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(About Nova in Diablo I (No Spellbook))
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{{For|the ''[[Diablo I]]'' spell|Nova (Diablo I)}}
==Diablo I==
 
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{{New Skill Template
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| name = Nova
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| icon = Nova.jpg
 
| desc = Creates an expanding ring of electricity.
 
| class = Sorceress
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| skill_tree = [[Lightning Spells]]
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| gen =
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| cd =
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| level_required = {{value|12}}
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| res = Active
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| prerequisites = [[Static Field]]
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| damage_type = Lightning
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| cost = {{value|15}} [[Mana]]
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| other =
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| synergies = {{s|Lightning}}, {{2|Chain Lightning}}
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| skill_image = D2nova.jpg
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}}
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'''Nova''' is a [[Sorceress]] [[Skill]] in ''[[Diablo II]]''.
   
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==Lore==
Nova is a lightning ring spell that was not available in [[spellbook]] form, but in only [[scroll]]s and [[stave]]s. Sometimes, a trapped treasure chest could attack a spell of Nova on you as soon as you opened it. Depending on your armor and resistances, you could get very injured, or just a little shock. The only way to avoid the dangerous Nova chest traps was if you were a [[Rogue]], and saw that it was trapped. Therefore, you could cast [[Telekinesis]] from a good distance and more easily avoid the lightning ring.
 
   
 
'' With this attack the Sorceress creates a wave of electrical energy radiating from her fingertips, bathing all nearby enemies with its destructive force. This spell is ideal for defeating melee opponents who swarm too closely. ''
==Diablo II==
 
   
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==General Information==
[[Image:Nova.jpg|Nova]]
 
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===Synergies===
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*'''Gives synergy to ''':
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:{{s|Lightning}}: +8% Lightning damage per level
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:{{2|Chain Lightning}}: +4% Lightning damage per level
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*'''Receives synergy from ''': None
   
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Although its minimum damage is far higher than many [[Lightning Spells]], Nova has limited potential due to its lack of synergies. Nova is also inhibited by its very high [[mana]] cost, which in many cases prevents it from being cast many times in quick succession. It would take quite a bit of time into the game, as well as good mana regeneration and leeching for Nova to be an effective, mana cost efficient ability.
'''Nova'''
 
'''Class''': [[Sorceress]]
 
'''Required Level''': 12
 
'''Prerequisites''': [[Static Field]] [6]
 
   
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Still, Nova can be valuable as a crowd control spell in the early game, and can easily deal with legions of swarming enemies, or quick hard-to-hit opponents.
''With this attack the Sorceress creates a wave of electrical energy radiating from her fingertips, bathing all nearby enemies with its destructive force. This spell is ideal for defeating melee opponents who swarm too closely.''
 
   
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===Skill Progression===
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{| class="dwtable"
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!scope="row"|Level
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!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11
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|-
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!scope="row"|Mana Cost
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|15 ||16||17 ||18 ||19 ||20 ||21 ||22||23 ||24 ||25
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|-
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!scope="row"|Damage
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|1–20 ||7–28 ||13–36 ||19–44 ||25–52 ||31–60 ||37–68 ||43–76 ||50–85 ||57–94 ||64–103
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|}
   
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{| class="dwtable"
'''Effect''': Creates an expanding ring of electricity that does massive damage.
 
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!scope="row"|Level
 
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!12 !!13 !!14 !!15 !!16 !!17 !!18 !!19 !!20
[[Image:Nova-stats.jpg]]
 
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|-
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!scope="row"|Mana Cost
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|26 ||27 ||28 ||29 ||30 ||31 ||32 ||33 ||34
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|-
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!scope="row"|Damage
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|71–112 ||78–121 ||85–130 ||92–139 ||99–148 ||107–158 ||115–168 ||123–178 ||131–188
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|}
   
 
{{Sorceress Skills}}
 
{{Sorceress Skills}}
 
[[Category:Skills]]
 
[[Category:Sorceress]]
 
 
[[Category:Sorceress Skills]]
 
[[Category:Sorceress Skills]]
 
[[Category:Lightning Spells]]

Revision as of 18:22, 6 February 2017

For the Diablo I spell, see Nova (Diablo I).
Nova
Nova

Class: Sorceress
Required Level: 12
Skill Tree: Lightning Spells
Requires: Static Field
Active
Cost: 15 Mana

Creates an expanding ring of electricity.

Damage Type: Lightning
Synergies: Lightning, Chain Lightning
D2nova

Nova is a Sorceress Skill in Diablo II.

Lore

With this attack the Sorceress creates a wave of electrical energy radiating from her fingertips, bathing all nearby enemies with its destructive force. This spell is ideal for defeating melee opponents who swarm too closely.

General Information

Synergies

  • Gives synergy to :
Lightning: +8% Lightning damage per level
Chain Lightning: +4% Lightning damage per level
  • Receives synergy from : None

Although its minimum damage is far higher than many Lightning Spells, Nova has limited potential due to its lack of synergies. Nova is also inhibited by its very high mana cost, which in many cases prevents it from being cast many times in quick succession. It would take quite a bit of time into the game, as well as good mana regeneration and leeching for Nova to be an effective, mana cost efficient ability.

Still, Nova can be valuable as a crowd control spell in the early game, and can easily deal with legions of swarming enemies, or quick hard-to-hit opponents.

Skill Progression

Level 1 2 3 4 5 6 7 8 9 10 11
Mana Cost 15 16 17 18 19 20 21 22 23 24 25
Damage 1–20 7–28 13–36 19–44 25–52 31–60 37–68 43–76 50–85 57–94 64–103
Level 12 13 14 15 16 17 18 19 20
Mana Cost 26 27 28 29 30 31 32 33 34
Damage 71–112 78–121 85–130 92–139 99–148 107–158 115–168 123–178 131–188