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*[[Exploding Potion]]
 
*[[Exploding Potion]]
 
*[[Oil Potion]]
 
*[[Oil Potion]]
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Later in the game their small damage is completely worthless.
 
  +
Later in the game their small damage is completely negligible. However, during the early and middle stages of the game, these potions are rather effective, allowing players to barrage oncoming monsters with area of effect damage. These potions are often more effective in dungeons and enclosed areas, as enemies will have less space to maneuver, and will often clump up.
   
 
===Elixirs===
 
===Elixirs===

Revision as of 22:13, 19 July 2012

A Potion is an item which is depicted as a small bottle of liquid.

Diablo I

Consumable Potions

Potions can be consumed to help the character by replenishing Life, Mana. They consist of:

Elixirs

Elixirs are prevalent in Diablo I, adding 1 to 5 points to the appropriate attribute when they are consumed.

Elixirs available in game are:

Magic elixirs completely refill your mana. Vitality elixirs completely refill your life. Dexterity and Strength elixirs provide no bonus other than to the stat they boost.

As well as being dropped by monsters in the lower levels of the dungeons, elixirs are sold by both Pepin and Adria in single-player mode, although Adria sells them infrequently. Adria also sells them on a random basis in multiplayer to players who have entered Hell, the Hive or the Crypt (in that game). All elixirs cost 5000 gold, and elixirs of Vitality cannot be purchased.

They lost popularity because players thought the elixirs 'broke' the game. Their easy availability from Pepin the Healer at higher levels as well as the infamous item cloning trick led to many balance issues. It created a large number of characters with full stats fighting at low levels. Because of their infamy, elixirs were only available in Diablo II as quest rewards.

Diablo Demo Elixirs

Various elixirs and potions were available in the Diablo demo that were not found in the final game. These have negative effect, they subtract 1 to 5 points from one attribute.

Diablo II

Consumable Potions

Many types of potions can be consumed to help the character by replenishing Life, Mana, and Stamina or curing Poison and Cold. They consist of:

Throwing Potions

Other potions are used as deadly weapons that are thrown. These potions are created to wield the elemental powers of Fire and Poison. To use them, simply equip them as you would any weapon. They are carried in stacks like Javelins and may be replenished by repairing them. Some monsters, such as the Slinger, will use them against you. The different types are as follows:

Later in the game their small damage is completely negligible. However, during the early and middle stages of the game, these potions are rather effective, allowing players to barrage oncoming monsters with area of effect damage. These potions are often more effective in dungeons and enclosed areas, as enemies will have less space to maneuver, and will often clump up.

Elixirs

Elixirs made a small comeback from Diablo II, but only as quest rewards. These mystical elixirs which may be brewed by talented alchemists like Alkor in Kurast. They permanently raise a character's attribute by a fixed number. The only example is the Potion of Life.

Diablo III

Potions have been seen in a recent Diablo III gameplay video, but, along with regular health and mana potions, several new types like the Elixir of Willpower 1 have been seen. Unlike their original counterparts, these cousins of the humble potion give a temporary boost to the named stat with the number succeeding their names indicating the duration of their effect. At this point, it is safe to assume that at least two levels of Elixirs are being experimented upon. Whether we will see more powerful elixirs with longer durations or larger boosts remains to be seen. The Health and Mana Potions have been tweaked to replenish a percentage of the stat unlike the fixed amount healed in Diablo I and II.

We now know that the potion system has been greatly nerfed in Diablo III. The earlier way of fighting powerful monsters while chugging Full Rejuvenation Potions to effectively give the player infinite health will not work in Diablo III. The Potions hotbar has been replaced by the Skills hotbar, letting players access their skills easily allowing for more skillful gameplay than the monotonous potion chucking mayhem in Diablo II. It has also been mentioned that the removal of the Potions hotbar was met with stiff resistance from within the Staff itself, but they decided to include it in the final package.

In order to make huge boss fights a bit easier, the development team has revealed that every boss fight will contain an unlimited number of minions which can supply the player with an effectively infinite source of Health and Mana Orbs. But, some special bosses may be exempted from this rule as can be seen in the Thousand Pounder's fight with the Barbarian. Yet another group of special bosses can drop Orbs at certain points of damage, or when it is hit a requisite number of times. These tweaks are supposed to force the player to fight for their survival in the harsh lands of Sanctuary.

In effect, Health Potions have been replaced by Health Globes. The player will only be allowed to purchase potions from select vendors and must rely on Potions dropped by monsters and the Globes for health replenishment.