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For the Diablo II skill, see Raven.
Ravens
D4RavensIcon

Class: Druid (Diablo IV)
Skill Category: Companion
Active / Passive
Cooldown: 30 seconds

Passive: Ravens fly above the Druid and periodically attack enemies for Physical damage.

Active: The target area is swarmed with ravens. Enemies take Physical damage and suffer a specified amount of Vulnerability for 6 seconds.
Vulnerable enemies take 30% increased damage until all of their Vulnerable Life is removed.


Damage Type: Physical
Other Stats: Summon; Unattackable; Cannot be cast without a target

Ravens is a Companion skill used by Druid in Diablo IV, inspired by the classic Raven minions.

In-game[]

This skill passively summons several ravens that cannot be attacked by enemies and do not block enemy pathing. Each Raven will periodically dive and attack a single foe for moderate damage.

Ravens share the Druid's basic offensive stats, including those gained from passive talents. Their attacks have zero Proc Coefficient.

When activated, a massive murder of Ravens will perform a one-time attack on the target area, hitting each enemy within it once, dealing high damage and placing a fixed amount of Vulnerability. This Vulnerability stacks with any other, adding up and persisting until removed, but only adds to the total Vulnerable Life pool and does not increase the damage bonus (it's fixed at 30%).

This skill can be used in any Shapeshifting form, and does not change the Druid's current form.

Talents and effects that empower skills do apply to the Ravens, both passively and actively.

Talents:[]

  • Predatory Instinct (5): Deal 3% increased damage to nearby enemies per point.
  • Call of the Wild (5): Critical Strike Chance is increased by 8% per point against the Wolves' focus target. Ravens passive attacks make enemies Vulnerable for 20% of the damage dealt per point.
  • Overpower (5): Up to a 8% chance on hit per point to Knock Down Slowed enemies for 1 second.
  • Scent of Blood (5): Deal 4% increased damage per point to Crowd Controlled enemies.
  • Feral Spirit (5): Critical Strike Damage is increased by 6% per point for 4 seconds after using a Shapeshifting skill.
  • Quickshift (1): After Shapeshifting into a different form, next skill deals 30% increased damage.
  • Eye of the Storm (5): Critical Strikes with Storm skills increase the Critical Strike Chance of non-Storm skills by 5% per point for 3 seconds.

Basic
EarthspikeShredStorm StrikeMaulWind Shear
Spirit
PulverizeLandslideTornado
Defensive
Cyclone ArmorEarthen BulwarkTrampleDebilitating RoarRavenous Bite
Wrath
HurricaneBoulder
Companion
WolvesRavensVine Creeper
Ultimate
CataclysmGrizzly RagePetrify
Talents
Heightened SensesPredatory InstinctIron HideLupine SwiftnessCall of the WildOverpowerRabid StrikesHunt the WeakScent of BloodFeral SpiritQuickshiftStorm and ClawAbundanceNatural BalanceEye of the StormAncestral FortitudeElemental ExposureNatural ResonancePrimal ResonanceEndless TempestEarthbindUndergrowthFury of NaturePerfect StormEarthen Might

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