The unofficially named Prologue is the very first storyline mission in Diablo Immortal, and the only Wortham quest in the base storyline. This quest also doubles as a tutorial. It begins with the Ferryman dropping the player at a docks near the town.
Objectives[]
- Head through the Forest to the town of Wortham.
- Investigate the Abandoned Building.
- Continue on the Path.
- Kill the Infested Villager.
- Continue on the Path.
- Kill the Infested Villagers.
- Continue on the Path.
- Kill the Cultist and the Infested Villagers.
- Continue on the Path.
- Kill the Cultists and the Undead.
- Kill the Putrid Desecrator.
- Continue on the Path.
- Talk to the Guard at Wortham's gate.
- Find the Vile Refuge.
- Kill the Acolyte of Damnation.
- Free the Shackled Villager.
- Talk to Korrin.
- Interact with the Portal to Return to Wortham.
- Talk to the Blacksmith.
- Talk to the Survivors in the Chapel.
- Assist the Guards at the Western Gate.
- Reach the Unseen Lair.
- Defeat the Cultists.
- Search for the Worldstone Shard.
- Kill Eskara.
- Kill Ifriss the Destroyer.
- Examine the Worldstone Shard.
- Enter the Portal to Wortham.
- Talk to Cain in Wortham's Chapel.
- Take the World Map.
- Talk to Cain.
- Exit the chapel and head to Ashwold Cemetery.
Transcript[]
- Ferryman: This is it. The dock for Wortham. That whole village has gone to hell! You sure I can't take you someplace else?
- Class
- Barbarian: Yes, I am. This is the path to town, then?
- Blood Knight: I don't have it in me to turn back. Are we close to the town?
- Crusader: No. The Light of Zakarum has come to deliver the faithful. The path to town is up ahead, then?
- Demon Hunter: Hm. Gone to hell, you say? I'm in the right place, then.
- Monk: No. Inna has set me upon this path, and I shall not waver. Beyond this forest lies the village, yes?
- Necromancer: You could, but you won't. Wortham is beyond the forest, I take it?
- Tempest: No. The winds tell me I am precisely where I should be. The town is this way, I presume?
- Wizard: I didn't cross the world just to leave now. The town is through the forest. I assume?
- Ferryman: Aye, follow the road and be on your guard. Unfortunate things happen to travelers in that forest.
- The Ferryman arrives at the pier, and the player disembarks the boat.(1)
- Class
- Barbarian: Hmph, I am no defenseless pup. Still, I thank you for the advice.
- Blood Knight: So I've heard. I can't wait to take part.
- Crusader: Ha, I will heed your advice then. Go with Akarat, friend.
- Demon Hunter: Thank you, but I am a hunter, not prey.
- Monk: I see. Then may the gods bless both of our journeys, friend.
- Necromancer: Do not concern yourself over my fate. Death and I are old friends.
- Tempest: Your warning is appreciated, but unnecessary. I am what unfortunate things fear.
- Wizard: I believe in preparation, not fortune, but thank you, will keep my eyes open.
- Some noise can be heard from a nearby abandoned building. Investigate it.(2)
- After killing the undead, continue on the Path
- Class
- Standard: The undead. What fate has befallen Wortham?
- Blood Knight: The creeping dead. It always starts like this.
- Tempest: The risen dead. That rarely bodes well.
- After killing the undead, continue on the Path(3)
- After killing them
- Class: More lives consumed by darkness...
- Continue on the Path
- Class: Get away from those villagers!(4)
- After killing them, continue on the Path
- After killing them,(5) continue on the Path
- Eskara: An outsider... drawn where they do not belong. Yet you are too late. Wortham is damned.
- After defeating the Putrid Desecrator,(6) continue on the Path
- Wortham Guard: (points in a direction) After 'em, quickly! I'll secure the gate!
- The other soldiers rush towards the pointed Path
- Cultist: Bring the offering! The gift of blood shall open our lord's path.
- Talk to the guard at the gate
- Wortham Guard: You there! What's your purpose, stranger?
- Class
- Standard: I received word that Wortham had been attacked. The mayor requisitioned aid. What can do to help?
- Blood Knight: Just passing by on my way to the woods. Didn't your mayor call for aid?
- Tempest: Your mayor issued a call for assistance. I'm here to provide it. What can I do to help?
- Wortham Guard: The mayor? Akarat bless that man's soul. Those cultists you just carved through attacked the town and dragged our people toward the caves in the west.
You're here to aid us? Then help my men kill those bastards and bring back anyone who lives. Go. Please, hurry!
We'll guard the gates with our lives, I promise you.
- (7)Start heading west to the cave
- Class: Get to safety! I'll find the villagers.
- The player comes across another guard
- Class:
- Standard: The others are guarding the gates. Get to them quickly!
- Blood Knight: Your fellows are guarding the gates. Hurry to them.
- Tempest: Your allies defend the gates. I suggest you join them.
- Continue along the Path, killing hostile wildlife on the way(8)
- Class: This must be the cavern the guard spoke of.
- After killing the spiders head into the cave,(9) killing Cultists on the way(10)
- Villager: You, there! Get us out of here, please!
- A priest of the cult appears
- Acolyte of Damnation: Ah, another sacrifice arrives... Through your flesh, the Lord of Damnation shall have his prize!
- Partway into the battle, the Acolyte stuns the player
- After defeating the Acolyte,(11) a cage falls down from the roof of the cave and breaks, revealing a bound villager (the same that the cult dragged away earlier). Untie him
- Korrin: Gods, h-he... killed them. He killed them all!
- Class
- Standard: You're all right, friend. Tell me, do you have the strength to make it out of here?
- Blood Knight: And I killed him. Can you make it out of here?
- Tempest: Calm yourself. You're safe now. Still, we shouldn't linger. Can you walk?
- Korrin: Y-yes, think so. Wait, one of the others had a portal scroll, but we couldn't reach it... There! There it is! Come, let's leave this miserable place forever!
- Korrin opens a portal to Wortham. Follow him through the portal
- Villager: The old man in the church? A Horadrim? Ha!
- Villager#5: (to her mother) What are we to do to stop a demonic cult?
- Villager#3: I knew that red sky was a dark omen!
- Villager#2: It's just like Cain warned us...
- Village#6: We should ask Elder Cain about this.
- Korrin: You know. I didn't thank you properly, friend. I'm Korrin, the village's blacksmith. If you need to improve your armor or weapons, please see me.(12)
- After salvaging inferior equipment
- Korrin: Salvaged materials can be used to upgrade your weapons and armor. So, keep 'em safe, all right?
- A badly burnt villager appears at the town's waypoint and weakly crawls away from it
- The villagers begin to gather
- Villager#2: What did they do to him?
- Villager#3: Somebody call Elder Cain!
- Skarn: My eye is upon you. Weep and despair! For the sin of your existence will be bled away. (the image expires, and Aelin dies)
- Inspect the corpse
- Class: Nothing remains but char.
- Blood Knight: Nothing remains but ash...
- Most of the villagers fled to the chapel. Go there and speak with them
- Villager#4: A demon in Wortham!
- Villager#5: Mother, I'm scared! (hugs her mother)
- Villager#1: It will be alright. It has to be.
- Deckard Cain Remain calm, everyone. We are not bereft of hope yet!
(notices the player) Ah! Hello, friend! You've arrived at quite a difficult time. As you can plainly see, the townsfolk are ill at ease. But we should be safe enough here for the moment.
My name is Deckard Cain. I'm a bit of a traveling scholar, one might say Lyra, here mentioned you saved Korrin from the cultists before that sudden commotion in the square. Please tell me everything! - Class: It seems dark forces have set their eyes upon Wortham. The cultists' leader mentioned a Lord of Damnation... said he was seeking some "prize." That face wreathed in flame could have only been his.
- Deckard Cain: "Lord of Damnation..." Things are far worse than I imagined. The forces of hell are seeking a shard of the Worldstone, an artifact with the power to create entire realities.
Five years ago, the demon lord Baal nearly brought all of humanity under his thrall using that stone.[1] If the demons were to obtain even a shard of it, the results would be catastrophic. We cannot allow that to happen...
- A guard rushes into the chapel
- Wortham Guard: Adventurer! Cain! The cultists are attacking the western gate! We need help holding them back!
- Head to the Western Gate to aid the defenders
- Damned Cultist: Your unworthy flesh will serve our lord!
- After defeating the invaders(13)
- Wortham Guard: The attack came from the west. There must be another stronghold there. Don't worry about the town. Go! Show those cultists no mercy!
- Reach the Cult Stronghold in the west
- After defeating the Cultists,(14) the barrier drops. Head into the Unseen Lair, killing Cultists and their minions along the way
- Eskara: Lord Skarn, the shard is ours and the rite is nearly finished. The way will open!
- Skarn: You are not alone, supplicant. Slay the intruder in my name.
- After defeating the Cultists and Eskara (15)
- Eskara: Hell comes for you!
- After killing Ifriss,(16) retrieve the shard
- Class
- Barbarian: A shard of the Worldstone... we swore to defend it, and paid the price in blood.[1]
- Blood Knight: Leftover Worldstone. That would trouble the Annulet enough to let us loose.
- Crusader: So this stone is the power for which angels and demons wage eternal war...
- Demon Hunter: A shard of the Worldstone... it smells of demonkind.
- Monk: The power to create worlds, or a simple rock. Perhaps both.
- Necromancer:By Rathma...An endless sea of souls have perished because of this stone. It is a beacon to life and death.
- Tempest: A shard of the Worldstone... There was a time when it might have saved my home, but now it festers with corruption.
- Wizard: So this is a piece of the Worldstone.... absolutely fascinating.
- Class: Cain will know what to do with it.
- Use a portal to return to Wortham
- Deckard Cain: What you've accomplished is miraculous, my friend. To face such foes and live to tell the tale...simply astounding.
- Class: We were lucky I arrived in time. The cultists were summoning demons. Their leader called out to the Lord of Damnation, a demon named Skarn.
- Deckard Cain: Skarn... I have never heard of this name before... and, as far as I know, there is no Demon Lord of Damnation. Most troubling.
- Class: Indeed. And there's the matter of what we do with the shard. This sort of power does not belong in mortal hands.
- Deckard Cain: On that, we agree. You see, I did not come to Wortham by chance, my friend. A Horadric ritual allowed me to divine the location of several Worldstone shards.
One was here in Wortham. The other lies somewhere in the nearby cemetery of Ashwold.
I came here hoping to obtain the shards, and destroy them, if possible... before calamity descends upon us all.
- Xul:Be not alarmed, my old friend. For these frail bones come to you with an urgent request.
My apprentice, Lethes, through foul means acquired a shard of the Worldstone. In her pursuit of power, she has brought ruin upon Ashwold. The dead rise from their graves and the Balance teethers on the brink of disruption.
Much like I, you cannot have forgotten the significance of that stone or the sacrifice it took to end its threat.[2] So, beg of you to lend your aid, however you can.
- The magic animating the skeleton expires, and the skeleton falls in pieces
- Deckard Cain: Darkness is spreading once again and it seems I must ask the impossible of you. Will you help me collect these corrupted shards and save our world from oblivion?
- Class
- Barbarian: It was once my people's sacred charge to guard the Heart of Creation. We failed at that task.[1] To be given a chance at redemption, like this... how could I refuse?
- Blood Knight:"All that remains of my life, weighed against the darkness." A pledge I made in blood. I can do the impossible — so long as there are no complaints about my methods.
- Crusader: The Lords of Hell tried to corrupt the Zakarum priesthood. They destroyed our leadership, but could not destroy our faith. I will not stand by and let the Burning Hells take any more from us.
- Necromancer: The infinite power of creation, held by a being who would claim dominion over damnation itself. I can think of no greater threat to the Balance. When do we start?
- Monk: The Patriarchs ordered me to walk these lands, but I did not know why. I followed the path, regardless. That journey has now led me here, to you. That is not coincidence: no, it is fate. And I will rise to meet it.
- Tempest: I was banished from my homeland because I would not turn a blind eye to the plight of those beyond the Isles, and I will not now. You cannot spare one branch while the tree burns.
- Wizard: Of course I will. After all, Cain, power yearns to be exerted. And infinite power? Well, I will do everything I can to ensure that is something we never witness unleashed.
- Deckard Cain: Before you leave, I have a few gifts for you. The first of which lies here on the altar. While it may be simple, a good map is of vital importance! It will surely aid you upon your travels.
- Take the World Map from the altar
- Deckard Cain: (as the player examines the map) This is Sanctuary. To protect it, you must cross many lands... where forgotten evils linger. Yet, you must go without fear... into the heart of the unknown. This burden falls to us. A chance to fight the darkness.
- Deckard Cain Here, this portal scroll has been specially attuned. Once you have reclaimed the Worldstone shard from Ashwold, you can use that scroll to open a portal to Westmarch. There, we will find a means to destroy the shards forever.
- Exit the Chapel(17) and travel to Ashwold Cemetery
Tutorial[]
- Note: The following tutorial occur at specific points in the gameplay, marked in the transcript by superscript numbers in curved brackets.
- Movement tutorial
- Primary Attack tutorial
- First Skill is unlocked
- Second Skill is unlocked (aimed skill tutorial)
- Level up (level 2)
- Level up (level 3)
Mini-map is unlocked
Third Skill is unlocked (crowd control skill tutorial)
Skill Tab in the Menu and Skill Slotting mechanic are unlocked
Inventory and loot mechanic are unlocked - Ultimate Ability mechanic unlocked
- Level up (level 4)
- Ultimate Ability fully charged
- Level up (level 5)
- Level up (level 6)
- Salvage mechanic tutorial
- Level up (level 7)
- Level up (level 8)
Fourth skill is unlocked (charged/channeled skill tutorial) - Level up (level 9)
- Level up (level 10)
- Auto navigation is unlocked
Codex is unlocked
World Map is now available