For the magic prefix, see Ruby
Rubies are gems, socketable items. They are red.
Like all other gems, Rubies grant bonuses that are related to their color. The red in Rubies signify the Elemental power of Fire. In Weapons and Shields it adds bonuses related to fire, and in Helms and Body Armor it increases life, which in game is also associated with the color red.
Weapons: Adds Fire Damage
Shields: Adds Resistance to Fire
Helms and Body Armor: Adds to Maximum Life
Diablo II
Chipped
- Level: 1
- Weapons: 3-4 Fire Damage
- Shields: 12% Resist Fire
- Helms and Body Armor: +10 to Life
Flawed
- Level: 5
- Weapons: 5-8 Fire Damage
- Shields: 16% Resist Fire
- Helms and Body Armor: +17 to Life
Normal
- Level: 12
- Weapons: 8-12 Fire Damage
- Shields: 22% Resist Fire
- Helms and Body Armor: +24 to Life
Flawless
- Level: 15
- Weapons: 10-16 Fire Damage
- Shields: 28% Resist Fire
- Helms and Body Armor: +31 to Life
Perfect
- Level: 18
- Weapons: 15-20 Fire Damage
- Shields: 40% Resist Fire
- Helms and Body Armor: +38 to Life
Diablo III
Gem | Helm | Weapon | Other |
---|---|---|---|
Chipped Chipped Ruby |
Increases Experience Awarded per Kill by 5% | +2 Minimum Damage, +2 Maximum Damage | +6 Strength |
Flawed Flawed Ruby |
Increases Experience Awarded per Kill by 7% | +4 Minimum Damage, +4 Maximum Damage | +10 Strength |
Regular Regular Ruby |
Increases Experience Awarded per Kill by 9% | +8 Minimum Damage, +8 Maximum Damage | +14 Strength |
Flawless Flawless Ruby |
Increases Experience Awarded per Kill by 11% | +10 Minimum Damage, +10 Maximum Damage | +18 Strength |
Perfect Perfect Ruby |
Increases Experience Awarded per Kill by 13% | +11 Minimum Damage, +11 Maximum Damage | +22 Strength |
Radiant Radiant Ruby |
Increases Experience Awarded per Kill by 15% | +12 Minimum Damage, +12 Maximum Damage | +26 Strength |
Square Square Ruby |
Increases Experience Awarded per Kill by 17% | +13 Minimum Damage, +13 Maximum Damage | +30 Strength |
Flawless Square Flawless Square Ruby |
Increases Experience Awarded per Kill by 19% | +14 Minimum Damage, +14 Maximum Damage | +34 Strength |
Perfect Square Perfect Square Ruby |
Increases Experience Awarded per Kill by 21% | +15 Minimum Damage, +15 Maximum Damage | +38 Strength |
Radiant Square Radiant Square Ruby |
Increases Experience Awarded per Kill by 23% | +16 Minimum Damage, +16 Maximum Damage | +42 Strength |
Star Star Ruby |
Increases Experience Awarded per Kill by 25% | +17 Minimum Damage, +17 Maximum Damage | +46 Strength |
Flawless Star Flawless Star Ruby |
Increases Experience Awarded per Kill by 27% | +18 Minimum Damage, +18 Maximum Damage | +50 Strength |
Perfect Star Perfect Star Ruby |
Increases Experience Awarded per Kill by 29% | +19 Minimum Damage, +19 Maximum Damage | +54 Strength |
Radiant Star Radiant Star Ruby |
Increases Experience Awarded per Kill by 31% | +20 Minimum Damage, +20 Maximum Damage | +58 Strength |
Trivia
- The name "Ruby" is derived from the Greek word for "blood:" i.e. "Rubinus." Its etymology as a "blood stone" is reflected in game, in which the Ruby is associated with an increase to life.