For the Blood Lord type, see Night Lord (Act V).
"Night Lords desire the maximum carnage possible at their fiery hands. They have been known to torch their own surroundings just for their amusement."
- Monster summary(src)
Night Lords are a Vampire variant from Act III which are grey-blue in color. They are often found in:
They have an additional skill of being able to summon Meteors, though they lack the ability to erect Walls of Fire.
They have a 65% chance of Cold damage on melee. They start retreating when at 30/60/70% health.
Statistics[]
| Property | Normal | Nightmare | Hell |
|---|---|---|---|
| Type | Undead | Undead | Undead |
| Act(s) found in | 3 | 3 | 3 |
| Monster Level | 23 | 54 | 82 |
| Experience | |||
| Health points | |||
| Damage 1 | |||
| Attack Rating 1 | |||
| Damage 2 | |||
| Attack Rating 2 | |||
| Defense | |||
| % to Block | 23 | 23 | 23 |
| Damage Resist | 40 | 35 | 35 |
| Magic Resist | 0 | 0 | 0 |
| Fire Resist | 0 | 0 | 33 |
| Cold Resist | 50 | 50 | 120 |
| Lightning Resist | 0 | 0 | 25 |
| Poison Resist | 0 | 50 | 50 |
| Drain Effectiveness | 100 | 85 | 75 |
| Immunities | — | — | Cold |
| Chill Effectiveness | 50 | 40 | 25 |
| Walk/Run Speed | 7 | — | |
| Group/Minion Size | 1-2 | — |
The Banished • Ghoul Lord • Night Lord • Dark Lord • Blood Lord
