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Opening the Helliquary is the first Helliquary quest in Diablo Immortal. It becomes available to the player after reaching level 36, and is required to gain access to the game's Helliquary system. It leads directly into Demonic Remains.

Objectives[]

Transcript[]

  • Deckard Cain: My friend, there is someone you should meet. A colleague of Charsi's named Rayek. He is a survivor of Arreat and something of an intellect. His Harrogathian expertise--combined with Charsi's skill at the forge--is already bearing fruit.
  • Deckard Cain: He is studying the Einfrinn tree. It is the ancient gnarled thing that sits in the middle of Westmarch. Legends say it was planted by King Rakkis when it was founded.
  • Deckard Cain: But Rayek believes otherwise. He suspects the tree is as old as Sanctuary itself. With Charsi's help, he has built a device that has detected a dark energy emanating from the tree. I suspect he could use your help. Find him and send him my regards.
  • Rayek: The energy is rhythmic...Like the slamming of a hammer against a...
  • Class: You must be Rayek. Deckard Cain asked that I give you a hand with your...experiment.
  • Rayek: You're the one that Cain mentioned? Good, you've arrived at just the right moment! My Helliquary has become entangled with the energy leaking from the Einfrinn Tree. This confirms what I suspected; whatever lies beyond the tree, it is demonic in nature.
  • Class: Is there a way to destroy it?
  • Rayek: Destroy the tree? That is the absolute last thing we should do! The Einfrinn Tree is what is holding back the demon. And from what I can tell, it's growing weaker by the moment...
  • Rayek: But I have an idea. The Helliquary is a conduit of energy. All that is required is someone powerful enough to harness the Helliquary and I imagine their strength can be lent directly to the Einfrinn Tree.
  • Rayek: What are you waiting for? This is why Cain sent you. Pick it up and focus your energy on the tree.
  • Rayek: Remarkable! It appears to be reacting to you. Pick up the Helliquary again. This time, don't hold back!
  • Izilech the Mishappen: Lassal, burn this flesh pit to the ground. And from its altar, raise an altar of bone to the Wrathborne!
  • Lassal: I will not stop until my flames are satiated.
  • Rayek: Where have you been? We have failed! Hell itself has been unleashed on Westmarch.
  • Class: I don't understand. We were just in front of that tree with your Helliquary.
  • Rayek: The Einfrinn Tree was torn open by the hell lord Izilech. You need to find a way to close it before he can get through, or Sanctuary itself will be lost.
  • Class: I won't let that happen.
  • Guard Captain: On your guard! They've broken through the barricade.
  • Guard Captain: Adventurer, push ahead! Let no demon break through!
  • Guard Captain: Well done, adventurer! There are more demons up ahead.
  • Class: The city is completely overrun. How could this have happened?
  • Guard Captain: A great demon lies ahead. It's protected by some form of shield.
  • Chaos Herald Pyl: Accept your fate. You are blessed with the fortune of receiving cremation from Lassal the Flame-spun.
  • Chaos Herald Pyl: You dare resist the will of the Wrathborne?
  • Chaos Herald Pyl: You will pay for your insolence!
  • Chaos Herald Pyl: Your victory means nothing. I see only death in your future.
  • Class: The tree is just ahead.
  • Lassal: Another mortal fool? Come, join your fallen ilk.
  • Lassal: You are weaker than I presumed.
  • Lassal: You are no match!
  • Rayek: Watch out!
  • Lassal: A wasted sacrifice. Is this world plagued with such fools?
  • Class: You won't...
  • Lassal: Die, mortal!
  • Rayek: Hey, are you alright? Can you hear me?
  • Class: What happened? When I touched the Helliquary, I saw something. Westmarch was ablaze. A great hell lord had broken through and unleashed his...Wrathborne...death was everywhere...It felt so real.
  • Rayek: A vision gifted from the tree. The druids say that all trees can see their deaths. It appears that there is a demon lord in this one's future.
  • Class: How do we stop it?
  • Rayek: We use the Helliquary! Like I said, it's a conduit. If we add power to it, it will strengthen your connection to the Einfrinn Tree. With enough power, I suspect we can use the tree itself as a personal gateway and fight the demons before they're ready.
  • Rayek: I want you to try something. Grab the Helliquary...then think of a demon you saw in your vision.
  • Rayek: I see it in your eyes. You see the demon, don't you?
  • Class: Yes, the Chaos Herald. I killed him in my vision...and I know where he is now.
  • Rayek: Well, we go kill him again! But this time, bring me his remains.

Trivia[]

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This section contains facts and trivia relevant to this article.
  • In the vision where Westmarch is attacked, NPCs comprising of elites, soldiers, and archers from the Immortals, along with various adventurers (depicted by the different classes of Diablo Immortal) helped to defend the city, with little success.
Cold Isles
The Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Open Revolt
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial) Quests
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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