Matt Householder was a member of Blizzard North who worked on the development of Diablo II. He coined the term "familiar novelty" in regards to the game's class design; that the classes should be readily understandable in terms of what they did, yet should also be new, without having appeared in a previous game.[1]
References[]
- ↑ 2015-09-08, Page 2: In Their Own Words: An Oral History of Diablo II With David Brevik, Max Schaefer, and Erich Schaefer. US Gamer, accessed on 2015-09-13