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'''Obedience''' is a [[Rune Word|rune word]] in ''[[Diablo II: Lord of Destruction]]''.
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'''Obedience''' is the [[Rune Word|rune word]] '{{r|Hel}}{{r|Ko}}{{r|Thul}}{{r|Eth}}{{r|Fal}}' for [[polearms]] in ''[[Diablo II: Lord of Destruction]]''.
   
With extremely high damage, 40% crushing blow, and an enchant proc which adds a large amount of attacking rating bonus, all alongside 40% faster hit recovery, as well as a defense and resistance boost (useful since the wielder will not be wearing a shield), Obedience is certainly an excellent way to level a playing field in Hell Difficulty, all for two common runes and three runes that are not at all hard to obtain. As a polearm, this is equippable by Act 2 mercenaries, and is one of the best weapons available for them without needing to pay an arm and leg for. The decrease to fire resistance also can come in handy for builds that invest in fire skills.
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With extremely high damage, 40% crushing blow, and an enchant proc which adds a large attack rating bonus, all alongside 40% faster hit recovery, as well as a defense and resistance boost (useful since the wielder will not be wearing a shield), Obedience is certainly an excellent way to level a playing field in Hell Difficulty. All for two common runes and three runes that are not at all hard to obtain. As a polearm, this is equippable by [[Desert Mercenary|Act 2 mercenaries]], and is one of the best weapons available for them without needing to pay an arm and leg.
   
 
'''Result:'''<br />
 
'''Result:'''<br />

Revision as of 23:04, 16 February 2018

Obedience is the rune word 'HelKoThulEthFal' for polearms in Diablo II: Lord of Destruction.

With extremely high damage, 40% crushing blow, and an enchant proc which adds a large attack rating bonus, all alongside 40% faster hit recovery, as well as a defense and resistance boost (useful since the wielder will not be wearing a shield), Obedience is certainly an excellent way to level a playing field in Hell Difficulty. All for two common runes and three runes that are not at all hard to obtain. As a polearm, this is equippable by Act 2 mercenaries, and is one of the best weapons available for them without needing to pay an arm and leg.

Result:
30% Chance To Cast Level 21 Enchant When You Kill An Enemy
40% Faster Hit Recovery
+370% Enhanced Damage
-25% Target Defense
Adds 3-14 Cold Damage 3 Second Duration (Normal)
-25% To Enemy Fire Resist
40% Chance of Crushing Blow
+200-300 Defense
+10 To Strength
+10 To Dexterity
All Resistances +20-30
Requirements -20%