The souls of the most corrupt,ruthless, hate-filled, and aggressive mortal warriors to die in mortal wars often come to reside in Hell. Forged in the fires of eternal punishment, some of these spirits are reborn as cruel shadows of their former glory. Clad in demon-forged armor and wielding arcane weapons of destruction, they roam the gateway to Hell in search of those who would invade their sinister domain. These warriors are famed for their ability to slice their opponents into bloody ribbons with grotesque efficiency.
A full third of Oblivion Knights are mages. Like their brutish counterparts, these minions of Hell are comprised of the most mendacious and merciless Sorcerers and Necromancers slain in the Mage Clan Wars. Their thirst for power followed them to the grave and was easily manipulated by the Prime Evils when creating these dark mages. Wielding the same powers in Hell as they did in the mortal realm, they pose a fatal threat to even the most experienced adventurer.
The Oblivion Knights (as well as the Abyss Knights) can throw elemental bolts to their target and also use spells that are normally used by Necromancers like Bone Spirit, Bone Armor and Curses (Decrepify, Lower Resist, Weaken, Life Tap, Amplify Damage).
Oblivion Knights (spellcasters) are not affected by the Barbarian Taunt skill.
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|This page contains obsolete content|
This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes.
Since patch 1.13, Oblivion Knights in the Chaos Sanctuary can no longer cast the Iron Maiden curse.
- Arreat Summit lore states that Oblivion Knights were forged from the souls of those in the Sin War, while To Hell and Back uses the more general term of "mortal wars." The former claim is likely null, as post-Diablo II, the Sin War was retconned to be a distinct event rather than a continuous one, as prior lore established.
- To Hell and Back labels Oblivion Knights as demons rather than undead.