Diablo Wiki
Tag: rte-source
(5 intermediate revisions by 2 users not shown)
Line 3: Line 3:
 
| icon = Punish.png
 
| icon = Punish.png
 
| desc = Strikes the enemy for {{value|335%}} damage as [[Physical]] and gain '''Hardened Senses''', increasing [[Block]] Chance by {{value|15%}} for {{value|5}} seconds.
 
| desc = Strikes the enemy for {{value|335%}} damage as [[Physical]] and gain '''Hardened Senses''', increasing [[Block]] Chance by {{value|15%}} for {{value|5}} seconds.
| class = Crusader
+
| class = Crusader (Diablo III)
 
| skill_cat = Primary
 
| skill_cat = Primary
 
| gen = {{value|5}} [[Wrath (Crusader)|Wrath]]
 
| gen = {{value|5}} [[Wrath (Crusader)|Wrath]]
Line 14: Line 14:
 
| skill_image =
 
| skill_image =
 
}}
 
}}
'''Punish''' is a Primary skill for the [[Crusader]].
+
'''Punish''' is a Primary skill for the {{3|Crusader}}.
 
==In-game==
 
==In-game==
 
Melee strike that, on each attack, increases the [[Block]] chance (Hardened Senses buff does not stack). While it only hits one enemy, the single-target damage and [[Proc Coefficient]] are greater than those of other Primary skills.
 
Melee strike that, on each attack, increases the [[Block]] chance (Hardened Senses buff does not stack). While it only hits one enemy, the single-target damage and [[Proc Coefficient]] are greater than those of other Primary skills.
Line 28: Line 28:
 
*'''[[Angel Hair Braid]]''' (Legendary Belt): gain effects of all runes (damage type selected manually by applying a rune the usual way).
 
*'''[[Angel Hair Braid]]''' (Legendary Belt): gain effects of all runes (damage type selected manually by applying a rune the usual way).
 
*'''[[Depth Diggers]]''' (Legendary Pants): damage increases by 80-100%.
 
*'''[[Depth Diggers]]''' (Legendary Pants): damage increases by 80-100%.
*'''[[Simplicity's Strength]]''' (Legendary Gem): increases damage by 25% (+0.5% per rank) and heals the character for 2% of maximum Life per hit (rank 25 bonus).
+
*'''[[Simplicity's Strength]]''' (Legendary Gem): increases damage by 25% (+0.5% per rank) and heals the character for 4% of maximum Life per hit (rank 25 bonus).
  +
*'''[[Boyarsky's Chip]]''' (Legendary Gem): [[Taunt]]s the first enemy hit for 2 seconds (rank 25 bonus).
*'''[[Thorns of the Invoker]] Set''' (Set Bonus for 2 items): after hitting an enemy with Punish or [[block]]ing an attack, {{3|Thorns}} damage increases by 25% for 2 seconds.
 
*'''[[Thorns of the Invoker]] Set''' (Set Bonus for 6 items): [[attack speed]] of Punish increases by 50%, and the first enemy it hits takes 600% of Thorns damage.
+
*'''[[Thorns of the Invoker]] Set''' (Set Bonus for 2 items): after hitting an enemy with Punish or [[block]]ing an attack, {{3|Thorns}} damage increases by 350% for 2 seconds, stacking up to 25 times.
 
*'''[[Thorns of the Invoker]] Set''' (Set Bonus for 6 items): [[attack speed]] of Punish increases by 50%, and the first enemy it hits takes 15000% of Thorns damage.
   
 
===Passives===
 
===Passives===

Revision as of 18:06, 21 November 2018

Punish
Punish

Class: Crusader (Diablo III)
Required Level: 1
Skill Category: Primary
Active
Generate: 5 Wrath

Strikes the enemy for 335% damage as Physical and gain Hardened Senses, increasing Block Chance by 15% for 5 seconds.

Damage Type: Physical
Other Stats: Requires Shield

Punish is a Primary skill for the Crusader.

In-game

Melee strike that, on each attack, increases the Block chance (Hardened Senses buff does not stack). While it only hits one enemy, the single-target damage and Proc Coefficient are greater than those of other Primary skills.

Runes

  • Roar: damage type changes to Fire, and each successful block with Hardened Senses active deals 75% damage as Fire to enemies within 15 yards of the Crusader.
  • Celerity: each successful block with Hardened Senses active increases attack speed by 15% for 3 sec. This effect does not stack.
  • Rebirth: each successful block with Hardened Senses active increases Life regeneration for 2 seconds. This effect does not stack, and scales with level, up to 12847 at level 70.
  • Retaliate: damage type changes to Holy, and each successful block with Hardened Senses active causes the attacker to suffer 140% damage as Holy.
  • Fury: damage type changes to Lightning, and each successful block with Hardened Senses active increases the Critical Hit Chance by 15%. This effect does not stack, and fades after the next Crusader's damaging attack.

Non-rune enhancements

  • Angel Hair Braid (Legendary Belt): gain effects of all runes (damage type selected manually by applying a rune the usual way).
  • Depth Diggers (Legendary Pants): damage increases by 80-100%.
  • Simplicity's Strength (Legendary Gem): increases damage by 25% (+0.5% per rank) and heals the character for 4% of maximum Life per hit (rank 25 bonus).
  • Boyarsky's Chip (Legendary Gem): Taunts the first enemy hit for 2 seconds (rank 25 bonus).
  • Thorns of the Invoker Set (Set Bonus for 2 items): after hitting an enemy with Punish or blocking an attack, Thorns damage increases by 350% for 2 seconds, stacking up to 25 times.
  • Thorns of the Invoker Set (Set Bonus for 6 items): attack speed of Punish increases by 50%, and the first enemy it hits takes 15000% of Thorns damage.

Passives