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News from the Mount is the first quest in the Forgotten Nightmares questline in Diablo Immortal. It is considered part of a main questline, per its categorization in the quest interface.

Upon completion, it leads directly into Emergency Reinforcement.

Objectives[]

  • Talk to Cain in his Workshop.
    (A mysterious letter has arrived and is awaiting you in Westmarch. Return to Cain's Workshop and examine it for yourself.)
  • Leave Cain's Workshop.
    (An Ivgorodi monk named Shura has requested your help in fighting back a wave of nightmarish demons plaguing Mount Zavain. Something must be done.)
  • Travel to Mount Zavain
  • Search for clues to Shura's location.
    (The crisp cold air of Mount Zavain greets you as you arrive. Someone here must know where you can find Shura. Ask around)
  • Talk to the Acolyte.
  • Talk to Captain Vereks.
    (It seems the monk, Shura, and Captain Vereks were arguing about something in Sentinel's Watch. Speak with Vereks and learn more about the situation)
  • Talk to Guard Ada.
    (As Vereks was elaborating upon the plight of the soldiers guarding Sentinel's Watch, a guard rushed into the outpost in a panic. Something has surely gone wrong)
  • Reach the besieged guards.
    (Reinforcements heading into the valley have been intercepted by rampaging Khazra. Rescue them before they are overwhelmed)

Transcript[]

News Mount
  • Deckard Cain: Ah, I see word finally reached you, my friend. Good, good! It appears your aid is in high demand these days. You've been personally requested once more.
  • Class: Another letter? That last.[1] certainly added some...complication to my life.[2] Any clue as to what this is about?
  • Deckard Cain: As intriguing as your story may be, I have no interest in opening your mail. Besides, poring through this material on the End of Days has made these old eyes tired enough. Now, where did I put that thing...
    Ah, there it is! Here, I hope that there is some good news contained within. But, knowing our luck...I think we both hold little faith in that.
  • Letter: <Name>, I write with the utmost urgency. The people of Mount Zavain need your help once more. The black mist born from the Zakarum's vile crusades have spread across Zavain and nightmares pour from within.
    Somehow you and Oza were able to fight back a demonic incursion together.[3] I know that with your help, we can stop this horror here and now.
    Please, come to Mount Zavain and offer us your expertise once more.
    Shura of the Veradani.
  • Deckard Cain: Hmm, I've seen you bear that burdened countenance before. What news comes from the Mount?
  • Deckard Cain: Then you must go and offer our allies whatever aid you can. They will most certainly need it.
    In the meantime, I will see what favor I can curry among Westmarch's leaders. A growing threat in the north cannot simply be ignored.
  • Class: Truth be told, I'd rather face those nightmares than the rulers of this city. Good luck, Cain. You may need it more than I.
  • Deckard Cain: I hate to agree, but I share your misgivings. Farewell for now, my friend. May the Light bless both of our journeys.
Workshop 2 Zavain

Travel to Mount Zavain

  • Acolyte of Order:
  • Acolyte of Order:Thank the gods you have arrived!
News Mount1

Talk to the acolyte

  • Class: Excuse me, acolyte. I was sent a letter from a monk by the name of Shura. He mentioned that he had taken refuge here at Sentinel's Watch. Do you know where I can find him?
    You're wounded. What happened here? Tell me everything.
  • Acolyte of Order: After the temple fell,[3] a thick, choking darkness spread throughout the valley. Nightmarish demons festered like a plague. Without Oza and the monks from the Floating Sky Monastery, our acolytes could not hold on.
    The Children of Rakkis offered us a place with them, but it has not been easy. Old hatreds linger even if no one speaks of them. Shura was working with their Captain... Vereks, I believe his name is.
    Last I saw, Vereks and Shura were arguing in Sentinel's Watch. Start there.
News Mount2

Talk to Captain Vereks

  • Class: Captain Vereks. I came to ask you about a monk named Shura, but from the look of things, you could use some help.
  • Captain Vereks: Astute as ever, adventurer. The black fog is spreading, nightmares are tearing my men to shreds, and the acolytes we've taken are more uneasy than an arach in a grease-pit. I could use more than some help. I could use an army.
  • Captain Vereks: Instead, I've got you, and honestly, you're more reliable. Your monk friend is out there fighting the nightmares. We've been trying to send reinforcements but we're under attack by all sides. If you want to find him—
  • Guard Ada: (from a distance) Captain!
Guard Ada arrives at the scene
News Mount3

Talk to Guard Ada

  • Captain Vereks: What is it? Report, soldier.
  • Guard Ada: Our reinforcements have been pinned down by Khazra. The monks are cut off in the valley and the fog is growing worse.
  • Class: It seems I'm headed that way already. I'll look for your men.

Locations[]

Trivia[]

References[]

Cold Isles
Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt
  • Open Revolt: The Leftovers
  • Open Revolt: Owl's Perch
  • Open Revolt: Sabotage
  • Open Revolt: Vigilance
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary
  • An Oath Sanctified
  • Friends in the Shadows
  • Sight Unbound
  • The Dreadlands Remember
  • The Mountain's Might
The Long Voyage
The Crown of the World
An Alliance to End Evil
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
The Writhing Wilds
The Writhing Wilds
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
New Wolf City Tavern
Ore Mining (Crafting)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair