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Mist-Touched
Mist-Touched DIcon

Class: Tempest
Required Level: 1
Skill Category: Buff
Generate: Mist-Touched Orb
Cooldown: 10 seconds

Your attacks will periodically conjure a Zephyr to your aid for 8 seconds, attacking enemies and mimicking many of your Skills before dissipating into a Mist-Touched Orb.
When you collect a Mist-Touched Orb it reduces the cooldown of Mist-Touched by 0.5 seconds, but if an ally collects a Mist-Touched Orb it will empower them for 10 seconds, causing their next skill to conjure a Zephyr mimicking the attack used.
Many of your other Skills can also conjure Zephyrs, but you can only control up to 3 at one time.


Other Stats: Zephyrs used by by the player are stationary except moved by a skill. Zephyrs gifted to allies are mobile.
If triggered by a skill that would normally conjure a Zephyr, an extra Zephyr is summoned.
Mist-Touched DI

Mist-Touched is a Tempest passive skill in Diablo Immortal. It also affects the behavior of zephyrs summoned by other skills.

Modifications[]

  • Frenzied Finale: Zephyrs now have a shorter duration, but when they dissipate they charge into enemies and explode, dealing damage to all nearby enemies. Mist-Touched Damage Increased by 18.0%. It is unlocked by equipping the Legendary pauldrons Higher Coin.
    • Zephyrs don't appear if no enemy is nearby.

Buffs[]

Image[]

Trivia[]

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This section contains facts and trivia relevant to this article.
  • The term "Mist-Touched" might be used to refer to Tempests who have inhaled Mehrwen's breath (ie they have been "touched" by the mists of the Spiral). In this vein, those who have taken too much of the mists and have begun to lose their minds would be said to be "Mist-Addled".
Tempest Skills

Passive
Mist-Touched
Primary Attack
Wave EdgeWind Edge
Ultimate Ability
Power of the DeepsPiercing Gale
Skills
Blade DanceBreakerCascadeCrosswindsFlowing StrikeRiptideRolling SurfSquallStormfuryTidal RushVortexWind WalkZephyr Surge