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Masters of Death is the seventh Ashwold Cemetery quest in Diablo Immortal. It follows directly on from Into Ashwold Manor, immediately after the player destroys the last of the Death Rituals. Completing this quest leads directly into Battle for the Shard.

Objectives[]

  • Join Xul at the Manor.
    (The task is done. All that remains is to join Xul at the manor and confront his rogue apprentice.)
  • Kill the Simulacrum.
    (Lethes will not give up without a fight, it seems. She must be stopped before her forbidden magics open a breach into the spirit world.)
  • Interrupt the Ritual.
    (Lethes will not give up without a fight, it seems. She must be stopped before her forbidden magics open a breach into the spirit world.)
  • Talk to Xul.(1)
    (Lethes will not give up without a fight, it seems. She must be stopped before her forbidden magics open a breach into the spirit world.)
  • Enter the Mad King's Breach.
    (A gateway has been opened into the realm of the dead. Only by entering the breach and putting the Mad King's spirit to rest can the rift be sealed.)
    • Head Forward and Search for Leoric
    • Defeat Sir Gorash
    • Interact with the Portal to Continue
    • Reach the Courtyard Gate
    • Defeat the Undead Guardians
    • Defeat Manoruk
    • Use the Portal
    • Ascend the Stairway
    • Reach Leoric's Throne Room
    • Clear the Throne Room of All Enemies
    • Defeat the Skeleton King (0/1)

Transcript[]

Head to Ashwold Manor
Lethes and Xul struggle over the queen's coffin; Lethes to raise Asylla's spirit, and Xul to stop the ritual

Lethes and Xul struggle over the queen's coffin; Lethes to raise Asylla's spirit, and Xul to stop the ritual

  • Lethes: Damn you, Xul! Always so persistently afraid of my talent...Well, no more! I am beyond you now!
Lethes blasts Xul away from the ritual circle
She begins the ritual in earnest, but Xul still interferes

She begins the ritual in earnest, but Xul still interferes

  • Lethes: Soon, Leoric's soul will be mine and, with it, I will be the greatest necromancer alive. Rathma himself will fear my name!
    (to the player) And you, your suffering begins now!
Lethes creates a simulacrum to fight the player

Lethes creates a simulacrum to fight the player

After defeating the Simulacrum
  • Lethes: It is done! The breach is open...you cannot stop it!
Lethes overpowers Xul
Asylla's spirit is raised, and through it, a breach to the Unformed Land is opened

Asylla's spirit is raised, and through it, a breach to the Unformed Land is opened

Xul still tries to interfere with the ritual
  • Xul: And I don't intend to. You are my target, Lethes. My failure...to put down!
  • Lethes: Please. You can no more put me down this time than you could the last...
Talk to Xul

Talk to Xul

  • Xul: The rift is drawing strength from the Skeleton King's essence. You must go inside and break the tether that connects them.
  • Class
    • Standard: And how would I do that?
    • Necromancer: Are you actually suggesting that I enter the realm of the dead and quell the Mad King's spirit?
  • Xul:
    • Standard: Kill Leoric. You'd be surprised how often that works. Lethes desires dominion over the undead, the power Diablo left behind within Leoric's blackened soul. Put his spirit to rest, and the rift will go inert.
    • Necromancer: Um...yes? Lethes desires dominion over the undead, the power Diablo left behind within Leoric's blackened soul. Put his spirit to rest, and the rift will go inert.
Enter the Breach

Mad King's Breach[]

Inside the breach

Inside the breach

  • Class: Leoric's throne lies somewhere in this haunted realm. It's time to return his wretched soul to its rest.
At the end of the Hall
A  appears

A Hell Knight appears

  • Sir Gorash: An intrusion! I will deal with this.
    (upon defeat) Have we not suffered enough?
Use the Portal to travel to the Grand Hall

Grand Hall[]

The Hall is filled with Undead
Meanwhile, a specter can be glimpsed beneath the floor

Meanwhile, a specter can be glimpsed beneath the floor

After defeating them,go to the end of the Hall
The specter blocks the path

The specter blocks the path

After defeat it, use the portal to proceed

Throne Room[]

Ascend the Stairway

Ascend the Stairway

In the Throne Room
Clear the room of undead

Clear the room of undead

After that, stand before the Throne
The Skeleton King appears

The Skeleton King appears

  • Skeleton King: The warmth of life has no place among the damned!
    (upon defeat) I shall remember this trespass. How the living will suffer for your treachery!
Exit the Mad King's Breach

Location[]

Quest Rewards[]

The following items are rewarded for completing specific objectives, denoted by the superscript numbers in curved brackets written at the end of the particular objective
  1. Feature unlocked; Battle Pass
Class-exclusive
Grovekeeper's Call (Druid)
Relentless Tide (Tempest)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt (
Open Revolt: The Leftovers
Open Revolt: Owl's Perch
Open Revolt: Sabotage
Open Revolt: Vigilance)
No Salvation
Precipice of Horror
Oblivion Awaits
Writhing Abyss
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary (
An Oath Sanctified
Friends in the Shadows
Sight Unbound
The Dreadlands Remember
The Mountain's Might)
The Long Voyage
The Crown of the World
An Alliance to End Evil
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
The Writhing Wilds
The Writhing Wilds
Prince of Freedom
Prince of Freedom
Flesh Harvest
Flesh Harvest
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
New Wolf City Tavern
Ore Mining (Crafting)
Return to Sanctuary (Return to Sanctuary)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair