Diablo Wiki
Register
No edit summary
m (links)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
  +
[[File:MartialArts.jpg|right]]
[[Tiger Strike|Weenie Strike]] [1], [[Dragon Talon]] [1], [[Fists of Fire]] [6], [[Dragon Claw]] [6], [[Kick in the Balls and Weenie]] (10), [[Cobra Strike|Weanus Strike]] [12], [[Claws of Thunder]] [18], [[Blades of Ice|Blades of Weeners]] [24], [[Dragon Tail]] [18], [[Dragon Flight]] [24], [[Phoenix Strike]] [30]
 
   
Intrinsic to the Assassin's arsenal of abilities is her incredible prowess in the mysterious Martial Arts style of the Viz-Jaq'taar. Martial Arts skills come in two forms, Charge-up Skills and Finishing Moves. A Charge-up Skill is an attack that adds a "charge" for each successive hit within a short time frame. While each Charge-up attack deals normal damage, the charges continue to accumulate until triggered or until the time limit runs out. To trigger the accumulated charges, strike a monster with either a normal attack or one of the Finishing Moves. A Finishing Move doesn't just trigger the release of the accumulated charges-it also adds a powerful effect of its own. Furthermore, by building up a succession of different Charge-up Skills, Assassins can generate a potent combination of effects. Assassins are specially trained in the use of exotic Claw-class weaponry, and some of their skills can be used only when armed with these weapons.
+
Intrinsic to the [[Assassin]]'s arsenal of abilities is her incredible prowess in the mysterious Martial Arts style of the [[Viz-Jaq'taar]]. Martial Arts skills come in two forms, [[Charge-up Skill]]s and [[Finishing Moves]]. A Charge-up Skill is an attack that adds a "charge" for each successive hit within a short time frame. While each Charge-up attack deals normal damage, the charges continue to accumulate until triggered or until the time limit runs out. To trigger the accumulated charges, strike a monster with either a normal attack or one of the Finishing Moves. A Finishing Move doesn't just trigger the release of the accumulated charges-it also adds a powerful effect of its own. Furthermore, by building up a succession of different Charge-up Skills, Assassins can generate a potent combination of effects. Assassins are specially trained in the use of exotic Claw-class weaponry, and some of their skills can be used only when armed with these weapons.
   
  +
__NOTOC__
You can use any one or two-handed weapon with Tiger Strike, Cobra Strike, Phoenix Strike which means you can combine those skills with a Shield and a good one-handed weapon if you choose. They do not use two weapons at once, however, only the damage of the first weapon is used.
 
  +
==Usage Notes==
  +
 
You can use any one or two-handed weapon with [[Tiger Strike]], [[Cobra Strike]], and [[Phoenix Strike]] which means you can combine those skills with a Shield and a good one-handed weapon if you choose. They do not use two weapons at once, however, only the damage of the first weapon is used.
   
 
[[Blades of Ice]], [[Claws of Thunder]], and [[Dragon Claw]] require [[Katars]] (Claw-class Weapons).
 
[[Blades of Ice]], [[Claws of Thunder]], and [[Dragon Claw]] require [[Katars]] (Claw-class Weapons).
Line 9: Line 12:
 
[[Fists of Fire]], [[Claws of Thunder]], and [[Blades of Ice]] require one Claw-class weapon and [[Dragon Claw]] requires two Claw-class weapons.
 
[[Fists of Fire]], [[Claws of Thunder]], and [[Blades of Ice]] require one Claw-class weapon and [[Dragon Claw]] requires two Claw-class weapons.
   
{{Assassin Skills}}
+
==Skills==
   
  +
====Level 1====
{{Skill Stub}}
 
  +
*[[Tiger Strike]]
  +
*[[Dragon Talon]]
  +
  +
====Level 6====
  +
*[[Fists of Fire]]
  +
*[[Dragon Claw]]
  +
  +
====Level 12====
  +
*[[Cobra Strike]]
  +
  +
====Level 18====
  +
*[[Claws of Thunder]]
  +
*[[Dragon Tail]]
  +
  +
====Level 24====
  +
*[[Blades of Ice]]
  +
*[[Dragon Flight]]
  +
  +
====Level 30====
  +
*[[Phoenix Strike]]
  +
  +
  +
{{Assassin Skills}}
 
[[Category:Skill Trees]]
 
[[Category:Skill Trees]]
  +
[[Category:Assassin]]
 
[[Category:Assassin Skill Trees]]
 
[[Category:Assassin Skill Trees]]

Latest revision as of 23:26, 31 March 2012

MartialArts

Intrinsic to the Assassin's arsenal of abilities is her incredible prowess in the mysterious Martial Arts style of the Viz-Jaq'taar. Martial Arts skills come in two forms, Charge-up Skills and Finishing Moves. A Charge-up Skill is an attack that adds a "charge" for each successive hit within a short time frame. While each Charge-up attack deals normal damage, the charges continue to accumulate until triggered or until the time limit runs out. To trigger the accumulated charges, strike a monster with either a normal attack or one of the Finishing Moves. A Finishing Move doesn't just trigger the release of the accumulated charges-it also adds a powerful effect of its own. Furthermore, by building up a succession of different Charge-up Skills, Assassins can generate a potent combination of effects. Assassins are specially trained in the use of exotic Claw-class weaponry, and some of their skills can be used only when armed with these weapons.


Usage Notes

You can use any one or two-handed weapon with Tiger Strike, Cobra Strike, and Phoenix Strike which means you can combine those skills with a Shield and a good one-handed weapon if you choose. They do not use two weapons at once, however, only the damage of the first weapon is used.

Blades of Ice, Claws of Thunder, and Dragon Claw require Katars (Claw-class Weapons).

Fists of Fire, Claws of Thunder, and Blades of Ice require one Claw-class weapon and Dragon Claw requires two Claw-class weapons.

Skills

Level 1

Level 6

Level 12

Level 18

Level 24

Level 30