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+ | {{Infobox Location |
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+ | |title = Rogue Encampment |
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+ | |game = 2 |
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+ | |act = I |
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+ | |quest = [[Den of Evil]], [[Sisters' Burial Grounds]], [[Search for Cain|The Search for Cain]], [[Tools of the Trade]], [[Sisters to the Slaughter]] |
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+ | |npc = [[Akara]], [[Charsi]], [[Deckard Cain]], [[Gheed]], [[Kashya]], [[Warriv]] |
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+ | |adjzones = [[Blood Moor]] |
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+ | |waypoint = Yes |
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+ | }} |
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⚫ | The Rogue Encampment is a makeshift |
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⚫ | The Rogue Encampment is a makeshift town located right next to the [[Blood Moor]]. As its name designates, it is the camp set up by the survivors of the battle at the [[Rogue Monastery]]. The [[Rogue Monastery]] was attacked by the forces of [[Burning Hells|Hell]] in an effort by [[Diablo]] to create a stronghold on Sanctuary against the forces of [[Heaven]], and destroy opposing mortals, as the [[Sisters of the Sightless Eye]] had. |
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⚫ | |||
⚫ | Many rogues died or were corrupted by the evil and started roaming the countryside along with other tainted creatures and demons. Such rogues include [[Bloodraven]] (the [[Rogue]] heroine from ''[[Diablo (Game)|Diablo I]]''), [[Coldcrow]] and [[Andariel]] (who took over the body of a Rogue and transformed). |
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− | To follow Diablo's track, you must travel through the [[Rogue Monastery]] - the only path that leads through the Tamoe Highlands. However, the Monastery is being guarded by [[Andariel]], one of the [[Great Evils]] of Hell, and her minions. |
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− | Players are usually around level 12-14 when they complete Act I. |
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==Residents== |
==Residents== |
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− | + | Though many of the Sisterhood perished in the battle at the Monastery, fortunately many of the crucial members of the sisterhood survived, including: |
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− | *[[Akara]] |
+ | *[[Akara]] - High Priestess of the Sisterhood ([[Heal]]ing and [[Trade]] services for spellcasters) |
− | *[[Charsi]] |
+ | *[[Charsi]] - The blacksmith of the Order (Trade and [[Repair]] services) |
− | *[[Flavie]] |
+ | *[[Flavie]] - One of the elite scouts (Located at the entrance to the [[Cold Plains]]). |
− | *[[Kashya]] |
+ | *[[Kashya]] - Captain of the Rogue archers ([[Mercenary captain|Hires out/Resurrects Mercenaries]]) |
A few other helpful travelers also live in the camp: |
A few other helpful travelers also live in the camp: |
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− | *[[Warriv]] |
+ | *[[Warriv]] - Caravan trader (Travel East - provides passage to [[Lut Gholein]] in [[The Secret of the Vizjerei|Act II]]) |
− | *[[Gheed]] |
+ | *[[Gheed]] - Merchant with a lust for money (Trade and [[Gamble|Gambling]] services) |
− | *[[Deckard Cain]] |
+ | *[[Deckard Cain]] - [[Horadrim]] sage ([[Identify|Identify Items]]) |
==Quests== |
==Quests== |
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+ | There are six quests to be found and/or completed within the Rogue Encampment: |
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− | |||
*[[Den of Evil]] |
*[[Den of Evil]] |
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*[[Sisters' Burial Grounds]] |
*[[Sisters' Burial Grounds]] |
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*[[Sisters to the Slaughter]] |
*[[Sisters to the Slaughter]] |
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− | == |
+ | ==Waypoints== |
+ | The following waypoints can be found and used (after activation) in [[The Sightless Eye|Act I]]: |
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− | |||
− | * |
+ | *[[Rogue Encampment]] |
*[[Cold Plains]] |
*[[Cold Plains]] |
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*[[Stony Field]] |
*[[Stony Field]] |
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==Defenses== |
==Defenses== |
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+ | The camp is surrounded by a protective wooden fence in which the logs have been sharpened at one end and tied together by rope. There are also remnants of stone walls surrounding the camp, which are usually in front or behind the wooden fence that serve as extra protection. For guards, there are rogue troops not only at the entrance, but also scattered throughout the encampment, who are commanded by [[Kashya]]. |
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− | The camp has a moderate defense. The camp is a makeshift camp surrounded by a small stream and enclosed within are tents, wagons and animals. The camp is surrounded by a protective wooden fence and guards are positioned at all entrances. This fence is made of logs which have been sharpened at one end. The logs that were used to make the fence can be seen in a cart in town. The livestock inside the town are cows and chickens. A decent contingent of [[rogue]] troops resides within, numbering four not including [[Kashya]]. |
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== Images == |
== Images == |
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Image:Rogue Encampment Bridge.JPG|Rogue Encampment bridge |
Image:Rogue Encampment Bridge.JPG|Rogue Encampment bridge |
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Image:Rogue Encampment Wall.JPG|Rogue Encampment wall |
Image:Rogue Encampment Wall.JPG|Rogue Encampment wall |
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− | Image:Rogue Encampment River.JPG| |
+ | Image:Rogue Encampment River.JPG|River around the Encampment |
− | Image:Diablo II cow.JPG| |
+ | Image:Diablo II cow.JPG|Cow livestock |
− | Image:Diablo II chicken.JPG| |
+ | Image:Diablo II chicken.JPG|Chicken livestock |
+ | Image:Act 1 Empty Stable Blood Moor.JPG|Stable just outside of the Rogue Encampment |
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</gallery> |
</gallery> |
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+ | ==Trivia== |
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⚫ | |||
+ | {{trivia}} |
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+ | *The encampment was present in the game by the second half of 1997.<ref>2015-09-08, [http://www.usgamer.net/articles/in-their-own-words-an-oral-history-of-diablo-ii-with-david-brevik-max-schaefer-and-erich-schaefer/page-2 Page 2: In Their Own Words: An Oral History of Diablo II With David Brevik, Max Schaefer, and Erich Schaefer]. ''US Gamer'', accessed on 2015-09-13</ref> |
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+ | *The exact layout of the Rouge Encampment varies slightly from game to game. When starting a new game, the engine decides at random which of the four exterior walls will feature the entrance, which in turn slightly alters the location of Akara, Charsi, and Gheed's respective areas. Once the layout has been decided by the game, it will remain that way through all playthroughs with that character. |
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+ | ==References== |
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− | {{NPCs}} |
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+ | {{reflist}} |
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{{towns}} |
{{towns}} |
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+ | {{Act I Zones}} |
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+ | [[de:Lager der Jägerinnen]] |
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− | [[Category: |
+ | [[Category:Diablo II]] |
Revision as of 07:53, 3 September 2019
Rogue Encampment | |
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Act | Act I |
Quests | Den of Evil, Sisters' Burial Grounds, The Search for Cain, Tools of the Trade, Sisters to the Slaughter |
NPCs | Akara, Charsi, Deckard Cain, Gheed, Kashya, Warriv |
Adjacent Zones | Blood Moor |
Waypoint | Yes |
The Rogue Encampment is the starting location in Diablo II, where you undertake your goal of attempting to catch up with Diablo before he frees his brothers and Hell is unleashed on Sanctuary as the Prophecy foretells.
The Rogue Encampment is a makeshift town located right next to the Blood Moor. As its name designates, it is the camp set up by the survivors of the battle at the Rogue Monastery. The Rogue Monastery was attacked by the forces of Hell in an effort by Diablo to create a stronghold on Sanctuary against the forces of Heaven, and destroy opposing mortals, as the Sisters of the Sightless Eye had.
Many rogues died or were corrupted by the evil and started roaming the countryside along with other tainted creatures and demons. Such rogues include Bloodraven (the Rogue heroine from Diablo I), Coldcrow and Andariel (who took over the body of a Rogue and transformed).
Outside the encampment there is a vacated house and stable.
Residents
Though many of the Sisterhood perished in the battle at the Monastery, fortunately many of the crucial members of the sisterhood survived, including:
- Akara - High Priestess of the Sisterhood (Healing and Trade services for spellcasters)
- Charsi - The blacksmith of the Order (Trade and Repair services)
- Flavie - One of the elite scouts (Located at the entrance to the Cold Plains).
- Kashya - Captain of the Rogue archers (Hires out/Resurrects Mercenaries)
A few other helpful travelers also live in the camp:
- Warriv - Caravan trader (Travel East - provides passage to Lut Gholein in Act II)
- Gheed - Merchant with a lust for money (Trade and Gambling services)
- Deckard Cain - Horadrim sage (Identify Items)
Quests
There are six quests to be found and/or completed within the Rogue Encampment:
- Den of Evil
- Sisters' Burial Grounds
- The Search for Cain
- The Forgotten Tower
- Tools of the Trade
- Sisters to the Slaughter
Waypoints
The following waypoints can be found and used (after activation) in Act I:
- Rogue Encampment
- Cold Plains
- Stony Field
- Dark Wood
- Black Marsh
- Outer Cloister
- Jail (level 1)
- Inner Cloister
- Catacombs (level 2)
Defenses
The camp is surrounded by a protective wooden fence in which the logs have been sharpened at one end and tied together by rope. There are also remnants of stone walls surrounding the camp, which are usually in front or behind the wooden fence that serve as extra protection. For guards, there are rogue troops not only at the entrance, but also scattered throughout the encampment, who are commanded by Kashya.
Images
Trivia
- The encampment was present in the game by the second half of 1997.[1]
- The exact layout of the Rouge Encampment varies slightly from game to game. When starting a new game, the engine decides at random which of the four exterior walls will feature the entrance, which in turn slightly alters the location of Akara, Charsi, and Gheed's respective areas. Once the layout has been decided by the game, it will remain that way through all playthroughs with that character.
References
- ↑ 2015-09-08, Page 2: In Their Own Words: An Oral History of Diablo II With David Brevik, Max Schaefer, and Erich Schaefer. US Gamer, accessed on 2015-09-13
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