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*gdfggg |
*gdfggg |
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+ | FUCK YOUT SELF MADA FUCKER... |
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− | ===''Lord of Destruction'' modifications=== |
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− | *The mouse-over functionality of [[hireling]] portraits has been changed. You now must keep your mouse cursor over your hireling for three seconds before the portrait highlights and the text "Drop potion on hireling portrait, right-click to open inventory" appears. |
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− | *Gold sharing among party members has been removed. |
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− | *Players can no longer give or take items from a hireling if they are not within range (this fixes a bug where the game would crash if a player gave or removed an item from a hireling when the Hireling was out of range). |
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− | *Changed enhanced [[defense]] per level and enhanced [[damage]] per level to display the exact amount of enhancement. |
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− | *Changed 'Hit Blinds Target' to a level-based formula. |
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− | *Changed '[[Freeze]]s Target' item modifier to a level-based formula (improved for melee characters). |
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− | *Changed display of enhanced damage vs. [[demon]]s and enhanced damage vs. [[undead]] to be +x% instead of x%. |
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− | *Added potential for [[socket]]s to [[Bone Visage]] [[Elite Items|Elite]] [[Bone Helm]], [[Troll Nest]] and [[Blade Barrier]] Elite [[Shields]]. |
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− | *Improved drops for placed ([[Super Unique|Super]])[[Unique Monsters|Unique monsters]] such as [[Bishibosh]], [[Rakanishu]], et. al. |
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− | *Improved drops for certain quest monsters such as [[Blood Raven]], [[The Countess]], [[The Cow King]], et. al. |
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− | *[[Duriel]] now always drops a [[Town Portal]] scroll in addition to his regular drop. |
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− | *Enabled certain [[Horadric Cube]] recipes that were disabled in v1.08. |
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− | *Enabled "add socket" [[Horadric Cube]] recipe. |
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− | *Made "add socket" Horadric Cube recipe not work on socketed items. |
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− | *Added several very low-level magic affixes. |
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− | *Restricted some affixes from generating on certain item types. |
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− | *[[Rare Items|Rare items]] will now always spawn with three or more affixes if possible. |
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− | *Increased chances for 'of blocking' and 'of deflecting' suffix. |
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− | *Added increased block rate to 'of blocking' and 'of deflecting' suffixes. |
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− | *Personalized item names are now printed in the color of base type. |
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− | *Added base item type to highlight info for [[rune word]] items. |
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− | *Non-weapon items that add damage now do so with regards to [[Bows|bow]] damage. |
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− | *Adjusted [[strength]] & [[dexterity]] damage bonus for certain items. |
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− | *Changed the 'Ethereal' property to modify base stats. |
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− | *Changed the 'Reduce Magic Damage' property to spread across frames for multi-frame attacks (such as [[Firewall]]). |
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− | *Altered stats of many Unique items. |
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− | *Altered stats of a few Set items. |
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− | *Altered stats of a few rune word items. |
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− | *The Shae, Po, and Jo [[runes]] have been renamed. They are now the {{r|Shael}}, {{r|Io}}, and {{r|Jah}} runes respectively |
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− | *Reduced chances of elemental damage affixes spawning on Charms. |
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− | *Increased bonuses for affixes that increase stack size on Throwing items. |
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− | *Increase chances of Self-repair affixes. |
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− | *Increase chances and potency of Replenish quantity affixes. |
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− | *Increased stack sizes of most Throwing weapons. |
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− | *Enabled normal [[Orbs]] and [[Circlets]]. |
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− | *Increased maximum number of sockets for some items. |
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− | *Rare [[Jewels]] are now capped at a maximum of four affixes. |
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− | *Adjusted [[weapon]] and [[armor]] levels and level requirements. |
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− | *Stacked items with poison damage now average their poison duration. |
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− | *[[Rejuvenation potion]]s now automatically go into the belt if picked up from the ground. |
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− | *Rejuvenation potions can now be shift-clicked from the inventory into an equipped belt. |
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− | *Adjusted the [[Hireling]] experience system. |
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− | *Altered [[Act 2]] Hireling Auras. |
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− | *Changed Hireling damage to 50% against bosses in {{d|Normal}}, 40% in {{d|Nightmare}}, and 25% in {{D|hell}} difficulties. |
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− | *Raised maximum price vendors will pay for an item to 30,000 gold pieces in Nightmare difficulty, and 35,000 gold pieces in Hell difficulty. |
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− | *Added [[Health]] Regeneration to all hireling types. |
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− | *[[Iron Maiden]] and [[Thorns]] effects now treat Hirelings as players with respect to damage. |
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− | *Hirelings now gain experience from monsters killed by Minions and other party members. |
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− | *Using a [[potion]] from the belt (either by hotkey or right-clicking) while holding down the shift key will give the potion to the player's hireling if he/she has one. |
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− | *Lowered maximum duration for which Hirelings could be stunned. |
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− | *Iron Golems are now saved with the player. |
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− | *Color coded monsters' elemental/physical immunity info display. (For example, [[Fire]] [[Immune]] is printed in red). |
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− | *Changed monster stats back to what they were before v1.08. |
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− | *Reduced the [[Resistance]] bonus for Magic Resistant Uniques (It was 75%; it is now 40%). |
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− | *The monsters in [[Act IV]] that eat corpses will no longer eat corpses that have already been used. |
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− | *The Resistance penalty at higher difficulty levels no longer applies to Magic Resistance. |
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− | *[[Crush Beast]]s no longer give only 1 exp when they are killed. |
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− | *Changed PvP penalty for players or Hirelings attacking other players to 1/4. |
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− | *Implemented PvP penalty of 1/2 for Hirelings attacking other Hirelings. |
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− | *[[Town Portal]] use has been restricted to party members only. |
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− | *Reduced damage multiplier for act-end boss attacks vs. minions. |
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− | *Broken [[Ethereal items]] now sell for 1 gold. |
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− | *Added Thawing Potions to vendor inventories in Act IV and [[Act V]]. |
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− | *It is now possible (albeit very rare) to get [[Set Items|Set]] and [[Unique Items|Unique items]] from gambling. |
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− | *Increased the chances of getting a [[Rare Items|Rare item]] from gambling. |
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− | *[[Keys]] may now be purchased in bulk (shift + right-click). |
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− | *Swapped properties for {{r|Jah}} and {{r|Cham}} [[runes]] in weapons. |
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− | *Added [[rune words]] for Single Player/Other Multi Player which previously only showed up on Realm games. |
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− | *Adjusted hover text box sizes. |
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− | *Updated the pop-up text to reflect adjusted monster attack and defense. |
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− | *Adjusted memory management code. |
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− | *Typing "players X", where X is a number between the current number of players and the maximum (8), in the message box will now set the effective number of players in the game in single player, open [[Battle.net]] and TCP/IP games only). |
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− | *Removed global Physical Resistance from Nightmare difficulty games. |
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− | *Fixed a bug where [[Tyrael]] would sometimes create an inaccessible portal. |
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− | *Fixed a bug where a player who was disconnected from Battle.net while in the Imbue screen would crash. |
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===Major Bugs=== |
===Major Bugs=== |
Revision as of 13:47, 29 December 2010
Patch 1.09, released August 20, 2001.
Changes
Note: certain item changes will not apply retroactively to already existing items.
Skill Baaslance Changes
- Decrepify nd
- dsa
- s
- dsd
- asd
- d
- da
- d
- d
- da
- dasd
- sd
- sd
- d
- ad
- ad
- sd
- o longer reduces the damage Resistance of immune monsters.
- gdfggg
FUCK YOUT SELF MADA FUCKER...
Major Bugs
- Fixed bonus to Undead damage modifier to work with ranged weapons.
- Fixed bonus to Demon damage modifier to work with ranged weapons.
- Fixed 'Reduces Target Defense' modifier to work with ranged weapons.
- Fixed a bug where item-specific partial Set bonuses didn't get applied.
- Fixed a bug where the enhanced defense for items that gained it on a per level basis was improperly calculated (such as Blackoak Shield).
- Fixed a bug where the enhanced damage for items that gained it on a per level basis was improperly calculated (such as Hellslayer).
- Fixed a bug where certain two-handed and missile weapons did not get the displayed damage bonus (such as Magewrath).
- Fixed Piercing weapons to work correctly with Amazon skills (such as Doomslinger).
- Fixed a bug where items could give characters skills that are exclusive to another Character class.
- Fixed a bug with weapon swapping which allowed some character classes to dual wield items. When a player that is illegally wielding two items enters a game, one of the items will be deleted.
- Fixed bug which allowed certain Horadric Cube recipes that were meant to be disabled to continue to function.
- Fixed a bug where trying to display the highlight info for an item with too many modifiers would crash the game.
- Fixed a bug in using an item that gives Werewolf/Werebear skills when no skill points were originally assigned to those skills caused an assertion.
- Fixed various bugs with the second quest of Act 5.
- (Macintosh Only) Fixed a bug where a user running Diablo II Expansion in 800x600 received an assertion when entering Diablo II standard games.
Minor Bugs
- Fixed a bug where Elemental damage did not display correctly for Throwing Weapons.
- Fixed a bug in the determination of magic affix levels.
- Fixed a bug that allowed Ethereal throwing items to be stacked with non-Ethereal ones.
- Fixed a bug where it was possible to repair and/or recharge Charged Ethereal items.
- Fixed a bug where it was possible to repair Throwing Potions.
- Fixed a bug where Throwing Weapons brought from standard Diablo II could not be Imbued in Diablo II Expansion Set.
- Fixed a bug where certain Paladin Shields were not able to be personalized.
- Fixed a bug where it sometimes did not verify replacing a dead hireling with a new one.
- Fixed a bug that allowed the same Unique to be spawned more than once in a game.
- Fixed various Horadric Cube recipes that create magic items.
- Fixed a bug that caused a rune word item to lose its rune word bonuses when transferred off of the character who created it.
- Fixed a bug which caused the variable attributes of a rune word item to reset inappropriately.
- Fixed a bug where using the Taunt skill would sometimes cause the game to crash.
- Fixed a bug where the Firewall animation display without doing any damage.
- Fixed a bug where Sanctuary allows the Paladin to ignore an Undead monster's damage resistance.
- Fixed a bug where left-hand throw was throwing using too many missiles per throw.
- Fixed a bug where certain Charged items would use multiple charges per casting.
- Fixed a bug that caused Cold Mastery to think other players were immune when they were not.
- Fixed a bug where you could select Baal's dead tentacles.
- Fixed a bug where in a Realm game, Nihlathak would remain in town even after another player killed him.
- Fixed a bug where Anya would not always give a class-specific item for her quest reward.
- Fixed a bug where the invisible monster in the Worldstone Keep could be affected by Monster Shrines.
- Fixed a bug where Monster Shrines could affect Druid Vines.
- Fixed bug where Regurgitators would eat Hirelings and destroy them.
- Fixed Act I hirelings to be able to use bows with special arrows (such as Witherstring).
- Fixed a bug where hirelings' items would not update if they could no longer meet the requirements to wear them.
- Fixed Immolation Arrow to do initial weapon damage; no base physical damage is included in the radius.
- Fixed Freezing Arrow to do initial weapon damage; no base physical damage is included in the radius.
- Fixed Poison Javelin to do initial weapon damage.
- Fixed Plague Javelin to do initial weapon damage.
- Fixed Lightning Fury to do initial weapon damage.
- Fixed a Fend bug that would abort the Fend prematurely on the server. (This applies to Zeal and various other skills as well.)
- Fixed a bug that caused the game to crash when a character clicked on his/her own feet.
- Fixed invalid line Automap options from v1.08.
- Fixed drawing problem for charges/ammo counts on skill icons where the number of charges would extend off the icon.
- Fixed some spelling errors in the text.
- Fixed some errors in translations.
- Fixed a variety of crash bugs.
- Fixed a bug where hireling health regeneration was dependent on the number of players in game.
- Fixed a bug that allowed hirelings to be converted.
- Fixed a bug where items that add to skills had no effect on Hirelings.
- (Macintosh Only) Fixed a bug that made it possible to have the character walk endlessly toward the lower left corner of the screen without input from the player.
- Fixed a bug that caused garbage characters to appear at the top of the screen at the start of a realm game.
Diablo II Standard Fixes:
- Fixed a bug in Diablo II where uniques and champions could drop throwing items as their "magic" item drop.
- Fixed a bug that allowed Diablo II players to put a socket in rare items with the Horadric Cube recipe.
- Fixed a bug in Diablo II that allowed hirelings to be brought into other acts.
Diablo II Classic improvements/changes:
- Changed the Diablo II Standard blocking method back to the old method.
- Adjusted damage and attack rating of monsters in Diablo II Standard.
- Removed global Physical Resistance for monsters in Hell difficulty in Diablo II Standard.
Summary
Template:D2patch