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For other uses for Meteor, see Meteor.
Meteor
D4MeteorIcon

Class: Sorceress (Diablo IV)
Skill Category: Mastery
Active
Cost: 40 Mana

Summon a meteor that strikes the target location, dealing Fire damage. The ground burns for Fire damage over 3 seconds.

Enchantment: Meteor periodically falls on a random enemy nearby.


Damage Type: Fire
Other Stats: Casting Delay: 1.25 seconds
FallingMeteorD4

Meteor is a Mastery Fire spell used by Sorceress in Diablo IV. It is a remake of the classic Sorceress spell of the same name.

In-game[]

This spell works similar to the previous incarnations, summoning a meteor that blasts the ground for high Fire damage after a short delay and leaves behind a patch of flames.

Enemies within the area take Fire damage every second and count as Burning.

Enchantment effect resembles the Belt of the Trove: it rains Meteors down on random nearby enemies every few seconds, but without any control from the character and without any Mana cost.

Talents:[]

  • Potent Warding (5): Elemental damage and resistances are increased by 2% per point.
  • Devastation (5): Critical strike chance is increased by 2% per point.
  • Align the Elements (5): The Mana cost is reduced by 5% per point.
  • Precision Magic (5): Elemental damage increases over time, up to a maximum of 5% per point after 3 seconds. Attacking resets this effect.
  • Inexorable Reach (5): Damage is increased by 3% per point against enemies outside of melee range.
  • Char to Ash (5): Fire damage is increased by 6% per point each second, up to 30% per point. This effect resets when taking damage.
  • Soulfire (5): Fire damage is increased by 4% per point after standing still for 1.5 seconds. Moving cancels this effect.
  • Blaze of Glory (5): Fire Critical strike damage is increased by 3% per point and Burning enemies deal 2% less damage per point to the Sorceress.
  • Burning Resonance (5): Damaging a Burning enemy has up to a 25% chance to restore 2% Mana per point.
  • Devouring Flames (5): Each source of Burning on an enemy increases the direct damage of Fire spells by 2%, up to 2% per point.
  • Endless Pyre (1): Burning effects deal an additional 15% for each second the target remains Burning, up to 75%.
  • Conflagration (1): direct Fire damage deals an additional 30% damage to Burning targets.
  • Frostbite (5): Damage against Chilled enemies is increased by 2% per point.
  • Endless Winter (1): Critical strike chance against Chilled and Frozen enemies is increased by 30%, but Chill effects no longer Freeze.

Gallery[]

Minor Destruction
LightningFire BoltFrost BoltArc Lash
Major Destruction
Charged BoltsFireballIce ShardsIncinerateChain LightningFrozen Orb
Defensive
Flame ShieldIce ArmorBlizzardTeleport
Conjuration
Frost NovaLightning SpearIce BladesHydra
Mastery
FirewallNovaMeteorBall Lightning
Ultimate
Deep FreezeInfernoConduit
Talents
Potent WardingDevastationAlign the ElementsPrecision MagicInexorable ReachElemental AttunementChar to AshSoulfireBlaze of GloryBurning ResonanceDevouring FlamesEndless PyreConflagrationNumbing ColdIcy TouchCold SnapHoarfrostFrostbiteChill to the BoneEndless WinterCeaseless BoltsOverchargeConvulsionsStaggerCrackling AuraShocking StrikesLightning Mastery

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