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Prayer
Prayer

Class: Paladin
Required Level: 1
Skill Tree: Defensive Auras
Active / Passive
Cost: 1 Mana per second

Heals all party members at the expense of the caster's Mana reserves.

Damage Type: Magic
Synergies: Cleansing, Meditation, Holy Bolt
Other Stats: Only one Aura can be active at a time
PrayerAura

Prayer is a Paladin Skill in Diablo II.

Lore

With this aura the Paladin basks himself and all he deems faithful in a warm, healing light. His prayers for salvation carry him through the direst situations, allowing him to heal even the deepest wounds in time.

General Information

While active, this Aura drains the Paladin's Mana, but adds Life per second to both the hero and his allies of all types.

Although initially it may prove to be useful, the amount of Life it recovers past Act I is simply not significant. It is generally only worth investing a point in Prayer to open up the skill tree. Cleansing and Meditation both achieve the same effect without the associated Mana cost, in addition to their additional benefits.

Prayer can be activated to help keep Hirelings and party members alive in non-intense combat and recover between battles, as the amount of life healed before the next engagement is usually negligible.

Redemption, available at Level 30, provides much higher healing for monster corpses rather than Mana. One drawback of Redemption is that it cannot heal party members.

Combat Desert Mercenaries from Normal and Hell come with this aura equipped. 

Synergies

  • Receives Synergy from: None
  • Gives Synergy to:

Skill Progression

Level 1 2 3 4 5 6 7 8 9 10
Radius(yards) 10.6 12 13.3 14.6 16 17.3 18.6 20 21.3 22.6
Healing 2 3 4 5 6 7 8 9 10 11
Mana Cost 1.0 1.1 1.3 1.5 1.7 1.9 2.1 2.3 2.5 2.6
Level 11 12 13 14 15 16 17 18 19 20 25
Radius(yards) 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 42.6
Healing 12 13 14 15 16 17 19 21 23 25 35
Mana Cost 2.8 3.0 3.2 3.4 3.6 3.8 4.0 4.1 4.3 4.5 ?
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