Mana Potions are consumable items that can restore your mana.
Diablo I Mana Potions come in two variants
Classes receive varying bonuses towards the effects of lesser Mana /Rejuvenation Potions inhibited over the course of the journey to stop the evil in the labyrinth. Generally, it comes to no argument that:
- Sorcerers restore the most Mana from Mana/Rejuvenation Potions
- Bards, Monks, and Rogues restore a moderate amount of Mana from Mana/Rejuvenation Potions
- Warriors and Barbarians restore a small amount of Mana per Mana/Rejuvenation Potion.
It should also be known that unlike Diablo II, Mana Potions restore a % of a hero's maximum Mana, rather than a set amount.
|Mana Potion||Restores some of the character's mana|
|Full Mana Potion||Restores all of the character's mana|
Mana Potions replenish different amounts of mana, depending on which class is using it (see table below). While in-game, you can hover the pointer over a potion in your inventory to see how many points it will restore.
|Minor Mana Potion||20||30||30||30||40||40||40|
|Light Mana Potion||40||60||60||60||80||80||80|
|Greater Mana Potion||150||225||225||225||300||300||300|
|Super Mana Potion||250||325||325||325||500||500||500|
Mana Potions also have a chance to double their mana regeneration based on your character's current Energy level.
- Chance of Double Mana for Energy up to 200 if Energy is even:
(Energy - 2) / 4
- Chance of Double Mana for Energy up to 200 if Energy is odd:
(Energy - 1) * (Energy - 1) / (4 * Energy)
- Chance of Double Mana for 200 Energy and up:
100 * (Energy - 101) / Energy
Mana potions do not make a return in the third installment of the series.