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| Ravenous Bite Class: Druid (Diablo IV) Skill Category: Defensive Resource used: Active Cooldown: 10 seconds Shapeshift into a Werewolf and tear an enemy's flesh, dealing Physical damage and healing the Druid for a fixed amount of Life. Damage Type: Physical Other Stats: Shapeshifting skill; Shapeshift; Werewolf Form |
Ravenous Bite is a Defensive Shapeshift skill used by Druid in Diablo IV, inspired by Hunger.
In-game[]
Healing provided by this skill does not depend on the actual amount of damage done, and instead heals a fixed amount as long as a damaging hit is scored. The amount of healing is higher than the potential damage.
When cast, the Druid immediately shifts into the Werewolf form, and the skill itself always counts as being cast in it. Lasts for 3 seconds or until a non-Werewolf skill is cast.
Talents:[]
- Predatory Instinct (5): Deal 3% increased damage to nearby enemies per point.
- Lupine Swiftness (5): While in werewolf form, movement speed is increased by 5% per point. This bonus persists for 3 seconds after leaving werewolf form.
- Call of the Wild (5): Critical Strike Chance is increased by 8% per point against the Wolves' focus target. Ravens passive attacks make enemies Vulnerable for 20% of the damage dealt per point.
- Overpower (5): Up to a 8% chance on hit per point to Knock Down Slowed enemies for 1 second.
- Rabid Strikes (5): Werewolf skills Poison the target for 3% of the damage dealt per point over 5 seconds.
- Scent of Blood (5): Deal 4% increased damage per point to Crowd Controlled enemies.
- Hunt the Weak (5): Critical Strike Chance is increased by 6% per point against Poisoned enemies while shapeshifted.
- Feral Spirit (5): Critical Strike Damage is increased by 6% per point for 4 seconds after using a Shapeshifting skill.
- Quickshift (1): After Shapeshifting into a different form, next skill deals 30% increased damage.
- Storm and Claw (1): while Hurricane or Cataclysm is active, Shapeshifting skills deal an additional 40% damage as Lightning.
- Eye of the Storm (5): Critical Strikes with Storm skills increase the Critical Strike Chance of non-Storm skills by 5% per point for 3 seconds.
- Fury of Nature (5): Enemies hit by Earth and Storm skills have up to a 20% chance to take 25% increased Critical Strike Damage from attacks per point for 5 seconds.
Basic
Earthspike • Shred • Storm Strike • Maul • Wind Shear
Spirit
Pulverize • Landslide • Tornado
Defensive
Cyclone Armor • Earthen Bulwark • Trample • Debilitating Roar • Ravenous Bite
Wrath
Hurricane • Boulder
Companion
Wolves • Ravens • Vine Creeper
Ultimate
Cataclysm • Grizzly Rage • Petrify
Talents
Heightened Senses • Predatory Instinct • Iron Hide • Lupine Swiftness • Call of the Wild • Overpower • Rabid Strikes • Hunt the Weak • Scent of Blood • Feral Spirit • Quickshift • Storm and Claw • Abundance • Natural Balance • Eye of the Storm • Ancestral Fortitude • Elemental Exposure • Natural Resonance • Primal Resonance • Endless Tempest • Earthbind • Undergrowth • Fury of Nature • Perfect Storm • Earthen Might

