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Magic Damage is a type of Elemental Damage in Diablo I and Diablo II. In Diablo III, it was replaced with Arcane and Holy damage.

Diablo I examples include:

Zombies and Skeletons were also immune to magic on all difficulties.

In Diablo II, it is named as Magic Damage on unique items like Azurewrath, and Magic Resistance 5-10% in Crafted Safety Shield, this shield is the only way to get Magic Resistance, which is not shown on the stats screen. While much more common as a monster resistance/immunity, it's still one of the rarest. Just like in Diablo I Magic Attacks don't have a specific color assigned to them, they can be black, white, blue and red, with magic immunity text on monsters being orange.

List of Monsters using magic damage in Diablo II:

Magic damage was also represented by the color white or light blue in many class skills.

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