"Polearms are a broad category of weapons, some focused on goring and others on slashing. Any polearm will extend the reach of its wielder's arms noticeably, allowing them to fight foes from slightly farther away."
— Game Guide(src)
Polearms are a class of two-handed Weapons in Diablo II and Diablo III, but are different from Staves and Spears. Generally, a polearm is any weapon on a long handle with a cleaving blade, that is, Scythe, Halberd or any of its variations. Tridents and Partizans are also included into this category. Even one blunt weapon (Trishula) got into the list.
In Diablo III, Eirena refuses to wield poleams, and Demon Hunters and Wizards may not equip them as well. Diablo III Polearms are very slow, even slower than Two-Handed Maces. Contrary to the lore entry, their length gives the player no advantage in combat. There are no crafted legendary polearms, and no set polearms.
Polearms may only use transmogrification of other polearms, not other weapon types.
Diablo II[edit | edit source]
|QL||Name||Damage||Speed||Max sockets||Range||Str req||Dex req||Lv req|
|Class||Base attack frames||Base attacks per second|
Polearms are compatible with Barbarian Polearm Mastery. Polearm damage scales with the wielder's Strength, with each point of Strength equivalent to 1% enhanced damage. Compared to spears, polearms support more rune words, tend to have a shorter reach, and tend to be slower for Amazons, about the same speed for Barbarians, and faster for other classes.
Set polearm[edit | edit source]
There are no set polearms in classic.
The only set polearm in the Lord of Destruction expansion is Hwanin's Justice (Bill).
Unique polearms[edit | edit source]
Polearm rune words[edit | edit source]
The maximum number of sockets possible in a polearm is 6.
In the expansion, the following Weapon Rune Words function in nonmagic polearms with exactly the specified number of sockets: