Rubies are red gems, and are socketable items in Diablo II and Diablo III.
Like all other gems, Rubies grant bonuses that are related to their color. The red in Rubies signify the Elemental power of
Fire. Socketing a ruby in Weaponry adds Fire damage, while Shields earn Fire resistance, and in Helms and Body Armor it increases life, which, in-game, is also associated with the color red. Crafted Items can be made with Rubies, and Blood Items have bonuses centered on increasing the wearer's life and recovering life.
Weapons: Adds Fire Damage
Shields: Adds Resistance to Fire
Helms and Body Armor: Adds to Maximum Life
3-4 Fire Damage
12% Resist Fire
+10 to Life
5-8 Fire Damage
16% Resist Fire
+17 to Life
8-12 Fire Damage
22% Resist Fire
+24 to Life
10-16 Fire Damage
28% Resist Fire
+31 to Life
15-20 Fire Damage
40% Resist Fire
+38 to Life
Increases Bonus Experience by 10%
Increases Bonus Experience by 15%
Increases Bonus Experience by 20%
Increases Bonus Experience by 25%
Increases Bonus Experience by 31%
Increases Bonus Experience by 33%
Increases Bonus Experience by 35%
Increases Bonus Experience by 37%
Increases Bonus Experience by 39%
Increases Bonus Experience by 41%
This page contains obsolete content This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes.
Prior to patch 2.3, Ruby gems in Diablo III had many more tiers, but were condensed for easier crafting.
This section contains facts and trivia relevant to this article.
The name "Ruby" is derived from the Greek word for "blood:" i.e. "Rubinus." Its etymology as a "blood stone" is reflected in game, in which the Ruby is associated with an increase to life.