|Quests||Den of Evil, Sisters' Burial Grounds, The Search for Cain, Tools of the Trade, Sisters to the Slaughter|
|NPCs||Akara, Charsi, Deckard Cain, Gheed, Kashya, Warriv|
|Adjacent Zones||Blood Moor|
The Rogue Encampment is the location your character starts in as you begin your goal at attempting to catch up with Diablo, before he frees his brothers and Hell is unleashed on Sanctuary as the Prophecy foretells.
The Rogue Encampment is a makeshift fortress located right next to the Blood Moor. As its name designates, it is the camp set up by the survivors of the battle at the Rogue Monastery. The Rogue Monastery was attacked by the forces of Hell in an effort by Diablo to create a stronghold on Sanctuary against the forces of Heaven, and destroy opposing mortals, as the Sisters of the Sightless Eye had.
Many rogues died or were corrupted by the evil and started roaming the countryside along with other tainted creatures and demons. Such rogues include Bloodraven (the rogue hero from Diablo I), Coldcrow, and Andariel (who took over the body of a rogue and transformed).
Outside the encampment there is a vacated house and stable.
Though many of the Sisterhood perished in the battle at the Monastery, fortunately many of the crucial members of the sisterhood survived, including:
- Akara - High Priestess of the Sisterhood (Healing and Trade services for spellcasters)
- Charsi- The blacksmith of the Order (Trade and Repair services)
- Flavie- One of the elite scouts.
- Kashya- Captain of the Rogue archers (Hires/Resurrects Mercenaries
A few other helpful travelers also live in the camp:
- Warriv- Caravan trader (Travel East - provides passage to Lut Gholein in Act II)
- Gheed- Merchant with a lust for money (Trade and Gambling services)
- Deckard Cain - Horadrim sage (Identify Items)
There are six quests to be found and/or completed within the Rogue Encampment:
- Den of Evil
- Sisters' Burial Grounds
- The Search for Cain
- The Forgotten Tower
- Tools of the Trade
- Sisters to the Slaughter
The following waypoints can be found and used (after activation) in Act I:
- Rogue Encampment
- Cold Plains
- Stony Field
- Dark Wood
- Black Marsh
- Outer Cloister
- Jail (level 2)
- Inner Cloister
- Catacombs (level 2)
The camp is surrounded by a protective wooden fence in which the logs have been sharpened at one end and tied together by rope. There are also remnants of stone walls surrounding the camp, which are usually in front or behind the wooden fence that serve as extra protection. For guards, there are rogue troops not only at the entrance, but also scattered throughout the encampment, who are commanded by Kashya.