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+ | {{infobox rune |
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− | [[Image:RuneRal.gif]] |
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+ | |name = Ral |
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− | The '''Ral Rune''' is a common rune which can be inserted into [[Socketed Items]]. It gives bonuses related to [[Fire]] - Damage and [[Resistances]]. It requires the player to be above level 19 to be used. |
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+ | |image = [[File:RuneRal.gif]] |
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− | {{-}} |
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+ | |image alt = Ral rune image |
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+ | |weapon = +5–30 fire damage |
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+ | |armor = 30% fire resist |
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+ | |shield = 35% fire resist |
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+ | |countess = normal and above |
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+ | |hellforge = normal |
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+ | |treasure class = Act 3 Good and above |
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+ | |cube from = 3 {{r|Tal}} |
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+ | |rune words = |
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+ | |recipes = |
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+ | * {{r|Ort}} |
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+ | * [[List of Hit Power Items|Hit Power]] boots |
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+ | * [[List of Blood Items|Blood]] helm |
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+ | * [[List of Caster Items|Caster]] amulet |
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+ | * [[List of Safety Items|Safety]] gloves |
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+ | * socketed normal weapon |
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+ | * socketed normal helm |
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+ | * up to excep unique weapon |
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+ | * up to excep rare armor |
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+ | * repaired armor |
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+ | * recharged armor |
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+ | |previous = Tal |
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+ | |next = Ort |
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+ | }} |
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+ | A '''Ral rune''' is a low [[Runes|rune]] which can be [[socket]]ed into equipment in ''[[Diablo II: Lord of Destruction]]''. Ral runes are common, but useful for [[Crafted Items|crafting]] [[List of Caster Items|Caster]] amulets, [[repair]]ing and recharging armor, and other [[Horadric Cube]] recipes. |
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+ | |||
==Effects== |
==Effects== |
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+ | {| class="dwtable" style="margin:0 auto;" |
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+ | ! scope="col" | Equipment type |
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+ | ! scope="col" | Effects |
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+ | |- |
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− | *'''Shields''': Fire Resist 35% |
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+ | | Weapon |
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+ | |- |
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+ | | Body armor or helm |
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+ | |- |
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+ | | Shield |
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+ | |} |
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+ | Socketing an item with a Ral rune increases the item's level requirement to 19, unless it was already higher. |
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− | == |
+ | ==Sources== |
+ | The {{q|Rescue on Mount Arreat}} quest awards a Ral rune, an [[Ort Rune|Ort rune]], and a [[Tal Rune|Tal rune]]. |
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− | The Ral rune is used when creating the following [[Crafted Items]]: |
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+ | |||
− | *"Hit Power" [[Boots]] |
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+ | [[The Countess]]'s extra rune drops on any difficulty can include Ral runes. |
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− | *"Blood" [[Helms]] |
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+ | |||
− | *"Caster" [[Amulets]] |
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+ | The [[Hellforge]] on normal difficulty has a 1 in 11 chance to drop a Ral rune as part of its quest reward. |
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− | *"Safety" [[Gloves]] |
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+ | |||
+ | The Act 3 Good treasure class has a chance to drop a Ral rune, as do higher Good treasure classes. |
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+ | |||
+ | The [[Horadric Cube]] can transmute three [[Tal Rune|Tal runes]] into one Ral rune. |
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+ | |||
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+ | {{rune word list|r08}} |
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− | ==Trivia== |
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+ | ==Recipes== |
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− | {{trivia}} |
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+ | Ral runes are used in eleven [[Horadric Cube]] recipes. |
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+ | * Transmute three Ral runes to create one [[Ort Rune|Ort rune]]. |
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− | * This is one the three Runes that [[Qual-Kehk]] gives you as a reward for the {{q|Rescue on Mount Arreat}} quest. The others being the {{r|Ort}} and [[Tal Rune]]s, which when combined as Ral-Ort-Tal give the [[Ancient's Pledge Rune Word]]. |
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+ | * Transmute magic chain boots or exceptional/elite version (mesh boots or boneweave boots), a jewel, a Ral rune, and a perfect sapphire to create [[Crafted Items|crafted]] [[List of Hit Power Items|Hit Power]] boots. |
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+ | * Transmute a magic helm or exceptional/elite version (casque or armet), a jewel, a Ral rune, and a perfect ruby to create a crafted [[List of Blood Items|Blood]] helm. |
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+ | * Transmute a magic amulet, a jewel, a Ral rune, and a perfect amethyst to create a crafted [[List of Caster Items|Caster]] amulet. |
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+ | * Transmute magic gauntlets or exceptional/elite version (war gauntlets or ogre gauntlets), a jewel, a Ral rune, and a perfect emerald to create crafted [[List of Safety Items|Safety]] gloves. |
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+ | * Transmute a normal quality unsocketed weapon, a Ral rune, an Amn rune, and a perfect amethyst to add a random number of [[socket]]s to the weapon. |
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+ | * Transmute a normal quality unsocketed helm, a Ral rune, a Thul rune, and a perfect sapphire to add a random number of sockets to the helm. |
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+ | * Transmute a basic unique weapon, a Ral rune, a Sol rune, and a perfect emerald to [[upgrading|upgrade]] the unique weapon's base weapon type to its exceptional version. |
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+ | * Transmute a basic rare armor, a Ral rune, a Thul rune, and a perfect amethyst to upgrade the rare armor's base armor type to its exceptional version. |
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+ | * Transmute non-ethereal armor and a Ral rune to [[repair]] the armor's durability. |
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+ | * Transmute non-ethereal armor, a Ral rune and a flawed gem to repair the armor's durability and restore the armor's skill charges. |
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{{Runes}} |
{{Runes}} |
Revision as of 06:00, 28 October 2015
A Ral rune is a low rune which can be socketed into equipment in Diablo II: Lord of Destruction. Ral runes are common, but useful for crafting Caster amulets, repairing and recharging armor, and other Horadric Cube recipes.
Effects
Equipment type | Effects |
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Weapon | Adds 5–30 Fire Damage |
Body armor or helm | Fire Resist 30% |
Shield | Fire Resist 35% |
Socketing an item with a Ral rune increases the item's level requirement to 19, unless it was already higher.
Sources
The Rescue on Mount Arreat quest awards a Ral rune, an Ort rune, and a Tal rune.
The Countess's extra rune drops on any difficulty can include Ral runes.
The Hellforge on normal difficulty has a 1 in 11 chance to drop a Ral rune as part of its quest reward.
The Act 3 Good treasure class has a chance to drop a Ral rune, as do higher Good treasure classes.
The Horadric Cube can transmute three Tal runes into one Ral rune.
Rune Words
Ral runes are used in ten rune words.
- Ancient's Pledge 'RalOrtTal' off-hand armor
- Bramble 'RalOhmSurEth' body armor
- Call to Arms 'AmnRalMalIstOhm' weapon
- Enlightenment 'PulRalSol' body armor
- Grief 'EthTirLoMalRal' sword or axe
- Holy Thunder 'EthRalOrtTal' scepter
- Insight 'RalTirTalSol' polearm, staff or missile weapon
- King's Grace 'AmnRalThul' sword or scepter
- Leaf 'TirRal' staff
- Principle 'RalGulEld' body armor
- Temper 'ShaelIoRal' helm(L)
Recipes
Ral runes are used in eleven Horadric Cube recipes.
- Transmute three Ral runes to create one Ort rune.
- Transmute magic chain boots or exceptional/elite version (mesh boots or boneweave boots), a jewel, a Ral rune, and a perfect sapphire to create crafted Hit Power boots.
- Transmute a magic helm or exceptional/elite version (casque or armet), a jewel, a Ral rune, and a perfect ruby to create a crafted Blood helm.
- Transmute a magic amulet, a jewel, a Ral rune, and a perfect amethyst to create a crafted Caster amulet.
- Transmute magic gauntlets or exceptional/elite version (war gauntlets or ogre gauntlets), a jewel, a Ral rune, and a perfect emerald to create crafted Safety gloves.
- Transmute a normal quality unsocketed weapon, a Ral rune, an Amn rune, and a perfect amethyst to add a random number of sockets to the weapon.
- Transmute a normal quality unsocketed helm, a Ral rune, a Thul rune, and a perfect sapphire to add a random number of sockets to the helm.
- Transmute a basic unique weapon, a Ral rune, a Sol rune, and a perfect emerald to upgrade the unique weapon's base weapon type to its exceptional version.
- Transmute a basic rare armor, a Ral rune, a Thul rune, and a perfect amethyst to upgrade the rare armor's base armor type to its exceptional version.
- Transmute non-ethereal armor and a Ral rune to repair the armor's durability.
- Transmute non-ethereal armor, a Ral rune and a flawed gem to repair the armor's durability and restore the armor's skill charges.