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Maul Class: Druid (Diablo IV) Skill Category: Basic Active Generate: 18 Spirit Shapeshift into a Werebear and maul an enemy, dealing Physical damage and Fortifying the Druid for specified amount of Life. Fortified characters take 30% decreased damage until all of their fortified Life is removed. Damage Type: Physical Other Stats: Shapeshifting skill; Shapeshift; Werebear Form |
Maul is a Basic Shapeshift skill used by Druid in Diablo IV, loosely based on the classic Druid skill.
In-game[]
This skill does not bestow any extra Absorption on the Druid, but instead reduces damage taken until specified amount of Life is lost from attacks: that is, until the fortified Life is depleted (or until the timer runs out), any incoming damage will be reduced by 30%. Does not affect allies.
When cast, the Druid immediately shifts into the Werebear form, and the skill itself always counts as being cast in it. Lasts for 3 seconds or until a non-Werebear skill is cast.
Talents:[]
- Predatory Instinct (5): Deal 3% increased damage to nearby enemies per point.
- Iron Hide (5): While in Werebear form, damage reduction is increased by 5% per point. This bonus persists for 3 seconds after leaving Werebear form.
- Call of the Wild (5): Critical Strike Chance is increased by 8% per point against the Wolves' focus target. Ravens passive attacks make enemies Vulnerable for 20% of the damage dealt per point.
- Overpower (5): Up to a 8% chance on hit per point to Knock Down Slowed enemies for 1 second.
- Scent of Blood (5): Deal 4% increased damage per point to Crowd Controlled enemies.
- Hunt the Weak (5): Critical Strike Chance is increased by 6% per point against Poisoned enemies while shapeshifted.
- Feral Spirit (5): Critical Strike Damage is increased by 6% per point for 4 seconds after using a Shapeshifting skill.
- Quickshift (1): After Shapeshifting into a different form, next skill deals 30% increased damage.
- Storm and Claw (1): while Hurricane or Cataclysm is active, Shapeshifting skills deal an additional 40% damage as Lightning.
- Abundance (5): Basic skills generate 5% more Spirit per point.
- Eye of the Storm (5): Critical Strikes with Storm skills increase the Critical Strike Chance of non-Storm skills by 5% per point for 3 seconds.
- Fury of Nature (5): Enemies hit by Earth and Storm skills have up to a 20% chance to take 25% increased Critical Strike Damage from attacks per point for 5 seconds.
Basic
Earthspike • Shred • Storm Strike • Maul • Wind Shear
Spirit
Pulverize • Landslide • Tornado
Defensive
Cyclone Armor • Earthen Bulwark • Trample • Debilitating Roar • Ravenous Bite
Wrath
Hurricane • Boulder
Companion
Wolves • Ravens • Vine Creeper
Ultimate
Cataclysm • Grizzly Rage • Petrify
Talents
Heightened Senses • Predatory Instinct • Iron Hide • Lupine Swiftness • Call of the Wild • Overpower • Rabid Strikes • Hunt the Weak • Scent of Blood • Feral Spirit • Quickshift • Storm and Claw • Abundance • Natural Balance • Eye of the Storm • Ancestral Fortitude • Elemental Exposure • Natural Resonance • Primal Resonance • Endless Tempest • Earthbind • Undergrowth • Fury of Nature • Perfect Storm • Earthen Might