |
Sacrifice is a Paladin Skill in Diablo II.
Lore
At what price glory? By sanctifying his weapon with some of his own blood, a Paladin of Zakarum is able to increase his efficiency in combat by forfeiting a portion of his own physical essence. This sacrifice is a symbol of faith that even the lowliest Paladin must submit before the Light, in order that he may prove himself worthy of victory.
Strategy
Sacrifice may seem counter-productive, taking health from the Paladin to increase his attack effectiveness. But as points are invested in this skill, the amount of damage inflicted increases. The relative amount of harm inflicted to the Paladin himself, though, is always the same: 8% of the physical damage the Paladin inflicts, in exchange for the damage-boosting effect.
This makes Sacrifice more harmful to Paladins the more damage they do, but also makes their attacks independent from Mana pool (which is beneficial for builds that focus on Auras and therefore do not invest into Mana-increasing gear). Combat Shrines greatly increase the life lost when using Sacrifice as they increase physical damage dealt.
Combined with a life-stealing weapon, Sacrifice becomes a powerful tool; otherwise the use of this skill on high levels can be suicidal and cannot be healed enough fast by potions, except by Rejuvenation Potions. This is more problematic on higher difficulties: lifesteal on Nightmare is cut to 1/2 the original value and on Hell it is cut to 1/3 of the original value.
The health damage works as a negative lifesteal, so a character with more than 8% lifesteal for the difficulty level, difficult as it may be, doesn't suffer any health damage. Enemies that shrug off life steal are exceptions to this rule. Prayer and Redemption work well with Sacrifice as both serve to replenish health.
As a powerful synergetic skill for Zeal, Sacrifice is a useful skill to invest in even if it isn't used directly.
Synergies
- Gives Synergy to:
- Zeal: +12% Damage Per Level
- Receives Synergy from:
- Redemption: +15% Damage per level
- Fanaticism: +5% Damage per level
Skill Progression
8% Damage to Self
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Attack +% | 20 | 27 | 34 | 41 | 48 | 55 | 62 | 69 | 76 | 83 |
Damage +% | 180 | 195 | 210 | 225 | 240 | 255 | 270 | 285 | 300 | 315 |
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 25 |
---|---|---|---|---|---|---|---|---|---|---|---|
Attack +% | 90 | 97 | 104 | 111 | 118 | 125 | 132 | 139 | 146 | 153 | 188 |
Damage +% | 330 | 345 | 360 | 375 | 390 | 405 | 420 | 435 | 450 | 465 | 540 |
Combat Skills — Sacrifice • Smite • Holy Bolt • Zeal • Charge • Vengeance • Blessed Hammer • Conversion • Holy Shield • Fist of the Heavens
Defensive Auras — Prayer • Resist Fire • Resist Cold • Resist Lightning • Defiance • Cleansing • Vigor • Meditation • Redemption • Salvation
Offensive Auras — Might • Holy Fire • Thorns • Blessed Aim • Concentration • Holy Freeze • Holy Shock • Sanctuary • Fanaticism • Conviction