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*Fixed monster [[hitpoints]] variable type for tough monsters (some monsters, especially in {{d|Nightmare}}/{{d|Hell}} difficulty, had way fewer hit points than specified) |
*Fixed monster [[hitpoints]] variable type for tough monsters (some monsters, especially in {{d|Nightmare}}/{{d|Hell}} difficulty, had way fewer hit points than specified) |
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*Changed Search spell to show items on automap, too (users complained they couldn't find things behind solid walls in Caves, Nest, Crypt). |
*Changed Search spell to show items on automap, too (users complained they couldn't find things behind solid walls in Caves, Nest, Crypt). |
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− | *Fix to [[unique items]] changing between games ([[Veil of Steel]], [[Arkaine's Valor]], etc). |
+ | *Fix to [[unique items]] changing between games ([[Veil of Steel]], [[Arkaine's Valor (Diablo I)|Arkaine's Valor]], etc.). |
*Fixed to dropping and picking back up [[oil]]ed items (bonus was lost). |
*Fixed to dropping and picking back up [[oil]]ed items (bonus was lost). |
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*Fixed Cathedral Map activation crash bug |
*Fixed Cathedral Map activation crash bug |
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==Summary== |
==Summary== |
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− | + | {{Patches}} |
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+ | [[Category:Diablo I Patches]] |
Latest revision as of 19:07, 31 March 2014
Changes
- Fixed Gossip (same gossip from each towner every time)
- Fixed disappearing quests (upon re-entering the town level, quest statuses were incorrectly cleared through array bounds overstep).
- Fixed generating spell books by Adria (would "morph" on new game).
- Fixed the bug where picking up gold when your inventory is full duplicates the gold in your hand and fills your gold slot.
- Fixed the Berserk spell to prevent crashes (large numbers of berserk monsters occasionally attacked dead monsters).
- Fixed inactive monsters to prevent same kind of crash as above
- Fixed entering levels; had crashed on some systems (seemingly randomly).
- Fixed doppelganger's items to not clone Diablo
- Fixed generating rings of fire behind a wall.
- Sped up monk's open-hand attack (users complained he should be faster with feet than with the sweeping staff).
- Various small internal fixes to prevent potential misbehavior.
- Fixed monster hitpoints variable type for tough monsters (some monsters, especially in Nightmare/Hell difficulty, had way fewer hit points than specified)
- Changed Search spell to show items on automap, too (users complained they couldn't find things behind solid walls in Caves, Nest, Crypt).
- Fix to unique items changing between games (Veil of Steel, Arkaine's Valor, etc.).
- Fixed to dropping and picking back up oiled items (bonus was lost).
- Fixed Cathedral Map activation crash bug
- Added sounds to Mana Drain and Disenchant traps
- Monster hit points in Nightmare/Hell are +100/200 instead of +1.5/+3
- Fixed monster stats display in Nightmare/Hell to reflect the halving.
- Balance/Stability/Harmony now does something
Summary
Diablo I
Vanilla/Hellfire —
Patch 1.01 • Patch 1.02 • Patch 1.03 • Patch 1.04 • Patch 1.05 • Patch 1.07 • Patch 1.08 • Patch 1.09 • Patch 1.09b
Diablo IIVanilla/Lord of Destruction —
Patch 1.01 • Patch 1.02 • Patch 1.03 • Patch 1.04 • Patch 1.04b • Patch 1.05 • Patch 1.05b • Patch 1.06 • Patch 1.06b • Patch 1.07 • Patch 1.08 • Patch 1.09 • Patch 1.09b • Patch 1.09c • Patch 1.09d • Patch 1.10 • Patch 1.11 • Patch 1.11b • Patch 1.12 • Patch 1.13c • Patch 1.13d • Patch 1.14a • Patch 1.14b • Patch 1.14c • Patch 1.14d
Diablo IIIBeta —
Patch 0.2.0 • Patch 0.3.0 • Patch 0.3.1 • Patch 0.4.0 • Patch 0.4.1 • Patch 0.5.0 • Patch 0.5.1 • Patch 0.6.0 • Patch 0.6.1 • Patch 0.6.2 • Patch 0.7.0