Diablo Wiki
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===''Lord of Destruction'' modifications===
 
 
*The mouse-over functionality of [[hireling]] portraits has been changed. You now must keep your mouse cursor over your hireling for three seconds before the portrait highlights and the text "Drop potion on hireling portrait, right-click to open inventory" appears.
 
*Gold sharing among party members has been removed.
 
*Players can no longer give or take items from a hireling if they are not within range (this fixes a bug where the game would crash if a player gave or removed an item from a hireling when the Hireling was out of range).
 
*Changed enhanced [[defense]] per level and enhanced [[damage]] per level to display the exact amount of enhancement.
 
*Changed 'Hit Blinds Target' to a level-based formula.
 
*Changed '[[Freeze]]s Target' item modifier to a level-based formula (improved for melee characters).
 
*Changed display of enhanced damage vs. [[demon]]s and enhanced damage vs. [[undead]] to be +x% instead of x%.
 
*Added potential for [[socket]]s to [[Bone Visage]] [[Elite Items|Elite]] [[Bone Helm]], [[Troll Nest]] and [[Blade Barrier]] Elite [[Shields]].
 
*Improved drops for placed ([[Super Unique|Super]])[[Unique Monsters|Unique monsters]] such as [[Bishibosh]], [[Rakanishu]], et. al.
 
*Improved drops for certain quest monsters such as [[Blood Raven]], [[The Countess]], [[The Cow King]], et. al.
 
*[[Duriel]] now always drops a [[Town Portal]] scroll in addition to his regular drop.
 
*Enabled certain [[Horadric Cube]] recipes that were disabled in v1.08.
 
*Enabled "add socket" [[Horadric Cube]] recipe.
 
*Made "add socket" Horadric Cube recipe not work on socketed items.
 
*Added several very low-level magic affixes.
 
*Restricted some affixes from generating on certain item types.
 
*[[Rare Items|Rare items]] will now always spawn with three or more affixes if possible.
 
*Increased chances for 'of blocking' and 'of deflecting' suffix.
 
*Added increased block rate to 'of blocking' and 'of deflecting' suffixes.
 
*Personalized item names are now printed in the color of base type.
 
*Added base item type to highlight info for [[rune word]] items.
 
*Non-weapon items that add damage now do so with regards to [[Bows|bow]] damage.
 
*Adjusted [[strength]] & [[dexterity]] damage bonus for certain items.
 
*Changed the 'Ethereal' property to modify base stats.
 
*Changed the 'Reduce Magic Damage' property to spread across frames for multi-frame attacks (such as [[Firewall]]).
 
*Altered stats of many Unique items.
 
*Altered stats of a few Set items.
 
*Altered stats of a few rune word items.
 
*The Shae, Po, and Jo [[runes]] have been renamed. They are now the {{r|Shael}}, {{r|Io}}, and {{r|Jah}} runes respectively
 
*Reduced chances of elemental damage affixes spawning on Charms.
 
*Increased bonuses for affixes that increase stack size on Throwing items.
 
*Increase chances of Self-repair affixes.
 
*Increase chances and potency of Replenish quantity affixes.
 
*Increased stack sizes of most Throwing weapons.
 
*Enabled normal [[Orbs]] and [[Circlets]].
 
*Increased maximum number of sockets for some items.
 
*Rare [[Jewels]] are now capped at a maximum of four affixes.
 
*Adjusted [[weapon]] and [[armor]] levels and level requirements.
 
*Stacked items with poison damage now average their poison duration.
 
*[[Rejuvenation potion]]s now automatically go into the belt if picked up from the ground.
 
*Rejuvenation potions can now be shift-clicked from the inventory into an equipped belt.
 
*Adjusted the [[Hireling]] experience system.
 
*Altered [[Act 2]] Hireling Auras.
 
*Changed Hireling damage to 50% against bosses in {{d|Normal}}, 40% in {{d|Nightmare}}, and 25% in {{D|hell}} difficulties.
 
*Raised maximum price vendors will pay for an item to 30,000 gold pieces in Nightmare difficulty, and 35,000 gold pieces in Hell difficulty.
 
*Added [[Health]] Regeneration to all hireling types.
 
*[[Iron Maiden]] and [[Thorns]] effects now treat Hirelings as players with respect to damage.
 
*Hirelings now gain experience from monsters killed by Minions and other party members.
 
*Using a [[potion]] from the belt (either by hotkey or right-clicking) while holding down the shift key will give the potion to the player's hireling if he/she has one.
 
*Lowered maximum duration for which Hirelings could be stunned.
 
*Iron Golems are now saved with the player.
 
*Color coded monsters' elemental/physical immunity info display. (For example, [[Fire]] [[Immune]] is printed in red).
 
*Changed monster stats back to what they were before v1.08.
 
*Reduced the [[Resistance]] bonus for Magic Resistant Uniques (It was 75%; it is now 40%).
 
*The monsters in [[Act IV]] that eat corpses will no longer eat corpses that have already been used.
 
*The Resistance penalty at higher difficulty levels no longer applies to Magic Resistance.
 
*[[Crush Beast]]s no longer give only 1 exp when they are killed.
 
*Changed PvP penalty for players or Hirelings attacking other players to 1/4.
 
*Implemented PvP penalty of 1/2 for Hirelings attacking other Hirelings.
 
*[[Town Portal]] use has been restricted to party members only.
 
*Reduced damage multiplier for act-end boss attacks vs. minions.
 
*Broken [[Ethereal items]] now sell for 1 gold.
 
*Added Thawing Potions to vendor inventories in Act IV and [[Act V]].
 
*It is now possible (albeit very rare) to get [[Set Items|Set]] and [[Unique Items|Unique items]] from gambling.
 
*Increased the chances of getting a [[Rare Items|Rare item]] from gambling.
 
*[[Keys]] may now be purchased in bulk (shift + right-click).
 
*Swapped properties for {{r|Jah}} and {{r|Cham}} [[runes]] in weapons.
 
*Added [[rune words]] for Single Player/Other Multi Player which previously only showed up on Realm games.
 
*Adjusted hover text box sizes.
 
*Updated the pop-up text to reflect adjusted monster attack and defense.
 
*Adjusted memory management code.
 
*Typing "players X", where X is a number between the current number of players and the maximum (8), in the message box will now set the effective number of players in the game in single player, open [[Battle.net]] and TCP/IP games only).
 
*Removed global Physical Resistance from Nightmare difficulty games.
 
*Fixed a bug where [[Tyrael]] would sometimes create an inaccessible portal.
 
*Fixed a bug where a player who was disconnected from Battle.net while in the Imbue screen would crash.
 
   
 
===Major Bugs===
 
===Major Bugs===

Revision as of 13:47, 29 December 2010

Patch 1.09, released August 20, 2001.

Changes

Note: certain item changes will not apply retroactively to already existing items.

Skill Baaslance Changes

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  • o longer reduces the damage Resistance of immune monsters.
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FUCK YOUT SELF MADA FUCKER...

Major Bugs

  • Fixed bonus to Undead damage modifier to work with ranged weapons.
  • Fixed bonus to Demon damage modifier to work with ranged weapons.
  • Fixed 'Reduces Target Defense' modifier to work with ranged weapons.
  • Fixed a bug where item-specific partial Set bonuses didn't get applied.
  • Fixed a bug where the enhanced defense for items that gained it on a per level basis was improperly calculated (such as Blackoak Shield).
  • Fixed a bug where the enhanced damage for items that gained it on a per level basis was improperly calculated (such as Hellslayer).
  • Fixed a bug where certain two-handed and missile weapons did not get the displayed damage bonus (such as Magewrath).
  • Fixed Piercing weapons to work correctly with Amazon skills (such as Doomslinger).
  • Fixed a bug where items could give characters skills that are exclusive to another Character class.
  • Fixed a bug with weapon swapping which allowed some character classes to dual wield items. When a player that is illegally wielding two items enters a game, one of the items will be deleted.
  • Fixed bug which allowed certain Horadric Cube recipes that were meant to be disabled to continue to function.
  • Fixed a bug where trying to display the highlight info for an item with too many modifiers would crash the game.
  • Fixed a bug in using an item that gives Werewolf/Werebear skills when no skill points were originally assigned to those skills caused an assertion.
  • Fixed various bugs with the second quest of Act 5.
  • (Macintosh Only) Fixed a bug where a user running Diablo II Expansion in 800x600 received an assertion when entering Diablo II standard games.

Minor Bugs

  • Fixed a bug where Elemental damage did not display correctly for Throwing Weapons.
  • Fixed a bug in the determination of magic affix levels.
  • Fixed a bug that allowed Ethereal throwing items to be stacked with non-Ethereal ones.
  • Fixed a bug where it was possible to repair and/or recharge Charged Ethereal items.
  • Fixed a bug where it was possible to repair Throwing Potions.
  • Fixed a bug where Throwing Weapons brought from standard Diablo II could not be Imbued in Diablo II Expansion Set.
  • Fixed a bug where certain Paladin Shields were not able to be personalized.
  • Fixed a bug where it sometimes did not verify replacing a dead hireling with a new one.
  • Fixed a bug that allowed the same Unique to be spawned more than once in a game.
  • Fixed various Horadric Cube recipes that create magic items.
  • Fixed a bug that caused a rune word item to lose its rune word bonuses when transferred off of the character who created it.
  • Fixed a bug which caused the variable attributes of a rune word item to reset inappropriately.
  • Fixed a bug where using the Taunt skill would sometimes cause the game to crash.
  • Fixed a bug where the Firewall animation display without doing any damage.
  • Fixed a bug where Sanctuary allows the Paladin to ignore an Undead monster's damage resistance.
  • Fixed a bug where left-hand throw was throwing using too many missiles per throw.
  • Fixed a bug where certain Charged items would use multiple charges per casting.
  • Fixed a bug that caused Cold Mastery to think other players were immune when they were not.
  • Fixed a bug where you could select Baal's dead tentacles.
  • Fixed a bug where in a Realm game, Nihlathak would remain in town even after another player killed him.
  • Fixed a bug where Anya would not always give a class-specific item for her quest reward.
  • Fixed a bug where the invisible monster in the Worldstone Keep could be affected by Monster Shrines.
  • Fixed a bug where Monster Shrines could affect Druid Vines.
  • Fixed bug where Regurgitators would eat Hirelings and destroy them.
  • Fixed Act I hirelings to be able to use bows with special arrows (such as Witherstring).
  • Fixed a bug where hirelings' items would not update if they could no longer meet the requirements to wear them.
  • Fixed Immolation Arrow to do initial weapon damage; no base physical damage is included in the radius.
  • Fixed Freezing Arrow to do initial weapon damage; no base physical damage is included in the radius.
  • Fixed Poison Javelin to do initial weapon damage.
  • Fixed Plague Javelin to do initial weapon damage.
  • Fixed Lightning Fury to do initial weapon damage.
  • Fixed a Fend bug that would abort the Fend prematurely on the server. (This applies to Zeal and various other skills as well.)
  • Fixed a bug that caused the game to crash when a character clicked on his/her own feet.
  • Fixed invalid line Automap options from v1.08.
  • Fixed drawing problem for charges/ammo counts on skill icons where the number of charges would extend off the icon.
  • Fixed some spelling errors in the text.
  • Fixed some errors in translations.
  • Fixed a variety of crash bugs.
  • Fixed a bug where hireling health regeneration was dependent on the number of players in game.
  • Fixed a bug that allowed hirelings to be converted.
  • Fixed a bug where items that add to skills had no effect on Hirelings.
  • (Macintosh Only) Fixed a bug that made it possible to have the character walk endlessly toward the lower left corner of the screen without input from the player.
  • Fixed a bug that caused garbage characters to appear at the top of the screen at the start of a realm game.

Diablo II Standard Fixes:

  • Fixed a bug in Diablo II where uniques and champions could drop throwing items as their "magic" item drop.
  • Fixed a bug that allowed Diablo II players to put a socket in rare items with the Horadric Cube recipe.
  • Fixed a bug in Diablo II that allowed hirelings to be brought into other acts.


Diablo II Classic improvements/changes:

  • Changed the Diablo II Standard blocking method back to the old method.
  • Adjusted damage and attack rating of monsters in Diablo II Standard.
  • Removed global Physical Resistance for monsters in Hell difficulty in Diablo II Standard.

Summary

Template:D2patch