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Overcharge Passive Lightning spells have a 3% chance per point to create Crackling Energy.
Requires: Precision Magic OR Inexorable Reach OR Elemental Attunement |
Overcharge is a Sorceress passive talent.
In-game[]
The chance to create Crackling Energy seems to be independent from the spell's type and cost, potentially allowing some spells to generate more Mana than their own cost.
Ball Lightning, if used in Enchantment slot, will make this talent generate additional Ball Lightnings from other spells instead.
Development[]
Originally, Overcharge would make Lightning spells' Critical Strikes have up to a 1% chance per point to release 3 Charged Bolts. It triggered off Critical Hits of any Lightning spells and attacks, and the chance scaled with Proc Coefficient. Each Critical Hit and each enemy rolled their own chances check. Charged Bolts were affected by all related enhancements and were cast at the current spell rank (rank 1 if not learned). This effect could chain repeatedly off its own Charged Bolts.
Minor Destruction
Lightning • Fire Bolt • Frost Bolt • Arc Lash
Major Destruction
Charged Bolts • Fireball • Ice Shards • Incinerate • Chain Lightning • Frozen Orb
Defensive
Flame Shield • Ice Armor • Blizzard • Teleport
Conjuration
Frost Nova • Lightning Spear • Ice Blades • Hydra
Mastery
Firewall • Nova • Meteor • Ball Lightning
Ultimate
Deep Freeze • Inferno • Conduit
Talents
Potent Warding • Devastation • Align the Elements • Precision Magic • Inexorable Reach • Elemental Attunement • Char to Ash • Soulfire • Blaze of Glory • Burning Resonance • Devouring Flames • Endless Pyre • Conflagration • Numbing Cold • Icy Touch • Cold Snap • Hoarfrost • Frostbite • Chill to the Bone • Endless Winter • Ceaseless Bolts • Overcharge • Convulsions • Stagger • Crackling Aura • Shocking Strikes • Lightning Mastery