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{{infobox rune
[[Image:RuneRal.gif]]
 
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|name = Ral
The '''Ral Rune''' is a common rune which can be inserted into [[Socketed Items]]. It gives bonuses related to [[Fire]] - Damage and [[Resistances]]. It requires the player to be above level 19 to be used.
 
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|image = [[File:RuneRal.gif]]
{{-}}
 
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|image alt = Ral rune image
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|weapon = +5–30 fire damage
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|armor = 30% fire resist
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|shield = 35% fire resist
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|countess = normal and above
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|hellforge = normal
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|treasure class = Act 3 Good and above
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|cube from = 3 {{r|Tal}}
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|rune words =
 
* {{rw|Ancient's Pledge}}
 
* {{rw|Bramble}}
 
* {{rw|Call To Arms}}
 
* {{rw|Enlightenment}}
 
* {{rw|Grief}}{{ladder}}
 
* {{rw|Holy Thunder}}
 
* {{rw|Insight}}{{ladder}}
 
* {{rw|King's Grace}}
 
* {{rw|Leaf}}
 
* {{rw|Principle}}
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|recipes =
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* {{r|Ort}}
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* [[List of Hit Power Items|Hit Power]] boots
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* [[List of Blood Items|Blood]] helm
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* [[List of Caster Items|Caster]] amulet
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* [[List of Safety Items|Safety]] gloves
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* socketed normal weapon
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* socketed normal helm
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* up to excep unique weapon
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* up to excep rare armor
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* repaired armor
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* recharged armor
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|previous = Tal
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|next = Ort
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}}
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A '''Ral rune''' is a low [[Runes|rune]] which can be [[socket]]ed into equipment in ''[[Diablo II: Lord of Destruction]]''. Ral runes are common, but useful for [[Crafted Items|crafting]] [[List of Caster Items|Caster]] amulets, [[repair]]ing and recharging armor, and other [[Horadric Cube]] recipes.
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==Effects==
 
==Effects==
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{| class="dwtable" style="margin:0 auto;"
*'''Weapons''': Adds 5-30 Fire Damage
 
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! scope="col" | Equipment type
*'''Armor''': Fire Resist 30%
 
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! scope="col" | Effects
*'''Helms''': Fire Resist 30%
 
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|-
*'''Shields''': Fire Resist 35%
 
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| Weapon
 
| Adds 5–30 Fire Damage
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|-
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| Body armor or helm
 
| Fire Resist 30%
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|-
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| Shield
 
| Fire Resist 35%
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|}
   
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Socketing an item with a Ral rune increases the item's level requirement to 19, unless it was already higher.
==Rune Words==
 
The Ral rune is used in the following [[Rune Words]]:
 
*{{rw|Ancient's Pledge}}
 
*{{rw|Bramble}}
 
*{{rw|Call To Arms}}
 
*{{rw|Enlightenment}}
 
*{{rw|Grief}}
 
*{{rw|Holy Thunder}}
 
*{{rw|Insight}}
 
*{{rw|King's Grace}}
 
*{{rw|Lead}}
 
*{{rw|Principle}}
 
   
==Crafted Items==
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==Sources==
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The {{q|Rescue on Mount Arreat}} quest awards a Ral rune, an [[Ort Rune|Ort rune]], and a [[Tal Rune|Tal rune]].
The Ral rune is used when creating the following [[Crafted Items]]:
 
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*"Hit Power" [[Boots]]
 
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[[The Countess]]'s extra rune drops on any difficulty can include Ral runes.
*"Blood" [[Helms]]
 
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*"Caster" [[Amulets]]
 
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The [[Hellforge]] on normal difficulty has a 1 in 11 chance to drop a Ral rune as part of its quest reward.
*"Safety" [[Gloves]]
 
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The Act 3 Good treasure class has a chance to drop a Ral rune, as do higher Good treasure classes.
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The [[Horadric Cube]] can transmute three [[Tal Rune|Tal runes]] into one Ral rune.
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==Rune Words==
 
Ral runes are used in ten [[Rune Words|rune words]].
   
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{{rune word list|r08}}
==Trivia==
 
   
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==Recipes==
{{trivia}}
 
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Ral runes are used in eleven [[Horadric Cube]] recipes.
   
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* Transmute three Ral runes to create one [[Ort Rune|Ort rune]].
* This is one the three Runes that [[Qual-Kehk]] gives you as a reward for the {{q|Rescue on Mount Arreat}} quest. The others being the {{r|Ort}} and [[Tal Rune]]s, which when combined as Ral-Ort-Tal give the [[Ancient's Pledge Rune Word]].
 
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* Transmute magic chain boots or exceptional/elite version (mesh boots or boneweave boots), a jewel, a Ral rune, and a perfect sapphire to create [[Crafted Items|crafted]] [[List of Hit Power Items|Hit Power]] boots.
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* Transmute a magic helm or exceptional/elite version (casque or armet), a jewel, a Ral rune, and a perfect ruby to create a crafted [[List of Blood Items|Blood]] helm.
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* Transmute a magic amulet, a jewel, a Ral rune, and a perfect amethyst to create a crafted [[List of Caster Items|Caster]] amulet.
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* Transmute magic gauntlets or exceptional/elite version (war gauntlets or ogre gauntlets), a jewel, a Ral rune, and a perfect emerald to create crafted [[List of Safety Items|Safety]] gloves.
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* Transmute a normal quality unsocketed weapon, a Ral rune, an Amn rune, and a perfect amethyst to add a random number of [[socket]]s to the weapon.
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* Transmute a normal quality unsocketed helm, a Ral rune, a Thul rune, and a perfect sapphire to add a random number of sockets to the helm.
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* Transmute a basic unique weapon, a Ral rune, a Sol rune, and a perfect emerald to [[upgrading|upgrade]] the unique weapon's base weapon type to its exceptional version.
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* Transmute a basic rare armor, a Ral rune, a Thul rune, and a perfect amethyst to upgrade the rare armor's base armor type to its exceptional version.
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* Transmute non-ethereal armor and a Ral rune to [[repair]] the armor's durability.
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* Transmute non-ethereal armor, a Ral rune and a flawed gem to repair the armor's durability and restore the armor's skill charges.
   
 
{{Runes}}
 
{{Runes}}

Revision as of 06:00, 28 October 2015

A Ral rune is a low rune which can be socketed into equipment in Diablo II: Lord of Destruction. Ral runes are common, but useful for crafting Caster amulets, repairing and recharging armor, and other Horadric Cube recipes.

Effects

Equipment type Effects
Weapon Adds 5–30 Fire Damage
Body armor or helm Fire Resist 30%
Shield Fire Resist 35%

Socketing an item with a Ral rune increases the item's level requirement to 19, unless it was already higher.

Sources

The Rescue on Mount Arreat quest awards a Ral rune, an Ort rune, and a Tal rune.

The Countess's extra rune drops on any difficulty can include Ral runes.

The Hellforge on normal difficulty has a 1 in 11 chance to drop a Ral rune as part of its quest reward.

The Act 3 Good treasure class has a chance to drop a Ral rune, as do higher Good treasure classes.

The Horadric Cube can transmute three Tal runes into one Ral rune.

Rune Words

Ral runes are used in ten rune words.

Recipes

Ral runes are used in eleven Horadric Cube recipes.

  • Transmute three Ral runes to create one Ort rune.
  • Transmute magic chain boots or exceptional/elite version (mesh boots or boneweave boots), a jewel, a Ral rune, and a perfect sapphire to create crafted Hit Power boots.
  • Transmute a magic helm or exceptional/elite version (casque or armet), a jewel, a Ral rune, and a perfect ruby to create a crafted Blood helm.
  • Transmute a magic amulet, a jewel, a Ral rune, and a perfect amethyst to create a crafted Caster amulet.
  • Transmute magic gauntlets or exceptional/elite version (war gauntlets or ogre gauntlets), a jewel, a Ral rune, and a perfect emerald to create crafted Safety gloves.
  • Transmute a normal quality unsocketed weapon, a Ral rune, an Amn rune, and a perfect amethyst to add a random number of sockets to the weapon.
  • Transmute a normal quality unsocketed helm, a Ral rune, a Thul rune, and a perfect sapphire to add a random number of sockets to the helm.
  • Transmute a basic unique weapon, a Ral rune, a Sol rune, and a perfect emerald to upgrade the unique weapon's base weapon type to its exceptional version.
  • Transmute a basic rare armor, a Ral rune, a Thul rune, and a perfect amethyst to upgrade the rare armor's base armor type to its exceptional version.
  • Transmute non-ethereal armor and a Ral rune to repair the armor's durability.
  • Transmute non-ethereal armor, a Ral rune and a flawed gem to repair the armor's durability and restore the armor's skill charges.