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Runic Might was a Wizard passive skill in early builds of Diablo III. It increased the effects of all Skill Runes.

This skill was removed during the stages of game development, although some items and sets do allow applying more than one rune to a skill, for more classes than just the Wizard.

Diablo III Pre-release Wizard Skills

Storm SkillsCharged BoltThunderstruckEmpowered MagicLightning SpeedStorm ArmorFrost NovaDeep FreezePower ArmorStatic ChargeElectrocuteRay of FrostLethal EnergyImproved Charged BoltStatic ResidueBlizzardStorm PowerEpic StormsShattering IceTornado
Arcane SkillsMagic MissileArcane PowerEfficient MagicsPenetrating SpellsDisintegrateWave of ForceArcane ArmorArcane WeaknessArcane SpeedArcane OrbSlow TimeArcane DistortionMana RecoveryImproved Magic MissileTemporal ArmorTeleportGreater ManaMana BurstRunic Might
Conjuring SkillsSpectral BladeSpell SpeedWeapon MasteryDamage ResistanceStone SkinMirror ImageConjured ArmorConjured HealthDuplicate ConjuringMeteor StormAcid CloudConjured PowerConjured DurationImproved Spectral BladeHydraMagic WeaponMagical ImpactSlowing StrikesArmor Piercing