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{{Infobox Location
 
{{Infobox Location
 
|title = Rogue Encampment
 
|title = Rogue Encampment
  +
|game = 2
 
|act = I
 
|act = I
 
|quest = [[Den of Evil]], [[Sisters' Burial Grounds]], [[Search for Cain|The Search for Cain]], [[Tools of the Trade]], [[Sisters to the Slaughter]]
 
|quest = [[Den of Evil]], [[Sisters' Burial Grounds]], [[Search for Cain|The Search for Cain]], [[Tools of the Trade]], [[Sisters to the Slaughter]]
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[[File:Rogue Encampment Map.JPG|thumb|Map of the Rogue Encampment]]
 
[[File:Rogue Encampment Map.JPG|thumb|Map of the Rogue Encampment]]
   
The '''Rogue Encampment''' is the starting location in [[Diablo II]], where you undertake your goal of attempting to catch up with [[Diablo]] before he frees his brothers and Hell is unleashed on Sanctuary as the [[Prophecy]] foretells.
+
The '''Rogue Encampment''' is the starting location in ''[[Diablo II]]'', where you undertake your goal of attempting to catch up with [[Diablo]] before he frees his brothers and Hell is unleashed on Sanctuary as the [[Prophecy]] foretells.
   
The Rogue Encampment is a makeshift fortress located right next to the [[Blood Moor]]. As its name designates, it is the camp set up by the survivors of the battle at the [[Rogue Monastery]]. The [[Rogue Monastery]] was attacked by the forces of [[Burning Hells|Hell]] in an effort by [[Diablo]] to create a stronghold on Sanctuary against the forces of [[Heaven]], and destroy opposing mortals, as the [[Sisters of the Sightless Eye]] had.
+
The Rogue Encampment is a makeshift town located right next to the [[Blood Moor]]. As its name designates, it is the camp set up by the survivors of the battle at the [[Rogue Monastery]]. The [[Rogue Monastery]] was attacked by the forces of [[Burning Hells|Hell]] in an effort by [[Diablo]] to create a stronghold on Sanctuary against the forces of [[Heaven]], and destroy opposing mortals, as the [[Sisters of the Sightless Eye]] had.
   
Many rogues died or were corrupted by the evil and started roaming the countryside along with other tainted creatures and demons. Such rogues include [[Bloodraven]] (the rogue hero from [[Diablo I]]), [[Coldcrow]], and [[Andariel]] (who took over the body of a rogue and transformed).
+
Many rogues died or were corrupted by the evil and started roaming the countryside along with other tainted creatures and demons. Such rogues include [[Bloodraven]] (the [[Rogue]] heroine from ''[[Diablo (Game)|Diablo I]]''), [[Coldcrow]] and [[Andariel]] (who took over the body of a Rogue and transformed).
   
 
Outside the encampment there is a vacated house and stable.
 
Outside the encampment there is a vacated house and stable.
  +
 
==Residents==
 
==Residents==
 
Though many of the Sisterhood perished in the battle at the Monastery, fortunately many of the crucial members of the sisterhood survived, including:
 
Though many of the Sisterhood perished in the battle at the Monastery, fortunately many of the crucial members of the sisterhood survived, including:
   
 
*[[Akara]] - High Priestess of the Sisterhood ([[Heal]]ing and [[Trade]] services for spellcasters)
 
*[[Akara]] - High Priestess of the Sisterhood ([[Heal]]ing and [[Trade]] services for spellcasters)
*[[Charsi]]- The blacksmith of the Order (Trade and [[Repair]] services)
+
*[[Charsi]] - The blacksmith of the Order (Trade and [[Repair]] services)
*[[Flavie]]- One of the elite scouts (Located at the entrance to the [[Cold Plains]]).
+
*[[Flavie]] - One of the elite scouts (Located at the entrance to the [[Cold Plains]]).
*[[Kashya]]- Captain of the Rogue archers ([[Mercenary captain|Hires/Resurrects Mercenaries]]
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*[[Kashya]] - Captain of the Rogue archers ([[Mercenary captain|Hires out/Resurrects Mercenaries]])
   
 
A few other helpful travelers also live in the camp:
 
A few other helpful travelers also live in the camp:
*[[Warriv]]- Caravan trader (Travel East - provides passage to [[Lut Gholein]] in [[Act II]])
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*[[Warriv]] - Caravan trader (Travel East - provides passage to [[Lut Gholein]] in [[The Secret of the Vizjerei|Act II]])
*[[Gheed]]- Merchant with a lust for money (Trade and [[Gamble|Gambling]] services)
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*[[Gheed]] - Merchant with a lust for money (Trade and [[Gamble|Gambling]] services)
 
*[[Deckard Cain]] - [[Horadrim]] sage ([[Identify|Identify Items]])
 
*[[Deckard Cain]] - [[Horadrim]] sage ([[Identify|Identify Items]])
   
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==Waypoints==
 
==Waypoints==
The following waypoints can be found and used (after activation) in [[Act I]]:
+
The following waypoints can be found and used (after activation) in [[The Sightless Eye|Act I]]:
 
*[[Rogue Encampment]]
 
*[[Rogue Encampment]]
 
*[[Cold Plains]]
 
*[[Cold Plains]]
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*[[Black Marsh]]
 
*[[Black Marsh]]
 
*[[Outer Cloister]]
 
*[[Outer Cloister]]
*[[Jail]] (level 2)
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*[[Jail]] (level 1)
 
*[[Inner Cloister]]
 
*[[Inner Cloister]]
 
*[[Catacombs]] (level 2)
 
*[[Catacombs]] (level 2)
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</gallery>
 
</gallery>
   
  +
==Trivia==
  +
{{trivia}}
  +
*The encampment was present in the game by the second half of 1997.<ref>2015-09-08, [http://www.usgamer.net/articles/in-their-own-words-an-oral-history-of-diablo-ii-with-david-brevik-max-schaefer-and-erich-schaefer/page-2 Page 2: In Their Own Words: An Oral History of Diablo II With David Brevik, Max Schaefer, and Erich Schaefer]. ''US Gamer'', accessed on 2015-09-13</ref>
  +
*The exact layout of the Rouge Encampment varies slightly from game to game. When starting a new game, the engine decides at random which of the four exterior walls will feature the entrance, which in turn slightly alters the location of Akara, Charsi, and Gheed's respective areas. Once the layout has been decided by the game, it will remain that way through all playthroughs with that character.
  +
  +
==References==
  +
{{reflist}}
 
{{towns}}
 
{{towns}}
 
{{Act I Zones}}
 
{{Act I Zones}}

Latest revision as of 07:53, September 3, 2019

Rogue Encampment
Act Act I
Quests Den of Evil, Sisters' Burial Grounds, The Search for Cain, Tools of the Trade, Sisters to the Slaughter
NPCs Akara, Charsi, Deckard Cain, Gheed, Kashya, Warriv
Adjacent Zones Blood Moor
Waypoint Yes


Rogue Encampment Map

Map of the Rogue Encampment

The Rogue Encampment is the starting location in Diablo II, where you undertake your goal of attempting to catch up with Diablo before he frees his brothers and Hell is unleashed on Sanctuary as the Prophecy foretells.

The Rogue Encampment is a makeshift town located right next to the Blood Moor. As its name designates, it is the camp set up by the survivors of the battle at the Rogue Monastery. The Rogue Monastery was attacked by the forces of Hell in an effort by Diablo to create a stronghold on Sanctuary against the forces of Heaven, and destroy opposing mortals, as the Sisters of the Sightless Eye had.

Many rogues died or were corrupted by the evil and started roaming the countryside along with other tainted creatures and demons. Such rogues include Bloodraven (the Rogue heroine from Diablo I), Coldcrow and Andariel (who took over the body of a Rogue and transformed).

Outside the encampment there is a vacated house and stable.

ResidentsEdit

Though many of the Sisterhood perished in the battle at the Monastery, fortunately many of the crucial members of the sisterhood survived, including:

A few other helpful travelers also live in the camp:

QuestsEdit

There are six quests to be found and/or completed within the Rogue Encampment:

WaypointsEdit

The following waypoints can be found and used (after activation) in Act I:

DefensesEdit

The camp is surrounded by a protective wooden fence in which the logs have been sharpened at one end and tied together by rope. There are also remnants of stone walls surrounding the camp, which are usually in front or behind the wooden fence that serve as extra protection. For guards, there are rogue troops not only at the entrance, but also scattered throughout the encampment, who are commanded by Kashya.

Images Edit

TriviaEdit

WikiLogoSmall
This section contains facts and trivia relevant to this article.
  • The encampment was present in the game by the second half of 1997.[1]
  • The exact layout of the Rouge Encampment varies slightly from game to game. When starting a new game, the engine decides at random which of the four exterior walls will feature the entrance, which in turn slightly alters the location of Akara, Charsi, and Gheed's respective areas. Once the layout has been decided by the game, it will remain that way through all playthroughs with that character.

ReferencesEdit

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