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"We live... AGAIN."

- Radament(src)

Radament the Fallen was a member of the Horadrim, who later returned as an undead creature.

Biography[]

"Fara and I have been talking about the creature recently. From my studies, I have deduced that it is Radament the Fallen, an ancient Horadric Mummy that has for some reason left his tomb to prey on mortals."

Radament was part of the original Horadric group. Upon his death, per Horadric rites, he was mummified and buried in Aranoch.

Centuries later, Radament awakened, left his tomb, and made his lair to Lut Gholein. At first the creature raided the town at night, and among his victims were Atma's husband and son. Eventually, Radament was barricaded within the sewers. However, he still took victims, hacking off their limbs. Some of the victims washed up in the city's sewers, often missing limbs or a head, and their bodies had always been skinned. Every now and then, a would-be hero headed into the sewers to confront him, but failed to slay the creature. The town's mercenaries planned to send an organized group into the sewers to kill the creature, but with the trouble plaguing the desert, they couldn't afford the chance of losing any men.

At Atma's request, a group of heroes ventured into the sewers and slew Radament, giving Atma some measure of peace. Drognan speculated that Radament was bent on reviving his own corpse with the flesh of the living; most unusual behavior. It would take an extraordinarily powerful intellect to alter the single purpose of an undead mind, and wondered if there was a power at work here beyond his ken.[1]

In-game[]

Radament the Fallen is a Super Unique monster encountered in the Sewers of Act II in Diablo II.

Players are required to kill Radament in order to complete the first quest of the act, called "Radament's Lair."

Radament has a group of Horror skeletons near him and all types of Skeleton Mages, with three being Burning Dead and one a Horror, though only a few Burning Dead are technically his minions that inherit his unique modifiers, they are easy to see because of their speed.

Special Abilities:

Statistics[]

Radament
Radament Image
Property Normal Nightmare Hell
Type Undead Undead Undead
Act(s) found in 2 2 2
Monster Level 16 49 83
Experience
Health points
Damage 1
Attack Rating 1
Damage 2
Attack Rating 2
Defense
% to Block 17 17 17
Damage Resist 0 0 50
Magic Resist 0 0 0
Fire Resist 0 0 0
Cold Resist 40 60 60
Lightning Resist 0 0 0
Poison Resist 50 60 80
Drain Effectiveness 100 75 50
Immunities
Chill Effectiveness 50 40 33
Walk/Run Speed 4
Group/Minion Size 1 3/4/5

Quotes[]

  • "We live...AGAIN!" (from Army of Darkness)
  • (evil laughter)

Trivia[]

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This section contains facts and trivia relevant to this article.
  • Despite being essentially a Super Unique Greater Mummy, Radament has a unique appearance, with a more human-like face than the other greater mummies. This may be due to his experiments in restoring his human physiology. Interestingly, the Diablo II manual's image of a greater mummy more closely resembles Radament than a typical Greater Mummy.
  • Interestingly, Radament has a more humanoid arm with a set of razor-sharp claws.
  • His name might be derived from Rhadamanthus, the brother of King Minos and one of the judges of the dead.
  • His name is referenced by the unique Ancient Shield Radament's Sphere.
  • One of the Kanai's Cube recipes, Darkness of Radament, is named after him.

Development[]

In beta SuperUniques.txt Radament also has Magic Resistant,

Radament has an unused purple color palette due to his lack of palshift.dat file and randtransform.dat file error in D2Client.dll

References[]

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