
The entrance to a Nightmare Dungeon
Nightmare Dungeons are a gameplay feature in Diablo IV.
Gameplay[]
Nightmare Dungeons operate on Nightmare difficulty, and are unlocked upon locating a Nightmare Sigil. Each sigil corresponds to a specific dungeon somewhere within Sanctuary. These sigils will add special modifiers to their dungeon, increasing the ferocity of the monsters waiting for you inside and providing higher-rarity loot. Through completing Nightmare Dungeons, players will recover even more powerful sigils, introducing increasingly death-defying modifications and challenges to overcome. As players progress into higher and more challenging World Tiers, new Nightmare Dungeons will become available for them to explore.[1]
Affixes[]
- Battle Hardened
- Control Impaired Explosions[2]
- Drifting Shade
- Empowered Elites (Suppressor)
- Hellgate: Portals open throughout the dungeon, disgorging monsters not native to the region (this is in addition to the dungeon's native monsters already being present)[2]
- Lightning Damage[2]
- Monster Attack Speed[2]
- Monster Shadow Resist[2]
- Monster Bleeding Damage
- Monster Cold Damage
- Monster Lightning Damage
- Monster Poison Damage
- Nightmare Portal[2]
- Shadow Damage
- Stormbane's Wrath[2]
- Thorns
- Unstoppable Monsters[2]
List[]
The following dungeons have Nightmare equivalents:
- Aldurwood
- Ancient's Lament
- Blind Burrows
- Champions Demise
- Charnel House
- Conclave
- Corrupted Grotto
- Crusaders' Cathedral
- Cultist Refuge
- Derelict Lodge
- Faceless Shrine
- Ferals' Den
- Forgotten Ruins
- Garan Hold
- Grinning Labyrinth
- Guulrahn Slums
- Hoarfrost Demise
- Howling Warren
- Inferno
- Iron Hold
- Leviathan's Maw
- Luban's Rest
- Mariner's Refuge
- Maulwood
- Nostrava Deepwood
- Oblivion
- Onyx Hold
- Path of the Blind
- Putrid Aquifer
- Sealed Archives
- Shivta Ruins
- Sirocco Caverns
- Sunken Ruins
- Uldur's Cave