Requires: 39 Magic
Cost: 12 Mana (-2 per Spell Level, minimum 4)

A blind, unpredictable blink jump to a nearby location.

Damage Type: Magic

Phasing is a spell in Diablo I, a weaker version of Teleport and Warp.

General InformationEdit

Upon casting, Phasing teleports the player onto a random but always nearby spot. As the spell uses up little Mana and does not require a precise click, compared to its more consistent counterpart Teleport, it is mostly used to escape mobs of monsters. Of course, one should be wary when using the spell in a cramped environment; the caster can go past walls and potentially find themselves surrounded as a result.

Random location is somewhere on the visible screen, regardless of facing. Since Phasing is non-targeting, it casts .05 faster than Teleport, and can therefore be useful to escape when stunlocked. Warp is a better choice in Hellfire, since it takes the caster further away, and to a predictable location.

The Holy Shrine casts Phasing on the user, free of Mana cost. A Unique Staff (Gleamsong) contains Phasing charges.


Diablo 1 spells - Phashing (by Decimius)

Diablo 1 spells - Phashing (by Decimius)

Class SkillsIdentifyItem RepairRageSearchStaff RechargeTrap Disarm
Page 1FireboltCharged BoltHealingHeal OtherHoly BoltInferno
Page 2Fire WallFlashLightningResurrectStone CurseTelekinesisTown Portal
Page 3Chain LightningElementalFireballFlame WaveGuardianMana ShieldPhasing
Page 4ApocalypseBlood StarBone SpiritGolemTeleportNova
Page 5BerserkRing of FireImmolationLightning WallReflectSearchWarp
Scroll and Staff OnlyInfravisionIdentifyJesterMagiMana
CutBlood BoilBlood RitualDoom SerpentsEtherealizeInvisibilityMindmaceSentinel
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