Mana Potions are consumable items that can restore your mana.
Diablo I[]
Diablo I Mana Potions come in two variants
Classes receive varying bonuses towards the effects of lesser Mana/Rejuvenation Potions imbibed over the course of the journey to stop the evil in the labyrinth. Generally, it comes to no argument that:
- Sorcerers restore the most Mana from Mana/Rejuvenation Potions
- Bards, Monks, and Rogues restore a moderate amount of Mana from Mana/Rejuvenation Potions
- Warriors and Barbarians restore a small amount of Mana per Mana/Rejuvenation Potion.
It should also be known that unlike Diablo II, Mana Potions restore a % of a hero's maximum Mana, rather than a set amount.
Icon | Name | Effect |
---|---|---|
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Mana Potion | Restores some of the character's mana |
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Full Mana Potion | Restores all of the character's mana |
Diablo II[]
Diablo II Mana Potions have 5 levels with each one restoring more mana than the previous. The restoring effects of the potions are not instant, however, they work much faster than Healing Potions.
Mana Potions replenish different amounts of mana, depending on which class is using it (see table below). While in-game, you can hover the pointer over a potion in your inventory to see how many points it will restore.
Icon | Name | Barbarian | Assassin | Amazon | Paladin | Druid | Necromancer | Sorceress |
---|---|---|---|---|---|---|---|---|
Minor Mana Potion | 20 | 30 | 30 | 30 | 40 | 40 | 40 | |
Light Mana Potion | 40 | 60 | 60 | 60 | 80 | 80 | 80 | |
Mana Potion | 80 | 120 | 120 | 120 | 160 | 160 | 160 | |
Greater Mana Potion | 150 | 225 | 225 | 225 | 300 | 300 | 300 | |
Super Mana Potion | 250 | 325 | 325 | 325 | 500 | 500 | 500 |
Mana Potions also have a chance to double their mana regeneration based on your character's current Energy level.
- Chance of Double Mana for Energy up to 200 if Energy is even:
(Energy - 2) / 4
- Chance of Double Mana for Energy up to 200 if Energy is odd:
(Energy - 1) * (Energy - 1) / (4 * Energy)
- Chance of Double Mana for 200 Energy and up:
100 * (Energy - 101) / Energy
Diablo III[]
Mana potions do not make a return in the third installment of the series.
Diablo I
Recovery — Healing Potions • Mana Potions
Elixirs — Elixir of Strength • Elixir of Vitality • Elixir of Magic • Elixir of Dexterity
Quest Potions — Golden Elixir • Spectral Elixir
Demo only elixirs — Elixir of Clumsiness • Elixir of Disillusion • Elixir of Weakness
Diablo II
Recovery — Healing Potions • Mana Potions • Rejuvenation Potions • Antidote Potion • Thawing Potion • Stamina Potion
Throwing — Poison Potions • Fire Potions
Quest Potions — Potion of Life • Malah's Potion
Diablo III
Recovery — Health Potions